Build Phaser PWA prototype with IndexedDB saves
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4
.dockerignore
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4
.dockerignore
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node_modules
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dist
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.git
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.DS_Store
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12
Dockerfile
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12
Dockerfile
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FROM node:22-alpine AS build
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WORKDIR /app
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COPY package.json ./
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RUN npm install
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COPY . .
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RUN npm run build
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FROM nginx:1.27-alpine
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COPY nginx.conf /etc/nginx/conf.d/default.conf
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COPY --from=build /app/dist /usr/share/nginx/html
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EXPOSE 80
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HEALTHCHECK --interval=10s --timeout=3s --start-period=5s --retries=5 CMD wget -qO- http://127.0.0.1/health || exit 1
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30
README.md
30
README.md
@ -1,3 +1,29 @@
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# dollhouse-pwa
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# My Dollhouse
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Phaser.js PWA dollhouse game with IndexedDB local saves and auto-updating service worker.
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A small Phaser.js PWA built around the dollhouse concept art created in ChatGPT.
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## Current prototype
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- Four playable rooms: bedroom, bathroom, kitchen and living room
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- Keyboard and touch movement
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- Furniture/prop dragging in Decorate mode
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- Add/reset room controls
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- Room layout and player position persisted in IndexedDB
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- Offline-capable PWA
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- Service worker configured to take new versions automatically
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- Runtime crops extracted from the production concept sheet so gameplay code is independent from future final sprite atlases
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## Development
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```bash
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npm install
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npm run dev
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```
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## Build
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```bash
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npm run build
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```
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The Dockerfile builds the Vite app and serves it with nginx on port 80. `/health` is provided for Coolify health checks.
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24
index.html
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24
index.html
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width,initial-scale=1,viewport-fit=cover,user-scalable=no" />
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<meta name="theme-color" content="#f7a9c4" />
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<meta name="description" content="A cozy little offline dollhouse game." />
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<meta name="apple-mobile-web-app-capable" content="yes" />
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<meta name="apple-mobile-web-app-status-bar-style" content="default" />
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<meta name="apple-mobile-web-app-title" content="My Dollhouse" />
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<link rel="icon" href="/icon.svg" type="image/svg+xml" />
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<link rel="apple-touch-icon" href="/icon.svg" />
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<title>My Dollhouse</title>
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</head>
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<body>
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<main id="app">
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<div id="game"></div>
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<div id="install-wrap" hidden>
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<button id="install-button" type="button">Install Dollhouse</button>
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</div>
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</main>
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<script type="module" src="/src/main.js"></script>
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</body>
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</html>
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32
nginx.conf
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32
nginx.conf
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server {
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listen 80;
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server_name _;
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root /usr/share/nginx/html;
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index index.html;
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location = /health {
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access_log off;
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add_header Content-Type text/plain;
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return 200 'ok';
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}
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location = /index.html {
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add_header Cache-Control "no-cache, no-store, must-revalidate";
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try_files $uri =404;
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}
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location = /sw.js {
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add_header Cache-Control "no-cache, no-store, must-revalidate";
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try_files $uri =404;
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}
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location / {
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try_files $uri $uri/ /index.html;
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}
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location ~* \.(?:js|css|png|svg|woff2?)$ {
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expires 7d;
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add_header Cache-Control "public, immutable";
