Add multiplayer server README.md
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# Airship multiplayer server
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Go transport/authentication service for the Phaser airship game.
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Current slice:
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- verifies Keycloak access tokens
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- persists authenticated player profiles to PostgreSQL
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- issues one-time 30-second WebSocket tickets
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- maintains one live connection per Keycloak subject
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- validates and broadcasts player transform/hull snapshots at 10 Hz
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- exposes `/health`, `/api/me`, `/api/ws-ticket`, and `/ws`
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This is intentionally a transport/presence milestone. Player combat, pirates, projectiles, trading and economy still run in the Phaser client and are the next systems to move server-side.
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