Reduce room floor depth
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f2511c3673
commit
ff90fc8c96
@ -164,9 +164,9 @@ function makeRoom(id, name, floor, side, color) {
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width: BANK_W,
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width: BANK_W,
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height,
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height,
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walkBand: {
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walkBand: {
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minY: y + Math.round(height * 0.60),
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minY: y + Math.round(height * 0.69),
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maxY: y + height - 10,
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maxY: y + height - 10,
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homeY: y + Math.round(height * 0.82)
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homeY: y + Math.round(height * 0.84)
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}
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}
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}
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}
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}
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}
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@ -410,7 +410,7 @@ class HouseScene extends Phaser.Scene {
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const sideInset = Math.round(room.width * 0.20)
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const sideInset = Math.round(room.width * 0.20)
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const wallTop = room.y + 9
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const wallTop = room.y + 9
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const backTop = room.y + Math.max(14, Math.round(room.height * 0.08))
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const backTop = room.y + Math.max(14, Math.round(room.height * 0.08))
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const horizonY = room.y + Math.round(room.height * 0.60)
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const horizonY = room.y + Math.round(room.height * 0.70)
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const bottomY = room.y + room.height - 8
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const bottomY = room.y + room.height - 8
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const left = room.x + inset
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const left = room.x + inset
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const right = room.x + room.width - inset
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const right = room.x + room.width - inset
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@ -1239,7 +1239,7 @@ const game = new Phaser.Game({
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})
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})
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window.__DOLLHOUSE__ = {
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window.__DOLLHOUSE__ = {
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version: '0.8.0',
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version: '0.8.1',
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game,
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game,
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async resetAll() {
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async resetAll() {
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await clearGameState()
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await clearGameState()
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