diff --git a/src/main.js b/src/main.js index af0747d..8f7f702 100644 --- a/src/main.js +++ b/src/main.js @@ -164,9 +164,9 @@ function makeRoom(id, name, floor, side, color) { width: BANK_W, height, walkBand: { - minY: y + Math.round(height * 0.60), + minY: y + Math.round(height * 0.69), maxY: y + height - 10, - homeY: y + Math.round(height * 0.82) + homeY: y + Math.round(height * 0.84) } } } @@ -410,7 +410,7 @@ class HouseScene extends Phaser.Scene { const sideInset = Math.round(room.width * 0.20) const wallTop = room.y + 9 const backTop = room.y + Math.max(14, Math.round(room.height * 0.08)) - const horizonY = room.y + Math.round(room.height * 0.60) + const horizonY = room.y + Math.round(room.height * 0.70) const bottomY = room.y + room.height - 8 const left = room.x + inset const right = room.x + room.width - inset @@ -1239,7 +1239,7 @@ const game = new Phaser.Game({ }) window.__DOLLHOUSE__ = { - version: '0.8.0', + version: '0.8.1', game, async resetAll() { await clearGameState()