Reduce room floor depth

This commit is contained in:
Admin 2026-09-22 00:42:34 +00:00
parent f2511c3673
commit ff90fc8c96

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@ -164,9 +164,9 @@ function makeRoom(id, name, floor, side, color) {
width: BANK_W,
height,
walkBand: {
minY: y + Math.round(height * 0.60),
minY: y + Math.round(height * 0.69),
maxY: y + height - 10,
homeY: y + Math.round(height * 0.82)
homeY: y + Math.round(height * 0.84)
}
}
}
@ -410,7 +410,7 @@ class HouseScene extends Phaser.Scene {
const sideInset = Math.round(room.width * 0.20)
const wallTop = room.y + 9
const backTop = room.y + Math.max(14, Math.round(room.height * 0.08))
const horizonY = room.y + Math.round(room.height * 0.60)
const horizonY = room.y + Math.round(room.height * 0.70)
const bottomY = room.y + room.height - 8
const left = room.x + inset
const right = room.x + room.width - inset
@ -1239,7 +1239,7 @@ const game = new Phaser.Game({
})
window.__DOLLHOUSE__ = {
version: '0.8.0',
version: '0.8.1',
game,
async resetAll() {
await clearGameState()