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3612b502bb
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Align projectile lifecycle wiring test
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2026-09-18 07:09:21 +00:00 |
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618a881268
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Resolve projectile collisions by explicit owner tag
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2026-09-18 07:08:13 +00:00 |
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f39b13dcac
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Align player hit FX test with safe reaction
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2026-09-18 06:43:25 +00:00 |
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cc06e73e59
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Keep player entity stable after non-lethal hits
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2026-09-18 06:41:47 +00:00 |
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c7188e4f8f
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Consume processed pirate shots reliably
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2026-09-18 06:32:23 +00:00 |
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07114e85dc
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Update reload HUD wiring test
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2026-09-18 06:26:43 +00:00 |
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e0508c0d43
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Map HUD to game state and animate player hits
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2026-09-18 06:25:21 +00:00 |
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87bf4a4f5e
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Update combat and control wiring coverage
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2026-09-18 05:47:14 +00:00 |
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0f49035e4f
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Cover analog helm and broadside cooldowns
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2026-09-18 05:28:57 +00:00 |
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c60d54f63b
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Test health sprite HUD wiring
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2026-09-18 02:20:04 +00:00 |
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d3e19fdd42
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Test portrait HUD stack spacing
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2026-09-18 01:18:47 +00:00 |
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2ccd6e4527
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Test per-projectile hit wiring
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2026-09-18 01:16:17 +00:00 |
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cb139b839e
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Update hit wiring tests for per-volley damage
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2026-09-18 01:12:11 +00:00 |
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806fe2e878
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Test per-volley player damage wiring
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2026-09-18 01:11:16 +00:00 |
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5ea729a3a8
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Update player hit queue wiring assertion
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2026-09-18 00:58:56 +00:00 |
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481a83ca7c
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Test safe player hit FX wiring
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2026-09-18 00:58:16 +00:00 |
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a38bccca4d
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Test player state preservation across first hit
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2026-09-18 00:56:43 +00:00 |
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3b8fe08d9e
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Test wide-screen HUD responsiveness
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2026-09-18 00:47:50 +00:00 |
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e2263ec3a1
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Fix queued hit wiring assertion
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2026-09-18 00:42:19 +00:00 |
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c8f7fa1e1a
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Add HUD and collision wiring tests
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2026-09-18 00:34:52 +00:00 |
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