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try_files $uri =404;
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}
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}
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18
package.json
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package.json
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{
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"name": "dollhouse-pwa",
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"private": true,
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"version": "0.1.0",
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"type": "module",
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"scripts": {
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"dev": "vite --host 0.0.0.0",
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"build": "vite build",
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"preview": "vite preview --host 0.0.0.0"
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},
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"dependencies": {
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"phaser": "^3.90.0"
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},
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"devDependencies": {
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"vite": "^6.3.5",
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"vite-plugin-pwa": "^1.0.0"
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}
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}
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9
public/icon.svg
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public/icon.svg
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512">
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<rect width="512" height="512" rx="112" fill="#fff2f7"/>
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<path d="M94 246 256 98l162 148v170a30 30 0 0 1-30 30H124a30 30 0 0 1-30-30V246Z" fill="#f6a4c1" stroke="#8b4b6b" stroke-width="18" stroke-linejoin="round"/>
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<path d="M70 252 256 80l186 172" fill="none" stroke="#e65d94" stroke-width="30" stroke-linecap="round" stroke-linejoin="round"/>
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<rect x="205" y="292" width="102" height="154" rx="24" fill="#9ddad1" stroke="#8b4b6b" stroke-width="14"/>
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<circle cx="281" cy="368" r="9" fill="#8b4b6b"/>
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<path d="M180 230h152" stroke="#fff" stroke-width="15" stroke-linecap="round"/>
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<path d="M256 178v104" stroke="#fff" stroke-width="15" stroke-linecap="round"/>
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</svg>
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After Width: | Height: | Size: 743 B |
66
src/db.js
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66
src/db.js
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const DB_NAME = 'my-dollhouse'
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const DB_VERSION = 1
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const STORE = 'state'
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const ROOT_KEY = 'game'
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function openDb() {
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return new Promise((resolve, reject) => {
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const request = indexedDB.open(DB_NAME, DB_VERSION)
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request.onupgradeneeded = () => {
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const db = request.result
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if (!db.objectStoreNames.contains(STORE)) db.createObjectStore(STORE)
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}
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request.onsuccess = () => resolve(request.result)
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request.onerror = () => reject(request.error)
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})
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}
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export async function loadGameState() {
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try {
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const db = await openDb()
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return await new Promise((resolve, reject) => {
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const tx = db.transaction(STORE, 'readonly')
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const request = tx.objectStore(STORE).get(ROOT_KEY)
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request.onsuccess = () => resolve(request.result ?? null)
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request.onerror = () => reject(request.error)
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tx.oncomplete = () => db.close()
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})
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} catch (error) {
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console.warn('IndexedDB load failed; using defaults.', error)
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return null
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}
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}
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export async function saveGameState(state) {
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try {
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const db = await openDb()
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return await new Promise((resolve, reject) => {
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const tx = db.transaction(STORE, 'readwrite')
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tx.objectStore(STORE).put(structuredClone(state), ROOT_KEY)
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tx.oncomplete = () => {
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db.close()
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resolve()
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}
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tx.onerror = () => reject(tx.error)
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})
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} catch (error) {
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console.warn('IndexedDB save failed.', error)
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}
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}
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export async function clearGameState() {
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try {
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const db = await openDb()
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return await new Promise((resolve, reject) => {
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const tx = db.transaction(STORE, 'readwrite')
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tx.objectStore(STORE).delete(ROOT_KEY)
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tx.oncomplete = () => {
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db.close()
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resolve()
