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# Airship multiplayer server
Go transport/authentication service for the Phaser airship game.
Current slice:
- verifies Keycloak access tokens
- persists authenticated player profiles to PostgreSQL
- issues one-time 30-second WebSocket tickets
- maintains one live connection per Keycloak subject
- validates and broadcasts player transform/hull snapshots at 10 Hz
- exposes `/health`, `/api/me`, `/api/ws-ticket`, and `/ws`
This is intentionally a transport/presence milestone. Player combat, pirates, projectiles, trading and economy still run in the Phaser client and are the next systems to move server-side.