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82eef3f26e
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Add rolling wind-driven clouds
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2026-09-20 07:47:40 +00:00 |
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f3eb0dfaaf
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Restore soft island collision
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2026-09-20 07:45:05 +00:00 |
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37509b6f50
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Make island collision a hard stop
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2026-09-20 07:43:50 +00:00 |
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2a3627fed0
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Add environmental wind and island physics
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2026-09-20 07:38:29 +00:00 |
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fa34292a2c
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Fix player smoke world-space emission
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2026-09-19 04:31:04 +00:00 |
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979485e762
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Add thrust-driven player smoke particles
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2026-09-19 04:16:36 +00:00 |
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781b4cbd34
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Drive player animation from forward thrust
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2026-09-19 04:08:56 +00:00 |
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fcba9c74ab
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Use four-frame rotating player airship
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2026-09-19 03:47:59 +00:00 |
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e85920f4f3
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Use cannonball image for broadside projectiles
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2026-09-19 03:33:13 +00:00 |
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3f86d45bd3
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Align hit reaction wiring test with shared damage constant
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2026-09-19 01:25:35 +00:00 |
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9adf91162a
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Tighten combat AI and HUD state flow
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2026-09-19 01:24:49 +00:00 |
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79f98ce568
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Raise top HUD stat overlays
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2026-09-19 01:12:35 +00:00 |
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63edc13268
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Tidy top stats text overlays
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2026-09-19 01:05:41 +00:00 |
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7c2b81d4fc
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Tidy health card text overlays
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2026-09-19 00:12:09 +00:00 |
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b352faf5f5
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Wire fresh player health sprite sheet
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2026-09-19 00:01:05 +00:00 |
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1c879345c0
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Match player and enemy health HUD styling
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2026-09-18 22:33:25 +00:00 |
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60369a24f3
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Fix player health HUD sprite alignment
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2026-09-18 22:13:07 +00:00 |
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4ee9aa036b
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Sharpen player health HUD
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2026-09-18 11:39:50 +00:00 |
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7395b5b125
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Render player health from crisp individual frames
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2026-09-18 07:39:56 +00:00 |
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3612b502bb
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Align projectile lifecycle wiring test
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2026-09-18 07:09:21 +00:00 |
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618a881268
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Resolve projectile collisions by explicit owner tag
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2026-09-18 07:08:13 +00:00 |
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f39b13dcac
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Align player hit FX test with safe reaction
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2026-09-18 06:43:25 +00:00 |
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cc06e73e59
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Keep player entity stable after non-lethal hits
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2026-09-18 06:41:47 +00:00 |
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c7188e4f8f
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Consume processed pirate shots reliably
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2026-09-18 06:32:23 +00:00 |
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07114e85dc
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Update reload HUD wiring test
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2026-09-18 06:26:43 +00:00 |
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e0508c0d43
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Map HUD to game state and animate player hits
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2026-09-18 06:25:21 +00:00 |
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87bf4a4f5e
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Update combat and control wiring coverage
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2026-09-18 05:47:14 +00:00 |
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0f49035e4f
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Cover analog helm and broadside cooldowns
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2026-09-18 05:28:57 +00:00 |
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c60d54f63b
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Test health sprite HUD wiring
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2026-09-18 02:20:04 +00:00 |
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d3e19fdd42
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Test portrait HUD stack spacing
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2026-09-18 01:18:47 +00:00 |
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2ccd6e4527
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Test per-projectile hit wiring
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2026-09-18 01:16:17 +00:00 |
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cb139b839e
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Update hit wiring tests for per-volley damage
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2026-09-18 01:12:11 +00:00 |
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806fe2e878
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Test per-volley player damage wiring
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2026-09-18 01:11:16 +00:00 |
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5ea729a3a8
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Update player hit queue wiring assertion
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2026-09-18 00:58:56 +00:00 |
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481a83ca7c
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Test safe player hit FX wiring
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2026-09-18 00:58:16 +00:00 |
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a38bccca4d
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Test player state preservation across first hit
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2026-09-18 00:56:43 +00:00 |
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3b8fe08d9e
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Test wide-screen HUD responsiveness
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2026-09-18 00:47:50 +00:00 |
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e2263ec3a1
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Fix queued hit wiring assertion
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2026-09-18 00:42:19 +00:00 |
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c8f7fa1e1a
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Add HUD and collision wiring tests
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2026-09-18 00:34:52 +00:00 |
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