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}
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tx.onerror = () => reject(tx.error)
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})
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} catch (error) {
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console.warn('IndexedDB reset failed.', error)
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}
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}
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479
src/main.js
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src/main.js
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import Phaser from 'phaser'
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import { registerSW } from 'virtual:pwa-register'
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import { clearGameState, loadGameState, saveGameState } from './db.js'
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import './style.css'
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registerSW({
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immediate: true,
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onNeedRefresh() {
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window.location.reload()
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}
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})
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let installPrompt = null
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const installWrap = document.querySelector('#install-wrap')
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const installButton = document.querySelector('#install-button')
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window.addEventListener('beforeinstallprompt', (event) => {
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event.preventDefault()
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installPrompt = event
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installWrap.hidden = false
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})
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installButton?.addEventListener('click', async () => {
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if (!installPrompt) return
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await installPrompt.prompt()
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installPrompt = null
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installWrap.hidden = true
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})
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window.addEventListener('appinstalled', () => {
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installPrompt = null
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installWrap.hidden = true
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})
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const WIDTH = 960
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const HEIGHT = 640
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const ROOM_X = 30
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const ROOM_Y = 78
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const ROOM_W = 900
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const ROOM_H = 470
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const FLOOR_TOP = 385
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const FLOOR_BOTTOM = 525
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const ROOM_CROPS = {
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bedroom: { x: 15, y: 425, w: 248, h: 182 },
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bathroom: { x: 270, y: 425, w: 241, h: 182 },
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kitchen: { x: 521, y: 425, w: 239, h: 182 },
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living: { x: 774, y: 425, w: 241, h: 182 }
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}
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const ASSET_CROPS = {
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player: { x: 17, y: 128, w: 63, h: 102 },
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bed: { x: 15, y: 671, w: 79, h: 113 },
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couch: { x: 540, y: 675, w: 101, h: 99 },
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armchair: { x: 644, y: 680, w: 67, h: 91 },
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table: { x: 708, y: 694, w: 68, h: 78 },
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bookcase: { x: 847, y: 675, w: 61, h: 106 },
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teddy: { x: 16, y: 839, w: 49, h: 53 },
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ball: { x: 224, y: 842, w: 46, h: 49 }
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}
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const ROOM_LABELS = {
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bedroom: 'Bedroom',
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bathroom: 'Bathroom',
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kitchen: 'Kitchen',
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living: 'Living Room'
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}
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const DEFAULT_STATE = {
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version: 1,
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activeRoom: 'bedroom',
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player: { x: 480, y: 492 },
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rooms: {
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bedroom: [
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{ id: 'bed-1', type: 'bed', x: 260, y: 460, scale: 1.15 },
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{ id: 'bookcase-1', type: 'bookcase', x: 745, y: 445, scale: 1.05 },
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{ id: 'teddy-1', type: 'teddy', x: 600, y: 500, scale: 1.15 }
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],
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bathroom: [
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{ id: 'ball-1', type: 'ball', x: 700, y: 500, scale: 1.15 }
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],
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kitchen: [
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{ id: 'table-1', type: 'table', x: 575, y: 470, scale: 1.2 }
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],
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living: [
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{ id: 'couch-1', type: 'couch', x: 310, y: 465, scale: 1.15 },
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{ id: 'armchair-1', type: 'armchair', x: 650, y: 475, scale: 1.15 },
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{ id: 'table-2', type: 'table', x: 480, y: 500, scale: 1.0 }
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]
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}
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}
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function cloneDefaultState() {
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return JSON.parse(JSON.stringify(DEFAULT_STATE))
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}
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function roundedButton(scene, x, y, width, height, label, onClick, options = {}) {
