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84dc5a8e19
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Add transparent top HUD chunk 1
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2026-09-18 02:08:27 +00:00 |
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ca317a2f53
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Add transparent player health sprite sheet
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2026-09-18 01:54:28 +00:00 |
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7b6400c640
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Add transparent player health sprite chunk 5
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2026-09-18 01:54:20 +00:00 |
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ff62e22e03
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Add transparent player health sprite chunk 4
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2026-09-18 01:54:04 +00:00 |
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0b65e902c2
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Add transparent player health sprite chunk 3
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2026-09-18 01:53:01 +00:00 |
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a3338b9430
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Add transparent player health sprite chunk 2
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2026-09-18 01:51:56 +00:00 |
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51b331b679
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Add transparent player health sprite chunk 1
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2026-09-18 01:49:11 +00:00 |
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b7f15ebf51
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Use uploaded transparent top HUD
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2026-09-18 01:42:19 +00:00 |
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f99092717d
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Add transparent top HUD chunk 2
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2026-09-18 01:42:08 +00:00 |
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3205e3e703
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Add transparent top HUD chunk 1
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2026-09-18 01:40:43 +00:00 |
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d3e19fdd42
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Test portrait HUD stack spacing
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2026-09-18 01:18:47 +00:00 |
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6b0e926d05
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Tighten portrait HUD vertical stack
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2026-09-18 01:18:41 +00:00 |
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2ccd6e4527
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Test per-projectile hit wiring
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2026-09-18 01:16:17 +00:00 |
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0755d0820c
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Test repeated per-projectile player damage
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2026-09-18 01:16:14 +00:00 |
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564c6a82b5
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Apply player damage once per projectile
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2026-09-18 01:15:56 +00:00 |
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1a99e1c362
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Add per-projectile player damage reducer
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2026-09-18 01:15:37 +00:00 |
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cb139b839e
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Update hit wiring tests for per-volley damage
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2026-09-18 01:12:11 +00:00 |
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806fe2e878
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Test per-volley player damage wiring
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2026-09-18 01:11:16 +00:00 |
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8373bc0d2e
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Test repeated pirate broadside damage
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2026-09-18 01:11:12 +00:00 |
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0ca8ffdd90
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Use tested per-volley player damage logic
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2026-09-18 01:10:53 +00:00 |
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2dc9bba7f9
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Add per-broadside player damage reducer
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2026-09-18 01:10:42 +00:00 |
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f5b35fd87f
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Apply player damage once per pirate broadside
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2026-09-18 01:10:17 +00:00 |
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5ea729a3a8
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Update player hit queue wiring assertion
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2026-09-18 00:58:56 +00:00 |
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481a83ca7c
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Test safe player hit FX wiring
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2026-09-18 00:58:16 +00:00 |
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f489a3d8f4
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Restore safe player hit impact FX
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2026-09-18 00:58:12 +00:00 |
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a38bccca4d
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Test player state preservation across first hit
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2026-09-18 00:56:43 +00:00 |
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bd1cd53332
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Trace player state through first hit frame
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2026-09-18 00:56:25 +00:00 |
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3414b2458a
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Document non-mutating player hit path
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2026-09-18 00:52:29 +00:00 |
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19ce095e7f
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Test non-mutating first player hit flow
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2026-09-18 00:52:17 +00:00 |
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de804d2529
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Keep projectile lifecycle out of player hit processing
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2026-09-18 00:52:13 +00:00 |
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46fc4fcb56
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Shrink helm knob with explicit CSS specificity
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2026-09-18 00:52:09 +00:00 |
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3b8fe08d9e
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Test wide-screen HUD responsiveness
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2026-09-18 00:47:50 +00:00 |
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ebeb5e0d1b
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Add wide-screen responsive HUD layout
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2026-09-18 00:47:35 +00:00 |
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e2263ec3a1
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Fix queued hit wiring assertion
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2026-09-18 00:42:19 +00:00 |
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3eed9387be
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Update hit processor wiring regression
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2026-09-18 00:41:23 +00:00 |
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dffba721e1
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Add first player hit lifecycle regression
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2026-09-18 00:40:37 +00:00 |
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39c13fbeb4
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Use tested queued hit processor
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2026-09-18 00:40:19 +00:00 |
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4ff7edd030
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Extract queued player hit processing
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2026-09-18 00:40:07 +00:00 |
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42ebf6a763
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Reduce helm knob size and travel
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2026-09-18 00:38:04 +00:00 |
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0366eeffe8
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Document tests and runtime diagnostics
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2026-09-18 00:36:02 +00:00 |
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f8a08f78b1
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Include tests in production build stage
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2026-09-18 00:35:59 +00:00 |
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a105060c3a
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Run regression tests before builds
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2026-09-18 00:35:55 +00:00 |
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dc0b7f9591
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Add scene heartbeat diagnostics
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2026-09-18 00:35:28 +00:00 |
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bc2e37bf2f
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Add diagnostics buffer tests
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2026-09-18 00:35:16 +00:00 |
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c8f7fa1e1a
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Add HUD and collision wiring tests
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2026-09-18 00:34:52 +00:00 |
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9e24a5e1e1
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Add controller asset integrity tests
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2026-09-18 00:34:49 +00:00 |
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90e44264a2
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Add combat regression tests
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2026-09-18 00:34:45 +00:00 |
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44663ba869
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Add HUD asset diagnostics
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2026-09-18 00:34:18 +00:00 |
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8941fe662c
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Add combat diagnostics and testable hit reducer
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2026-09-18 00:33:55 +00:00 |
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f03ff1e0cd
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Extract testable combat hit logic
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2026-09-18 00:33:00 +00:00 |
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