|
|
8b5ba130d9
|
Wire procedural world and progression into gameplay
|
2026-09-20 19:06:45 +00:00 |
|
|
|
ac07945e92
|
Add procedural world and ship progression foundations
|
2026-09-20 08:31:54 +00:00 |
|
|
|
96b042a4c2
|
Cycle dense clouds with changing wind
|
2026-09-20 08:13:14 +00:00 |
|
|
|
cc4011ff25
|
Add dense cloud concealment
|
2026-09-20 08:02:23 +00:00 |
|
|
|
aff9f3f276
|
Enable pirate friendly fire
|
2026-09-20 07:54:25 +00:00 |
|
|
|
b0b88f432c
|
Add semi-random wind weather pattern
|
2026-09-20 07:50:19 +00:00 |
|
|
|
82eef3f26e
|
Add rolling wind-driven clouds
|
2026-09-20 07:47:40 +00:00 |
|
|
|
f3eb0dfaaf
|
Restore soft island collision
|
2026-09-20 07:45:05 +00:00 |
|
|
|
37509b6f50
|
Make island collision a hard stop
|
2026-09-20 07:43:50 +00:00 |
|
|
|
2a3627fed0
|
Add environmental wind and island physics
|
2026-09-20 07:38:29 +00:00 |
|
|
|
fa34292a2c
|
Fix player smoke world-space emission
|
2026-09-19 04:31:04 +00:00 |
|
|
|
979485e762
|
Add thrust-driven player smoke particles
|
2026-09-19 04:16:36 +00:00 |
|
|
|
781b4cbd34
|
Drive player animation from forward thrust
|
2026-09-19 04:08:56 +00:00 |
|
|
|
fcba9c74ab
|
Use four-frame rotating player airship
|
2026-09-19 03:47:59 +00:00 |
|
|
|
69e67b50e9
|
Add four-frame player airship sprite sheet
|
2026-09-19 03:47:36 +00:00 |
|
|
|
e85920f4f3
|
Use cannonball image for broadside projectiles
|
2026-09-19 03:33:13 +00:00 |
|
|
|
cdd5963e0f
|
Add cannonball projectile asset
|
2026-09-19 03:32:43 +00:00 |
|
|
|
265e082b7b
|
Fix shared pirate damage import
|
2026-09-19 01:26:44 +00:00 |
|
|
|
3f86d45bd3
|
Align hit reaction wiring test with shared damage constant
|
2026-09-19 01:25:35 +00:00 |
|
|
|
9adf91162a
|
Tighten combat AI and HUD state flow
|
2026-09-19 01:24:49 +00:00 |
|
|
|
79f98ce568
|
Raise top HUD stat overlays
|
2026-09-19 01:12:35 +00:00 |
|
|
|
63edc13268
|
Tidy top stats text overlays
|
2026-09-19 01:05:41 +00:00 |
|
|
|
7c2b81d4fc
|
Tidy health card text overlays
|
2026-09-19 00:12:09 +00:00 |
|
|
|
b352faf5f5
|
Wire fresh player health sprite sheet
|
2026-09-19 00:01:05 +00:00 |
|
|
|
3ef3c721c4
|
Add fresh player health sprite sheet
|
2026-09-19 00:00:33 +00:00 |
|
|
|
18588a3718
|
Verify staged artifact update path
|
2026-09-18 23:57:37 +00:00 |
|
|
|
1a7fb9552f
|
Smoke test staged artifact import
|
2026-09-18 23:57:07 +00:00 |
|
|
|
1c879345c0
|
Match player and enemy health HUD styling
|
2026-09-18 22:33:25 +00:00 |
|
|
|
60369a24f3
|
Fix player health HUD sprite alignment
|
2026-09-18 22:13:07 +00:00 |
|
|
|
9eb221cc76
|
Repair high-resolution player health WebP payload
|
2026-09-18 19:41:15 +00:00 |
|
|
|
4ee9aa036b
|
Sharpen player health HUD
|
2026-09-18 11:39:50 +00:00 |
|
|
|
7395b5b125
|
Render player health from crisp individual frames
|
2026-09-18 07:39:56 +00:00 |
|
|
|
3612b502bb
|
Align projectile lifecycle wiring test
|
2026-09-18 07:09:21 +00:00 |
|
|
|
618a881268
|
Resolve projectile collisions by explicit owner tag
|
2026-09-18 07:08:13 +00:00 |
|
|
|
f39b13dcac
|
Align player hit FX test with safe reaction
|
2026-09-18 06:43:25 +00:00 |
|
|
|
cc06e73e59
|
Keep player entity stable after non-lethal hits
|
2026-09-18 06:41:47 +00:00 |
|
|
|
c7188e4f8f
|
Consume processed pirate shots reliably
|
2026-09-18 06:32:23 +00:00 |
|
|
|
07114e85dc
|
Update reload HUD wiring test
|
2026-09-18 06:26:43 +00:00 |
|
|
|
e0508c0d43
|
Map HUD to game state and animate player hits
|
2026-09-18 06:25:21 +00:00 |
|
|
|
6b7cf5cdaf
|
Align player health resolution guard with asset
|
2026-09-18 05:49:10 +00:00 |
|
|
|
87bf4a4f5e
|
Update combat and control wiring coverage
|
2026-09-18 05:47:14 +00:00 |
|
|
|
d7614ac85b
|
Test pirate classes and separation
|
2026-09-18 05:46:55 +00:00 |
|
|
|
bb959832c4
|
Show reload state and pirate classes in HUD
|
2026-09-18 05:46:33 +00:00 |
|
|
|
6e7f0b28a4
|
Keep mobile helm input fully analog
|
2026-09-18 05:46:06 +00:00 |
|
|
|
f07c8117a6
|
Use class max hull in legacy HUD
|
2026-09-18 05:45:53 +00:00 |
|
|
|
d5cd19cdb1
|
Add pirate classes separation and control tuning
|
2026-09-18 05:45:32 +00:00 |
|
|
|
f85dfe4798
|
Add pirate class and separation config
|
2026-09-18 05:44:58 +00:00 |
|
|
|
640fbd8577
|
Add high-res player health frame 03
|
2026-09-18 05:29:55 +00:00 |
|
|
|
0f49035e4f
|
Cover analog helm and broadside cooldowns
|
2026-09-18 05:28:57 +00:00 |
|
|
|
d786a1a416
|
Restore verified player health sheet
|
2026-09-18 05:28:45 +00:00 |
|