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const bg = scene.add.rectangle(x, y, width, height, options.fill ?? 0xffeef5, 1)
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.setStrokeStyle(2, options.stroke ?? 0xe790b3)
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.setInteractive({ useHandCursor: true })
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.setDepth(500)
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const text = scene.add.text(x, y, label, {
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fontFamily: 'Arial Rounded MT Bold, ui-rounded, sans-serif',
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fontSize: options.fontSize ?? '17px',
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color: options.color ?? '#6b3b59',
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fontStyle: 'bold'
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}).setOrigin(0.5).setDepth(501)
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bg.on('pointerdown', () => {
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scene.tweens.add({ targets: [bg, text], scaleX: 0.95, scaleY: 0.95, duration: 55, yoyo: true })
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onClick()
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})
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return { bg, text }
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}
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function makeCropTexture(scene, key, rect, removeBackground = false) {
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if (scene.textures.exists(key)) return
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const source = scene.textures.get('production').getSourceImage()
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const canvas = document.createElement('canvas')
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canvas.width = rect.w
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canvas.height = rect.h
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const ctx = canvas.getContext('2d', { willReadFrequently: removeBackground })
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ctx.drawImage(source, rect.x, rect.y, rect.w, rect.h, 0, 0, rect.w, rect.h)
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if (removeBackground) {
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const imageData = ctx.getImageData(0, 0, rect.w, rect.h)
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const data = imageData.data
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const w = rect.w
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const h = rect.h
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const seen = new Uint8Array(w * h)
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const stack = []
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const candidate = (idx) => {
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const i = idx * 4
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const r = data[i]
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const g = data[i + 1]
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const b = data[i + 2]
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const max = Math.max(r, g, b)
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const min = Math.min(r, g, b)
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return max >= 206 && max - min <= 48
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}
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const push = (x, y) => {
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if (x < 0 || y < 0 || x >= w || y >= h) return
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const idx = y * w + x
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if (seen[idx] || !candidate(idx)) return
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seen[idx] = 1
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stack.push(idx)
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}
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for (let x = 0; x < w; x++) {
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push(x, 0)
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push(x, h - 1)
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}
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for (let y = 0; y < h; y++) {
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push(0, y)
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push(w - 1, y)
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}
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while (stack.length) {
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const idx = stack.pop()
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data[idx * 4 + 3] = 0
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const x = idx % w
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const y = Math.floor(idx / w)
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push(x + 1, y)
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push(x - 1, y)
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push(x, y + 1)
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push(x, y - 1)
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}
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ctx.putImageData(imageData, 0, 0)
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}
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scene.textures.addCanvas(key, canvas)
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}
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class HouseScene extends Phaser.Scene {
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constructor() {
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super('House')
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this.state = cloneDefaultState()
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this.decorateMode = false
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this.roomObjects = []
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this.roomButtons = []
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this.moveIntent = { left: false, right: false, up: false, down: false }
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this.saveTimer = null
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}
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preload() {
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this.load.image('production', '/assets/production-sheet.png')
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}
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async create() {
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Object.entries(ROOM_CROPS).forEach(([key, rect]) => makeCropTexture(this, 'room-' + key, rect))
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Object.entries(ASSET_CROPS).forEach(([key, rect]) => makeCropTexture(this, key, rect, true))
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const saved = await loadGameState()
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if (saved?.version === 1) this.state = saved
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this.cameras.main.setBackgroundColor('#fff4f9')
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this.buildChrome()
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this.buildControls()
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this.bindInput()
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this.renderRoom()
