Fix queued hit wiring assertion
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@ -43,7 +43,7 @@ test('player collision callback queues hits and processing occurs in scene updat
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assert.match(source, /this\.pendingPlayerHits\.push\(\{ shot, damage \}\)/);
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assert.match(source, /this\.processPlayerHits\(\)/);
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assert.match(source, /reducePlayerHitQueue\(\{/);
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assert.match(source, /processQueuedPlayerHits\(\{/);
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assert.match(source, /combat:player-hit-queued/);
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assert.match(source, /combat:player-hit-processed/);
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});
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