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f489a3d8f4
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Restore safe player hit impact FX
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2026-09-18 00:58:12 +00:00 |
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a38bccca4d
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Test player state preservation across first hit
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2026-09-18 00:56:43 +00:00 |
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bd1cd53332
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Trace player state through first hit frame
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2026-09-18 00:56:25 +00:00 |
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3414b2458a
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Document non-mutating player hit path
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2026-09-18 00:52:29 +00:00 |
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19ce095e7f
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Test non-mutating first player hit flow
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2026-09-18 00:52:17 +00:00 |
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de804d2529
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Keep projectile lifecycle out of player hit processing
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2026-09-18 00:52:13 +00:00 |
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46fc4fcb56
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Shrink helm knob with explicit CSS specificity
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2026-09-18 00:52:09 +00:00 |
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3b8fe08d9e
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Test wide-screen HUD responsiveness
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2026-09-18 00:47:50 +00:00 |
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ebeb5e0d1b
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Add wide-screen responsive HUD layout
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2026-09-18 00:47:35 +00:00 |
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e2263ec3a1
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Fix queued hit wiring assertion
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2026-09-18 00:42:19 +00:00 |
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3eed9387be
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Update hit processor wiring regression
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2026-09-18 00:41:23 +00:00 |
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dffba721e1
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Add first player hit lifecycle regression
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2026-09-18 00:40:37 +00:00 |
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39c13fbeb4
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Use tested queued hit processor
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2026-09-18 00:40:19 +00:00 |
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4ff7edd030
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Extract queued player hit processing
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2026-09-18 00:40:07 +00:00 |
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42ebf6a763
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Reduce helm knob size and travel
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2026-09-18 00:38:04 +00:00 |
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0366eeffe8
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Document tests and runtime diagnostics
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2026-09-18 00:36:02 +00:00 |
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f8a08f78b1
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Include tests in production build stage
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2026-09-18 00:35:59 +00:00 |
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a105060c3a
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Run regression tests before builds
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2026-09-18 00:35:55 +00:00 |
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dc0b7f9591
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Add scene heartbeat diagnostics
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2026-09-18 00:35:28 +00:00 |
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bc2e37bf2f
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Add diagnostics buffer tests
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2026-09-18 00:35:16 +00:00 |
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c8f7fa1e1a
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Add HUD and collision wiring tests
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2026-09-18 00:34:52 +00:00 |
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9e24a5e1e1
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Add controller asset integrity tests
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2026-09-18 00:34:49 +00:00 |
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90e44264a2
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Add combat regression tests
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2026-09-18 00:34:45 +00:00 |
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44663ba869
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Add HUD asset diagnostics
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2026-09-18 00:34:18 +00:00 |
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8941fe662c
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Add combat diagnostics and testable hit reducer
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2026-09-18 00:33:55 +00:00 |
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f03ff1e0cd
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Extract testable combat hit logic
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2026-09-18 00:33:00 +00:00 |
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545e94dddc
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Add structured runtime diagnostics
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2026-09-18 00:32:56 +00:00 |
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29a5698fe0
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Emit helm vector from drag control
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2026-09-18 00:29:30 +00:00 |
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c9beda6ea0
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Use split frame and movable helm knob
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2026-09-18 00:29:25 +00:00 |
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4e2a4d7318
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Add movable helm knob asset
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2026-09-18 00:28:33 +00:00 |
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cc38567dd3
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Add fixed helm frame asset
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2026-09-18 00:28:28 +00:00 |
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a1f675194a
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Queue player hits outside physics overlap
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2026-09-18 00:13:06 +00:00 |
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2f837d15e6
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Isolate player hit collision from impact FX
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2026-09-18 00:10:23 +00:00 |
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beb8b976d3
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Repair truncated top HUD WebP
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2026-09-18 00:09:23 +00:00 |
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7dc08d851f
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Restore stable player hit collision path
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2026-09-18 00:05:07 +00:00 |
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36823472ed
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Use direct WebP cannon image
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2026-09-18 00:03:54 +00:00 |
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0510a1b144
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Use direct HUD image modules
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2026-09-18 00:03:50 +00:00 |
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a54ff51227
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Include HUD materializer in image build
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2026-09-17 23:57:50 +00:00 |
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f866a02838
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Stabilise pirate projectile hits on player
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2026-09-17 23:57:05 +00:00 |
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fbf5791845
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Use static HUD assets and fixed compass frame
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2026-09-17 23:56:47 +00:00 |
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6fc5227f6e
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Materialize HUD assets before build
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2026-09-17 23:56:19 +00:00 |
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34e47888cc
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Materialize controller images for browser
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2026-09-17 23:56:06 +00:00 |
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4d9f9991b7
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Use blob URL for cannon buttons on iOS
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2026-09-17 23:49:34 +00:00 |
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f99b4c6a0b
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Export cannon roundel base64
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2026-09-17 23:49:30 +00:00 |
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a8fe774382
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Sync helm sprite sheet to steering keys
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2026-09-17 23:45:52 +00:00 |
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61c945d7a6
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Clip cannon controls to round medallions
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2026-09-17 23:36:28 +00:00 |
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8a1dd4f7b1
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Assemble Safari-safe cannon roundel
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2026-09-17 23:36:22 +00:00 |
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b84ba244b6
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Add cannon roundel data chunk 4
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2026-09-17 23:36:07 +00:00 |
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5f626e0515
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Add cannon roundel data chunk 3
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2026-09-17 23:35:37 +00:00 |
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27c523273c
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Add cannon roundel data chunk 2
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2026-09-17 23:35:05 +00:00 |
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