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this.events.once(Phaser.Scenes.Events.SHUTDOWN, () => this.persist())
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window.addEventListener('pagehide', () => this.persist(), { once: true })
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}
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buildChrome() {
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this.add.rectangle(480, 32, 960, 64, 0xffe7f0).setDepth(450)
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this.add.text(24, 17, 'My Dollhouse', {
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fontFamily: 'Arial Rounded MT Bold, ui-rounded, sans-serif',
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fontSize: '28px',
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color: '#c84f82',
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fontStyle: 'bold'
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}).setDepth(500)
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;['bedroom', 'bathroom', 'kitchen', 'living'].forEach((room, index) => {
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const button = roundedButton(
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this,
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400 + index * 132,
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32,
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120,
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38,
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ROOM_LABELS[room],
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() => this.switchRoom(room),
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{ fontSize: '14px' }
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)
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button.room = room
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this.roomButtons.push(button)
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})
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this.modeButton = roundedButton(this, 820, 588, 220, 52, '✨ Decorate', () => {
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this.decorateMode = !this.decorateMode
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this.updateMode()
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}, { fill: 0xf9bfd3, stroke: 0xdc6d9b })
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this.addButton = roundedButton(this, 594, 588, 190, 52, '+ Add something', () => this.addSomething(), {
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fontSize: '15px'
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})
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this.resetButton = roundedButton(this, 480, 588, 82, 52, 'Reset', () => this.resetRoom(), {
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fontSize: '14px',
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fill: 0xffffff
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})
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this.roomTitle = this.add.text(50, 92, '', {
|
||||
fontFamily: 'Arial Rounded MT Bold, ui-rounded, sans-serif',
|
||||
fontSize: '24px',
|
||||
color: '#663d59',
|
||||
fontStyle: 'bold'
|
||||
}).setDepth(50)
|
||||
|
||||
this.helpText = this.add.text(50, 120, '', {
|
||||
fontFamily: 'Arial, sans-serif',
|
||||
fontSize: '14px',
|
||||
color: '#7d5a70'
|
||||
}).setDepth(50)
|
||||
}
|
||||
|
||||
buildControls() {
|
||||
const makePad = (x, y, label, direction) => {
|
||||
const circle = this.add.circle(x, y, 29, 0xffffff, 0.88)
|
||||
.setStrokeStyle(2, 0xd989ac)
|
||||
.setInteractive()
|
||||
.setDepth(520)
|
||||
this.add.text(x, y - 1, label, {
|
||||
fontFamily: 'Arial, sans-serif',
|
||||
fontSize: '26px',
|
||||
color: '#b95b84',
|
||||
fontStyle: 'bold'
|
||||
}).setOrigin(0.5).setDepth(521)
|
||||
circle.on('pointerdown', () => { this.moveIntent[direction] = true })
|
||||
circle.on('pointerup', () => { this.moveIntent[direction] = false })
|
||||
circle.on('pointerout', () => { this.moveIntent[direction] = false })
|
||||
}
|
||||
|
||||
makePad(72, 588, '◀', 'left')
|
||||
makePad(136, 588, '▶', 'right')
|
||||
makePad(200, 588, '▲', 'up')
|
||||
makePad(264, 588, '▼', 'down')
|
||||
}
|
||||
|
||||
bindInput() {
|
||||
this.cursors = this.input.keyboard.createCursorKeys()
|
||||
this.keys = this.input.keyboard.addKeys('W,A,S,D')
|
||||
this.input.on('drag', (_pointer, object, dragX, dragY) => {
|
||||
if (!this.decorateMode || object.getData('kind') !== 'furniture') return
|
||||
object.x = Phaser.Math.Clamp(dragX, ROOM_X + 35, ROOM_X + ROOM_W - 35)
|
||||
object.y = Phaser.Math.Clamp(dragY, 215, FLOOR_BOTTOM)
|
||||
object.setDepth(Math.floor(object.y))
|
||||
})
|
||||
this.input.on('dragend', (_pointer, object) => {
|
||||
if (object.getData('kind') !== 'furniture') return
|
||||
const item = this.state.rooms[this.state.activeRoom].find((entry) => entry.id === object.getData('id'))
|
||||
if (!item) return
|
||||
item.x = Math.round(object.x)
|
||||
item.y = Math.round(object.y)
|
||||
this.scheduleSave()
|
||||
})
|
||||
}
|
||||
|
||||
renderRoom() {
|
||||
this.roomObjects.forEach((object) => object.destroy())
|
||||
this.roomObjects = []
|
||||
this.background?.destroy()
|
||||
this.player?.destroy()
|
||||
|
||||
this.background = this.add.image(ROOM_X, ROOM_Y, 'room-' + this.state.activeRoom)
|
||||
.setOrigin(0)
|
||||
.setDisplaySize(ROOM_W, ROOM_H)
|
||||
.setDepth(0)
|
||||
|
||||
const border = this.add.rectangle(ROOM_X + ROOM_W / 2, ROOM_Y + ROOM_H / 2, ROOM_W, ROOM_H)
|
||||
.setFillStyle(0xffffff, 0)
|
||||
.setStrokeStyle(5, 0xffffff, 0.75)
|
||||
.setDepth(2)
|
||||
this.roomObjects.push(border)
|
||||
|
||||
const items = this.state.rooms[this.state.activeRoom] ?? []
|
||||
items.forEach((item) => this.spawnItem(item))
|
||||
|
||||
const playerPos = this.state.player
|
||||
this.player = this.add.image(playerPos.x, playerPos.y, 'player')
|
||||
.setOrigin(0.5, 1)
|
||||
.setScale(1.35)
|
||||
.setDepth(Math.floor(playerPos.y) + 10)
|
||||
|
||||
this.roomTitle.setText(ROOM_LABELS[this.state.activeRoom])
|
||||
this.updateMode()
|
||||
this.updateRoomButtons()
|
||||
}
|
||||
|
||||
spawnItem(item) {
|
||||
if (!this.textures.exists(item.type)) return
|
||||
const object = this.add.image(item.x, item.y, item.type)
|
||||
.setOrigin(0.5, 1)
|
||||
.setScale(item.scale ?? 1)
|
||||
.setDepth(Math.floor(item.y))
|
||||
.setData('kind', 'furniture')
|
||||
.setData('id', item.id)
|
||||
object.setInteractive({ cursor: 'grab', pixelPerfect: false })
|
||||
this.input.setDraggable(object)
|
||||
this.roomObjects.push(object)
|
||||
return object
|
||||
}
|
||||
|
||||
switchRoom(room) {
|
||||
if (room === this.state.activeRoom) return
|
||||
this.capturePlayer()
|
||||
this.state.activeRoom = room
|
||||
this.state.player = { x: 480, y: 492 }
|
||||
this.persist()
|
||||
this.renderRoom()
|
||||
}
|
||||
|
||||
updateRoomButtons() {
|
||||
this.roomButtons.forEach((button) => {
|
||||
const active = button.room === this.state.activeRoom
|
||||
button.bg.setFillStyle(active ? 0xf39abc : 0xfff3f7)
|
||||
button.text.setColor(active ? '#ffffff' : '#6b3b59')
|
||||
})
|
||||
}
|
||||
|
||||
updateMode() {
|
||||
const label = this.decorateMode ? '✓ Done decorating' : '✨ Decorate'
|
||||
this.modeButton.text.setText(label)
|
||||
this.helpText.setText(
|
||||
this.decorateMode
|
||||
? 'Drag the furniture around. Add more things whenever you like.'
|
||||
: 'Walk with the arrows, WASD, or the big buttons below.'
|
||||
)
|
||||
this.addButton.bg.setAlpha(this.decorateMode ? 1 : 0.55)
|
||||
this.addButton.text.setAlpha(this.decorateMode ? 1 : 0.55)
|
||||
this.player?.setAlpha(this.decorateMode ? 0.72 : 1)
|
||||
}
|
||||
|
||||
addSomething() {
|
||||
if (!this.decorateMode) {
|
||||
this.decorateMode = true
|
||||
this.updateMode()
|
||||
return
|
||||
}
|
||||
const choicesByRoom = {
|
||||
bedroom: ['teddy', 'bookcase', 'bed'],
|
||||
bathroom: ['ball', 'armchair'],
|
||||
kitchen: ['table', 'bookcase'],
|
||||
living: ['armchair', 'table', 'bookcase', 'teddy']
|
||||
}
|
||||
const choices = choicesByRoom[this.state.activeRoom]
|
||||
const type = choices[Math.floor(Math.random() * choices.length)]
|
||||
const item = {
|
||||
id: type + '-' + Date.now(),
|
||||
type,
|
||||
x: 480 + Phaser.Math.Between(-130, 130),
|
||||
y: 470 + Phaser.Math.Between(-10, 35),
|
||||
scale: type === 'teddy' || type === 'ball' ? 1.25 : 1
|
||||
}
|
||||
this.state.rooms[this.state.activeRoom].push(item)
|
||||
this.spawnItem(item)
|
||||
this.scheduleSave()
|
||||
}
|
||||
|
||||
async resetRoom() {
|
||||
const defaults = cloneDefaultState()
|
||||
this.state.rooms[this.state.activeRoom] = defaults.rooms[this.state.activeRoom]
|
||||
this.state.player = { x: 480, y: 492 }
|
||||
await this.persist()
|
||||
this.renderRoom()
|
||||
}
|
||||
|
||||
capturePlayer() {
|
||||
if (!this.player) return
|
||||
this.state.player = {
|
||||
x: Math.round(this.player.x),
|
||||
y: Math.round(this.player.y)
|
||||
}
|
||||
}
|
||||
|
||||
scheduleSave() {
|
||||
clearTimeout(this.saveTimer)
|
||||
this.saveTimer = setTimeout(() => this.persist(), 180)
|
||||
}
|
||||
|
||||
async persist() {
|
||||
this.capturePlayer()
|
||||
await saveGameState(this.state)
|
||||
}
|
||||
|
||||
update(_time, delta) {
|
||||
if (!this.player || this.decorateMode) return
|
||||
|
||||
const left = this.cursors.left.isDown || this.keys.A.isDown || this.moveIntent.left
|
||||
const right = this.cursors.right.isDown || this.keys.D.isDown || this.moveIntent.right
|
||||
const up = this.cursors.up.isDown || this.keys.W.isDown || this.moveIntent.up
|
||||
const down = this.cursors.down.isDown || this.keys.S.isDown || this.moveIntent.down
|
||||
|
||||
let dx = Number(right) - Number(left)
|
||||
let dy = Number(down) - Number(up)
|
||||
if (dx === 0 && dy === 0) return
|
||||
|
||||
const length = Math.hypot(dx, dy) || 1
|
||||
dx /= length
|
||||
dy /= length
|
||||
|
||||
const speed = 220
|
||||
const depthSpeed = 105
|
||||
this.player.x = Phaser.Math.Clamp(this.player.x + dx * speed * delta / 1000, ROOM_X + 38, ROOM_X + ROOM_W - 38)
|
||||
this.player.y = Phaser.Math.Clamp(this.player.y + dy * depthSpeed * delta / 1000, FLOOR_TOP, FLOOR_BOTTOM)
|
||||
this.player.setFlipX(dx < 0)
|
||||
this.player.setDepth(Math.floor(this.player.y) + 10)
|
||||
|
||||
const depthScale = Phaser.Math.Linear(1.18, 1.42, (this.player.y - FLOOR_TOP) / (FLOOR_BOTTOM - FLOOR_TOP))
|
||||
this.player.setScale(depthScale)
|
||||
this.scheduleSave()
|
||||
}
|
||||
}
|
||||
|
||||
const game = new Phaser.Game({
|
||||
type: Phaser.AUTO,
|
||||
parent: 'game',
|
||||
width: WIDTH,
|
||||
height: HEIGHT,
|
||||
backgroundColor: '#fff4f9',
|
||||
render: { antialias: true, pixelArt: false },
|
||||
scale: {
|
||||
mode: Phaser.Scale.FIT,
|
||||
autoCenter: Phaser.Scale.CENTER_BOTH,
|
||||
width: WIDTH,
|
||||
height: HEIGHT
|
||||
},
|
||||
input: { activePointers: 4 },
|
||||
scene: [HouseScene]
|
||||
})
|
||||
|
||||
window.__DOLLHOUSE__ = {
|
||||
version: '0.1.0',
|
||||
game,
|
||||
async resetAll() {
|
||||
await clearGameState()
|
||||
window.location.reload()
|
||||
}
|
||||
}
|
||||
41
src/style.css
Normal file
41
src/style.css
Normal file
@ -0,0 +1,41 @@
|
||||
:root {
|
||||
font-family: ui-rounded, "SF Pro Rounded", "Nunito", system-ui, sans-serif;
|
||||
color: #4d3150;
|
||||
background: #fff7fb;
|
||||
font-synthesis: none;
|
||||
touch-action: none;
|
||||
}
|
||||
* { box-sizing: border-box; }
|
||||
html, body, #app, #game {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
margin: 0;
|
||||
overflow: hidden;
|
||||
}
|
||||
body {
|
||||
min-height: 100dvh;
|
||||
overscroll-behavior: none;
|
||||
-webkit-user-select: none;
|
||||
user-select: none;
|
||||
}
|
||||
canvas {
|
||||
display: block;
|
||||
margin: 0 auto;
|
||||
touch-action: none;
|
||||
}
|
||||
#install-wrap {
|
||||
position: fixed;
|
||||
right: max(14px, env(safe-area-inset-right));
|
||||
bottom: max(14px, env(safe-area-inset-bottom));
|
||||
z-index: 20;
|
||||
}
|
||||
#install-button {
|
||||
border: 0;
|
||||
border-radius: 999px;
|
||||
background: #f27eaa;
|
||||
color: white;
|
||||
font: inherit;
|
||||
font-weight: 800;
|
||||
padding: 12px 18px;
|
||||
box-shadow: 0 6px 18px rgb(122 61 91 / 24%);
|
||||
}
|
||||
38
vite.config.js
Normal file
38
vite.config.js
Normal file
@ -0,0 +1,38 @@
|
||||
import { defineConfig } from 'vite'
|
||||
import { VitePWA } from 'vite-plugin-pwa'
|
||||
|
||||
export default defineConfig({
|
||||
plugins: [
|
||||
VitePWA({
|
||||
registerType: 'autoUpdate',
|
||||
injectRegister: null,
|
||||
includeAssets: ['assets/production-sheet.png', 'icon.svg'],
|
||||
manifest: {
|
||||
name: 'My Dollhouse',
|
||||
short_name: 'Dollhouse',
|
||||
description: 'A cozy little dollhouse game for decorating and play.',
|
||||
theme_color: '#f7a9c4',
|
||||
background_color: '#fff7fb',
|
||||
display: 'standalone',
|
||||
orientation: 'landscape',
|
||||
start_url: '/',
|
||||
scope: '/',
|
||||
icons: [
|
||||
{
|
||||
src: '/icon.svg',
|
||||
sizes: 'any',
|
||||
type: 'image/svg+xml',
|
||||
purpose: 'any maskable'
|
||||
}
|
||||
]
|
||||
},
|
||||
workbox: {
|
||||
cleanupOutdatedCaches: true,
|
||||
clientsClaim: true,
|
||||
skipWaiting: true,
|
||||
maximumFileSizeToCacheInBytes: 5 * 1024 * 1024,
|
||||
globPatterns: ['**/*.{js,css,html,png,svg}']
|
||||
}
|
||||
})
|
||||
]
|
||||
})
|
||||
Loading…
x
Reference in New Issue
Block a user