Lower house and expose rooftop garden terrace

This commit is contained in:
Admin 2026-09-22 00:55:34 +00:00
parent 26e847c89e
commit 781a902d5f
2 changed files with 69 additions and 55 deletions

View File

@ -64,17 +64,17 @@ const SHELL_BEAM_Y = [432, 656, 877, 1094].map((y) => y + HOUSE_Y_OFFSET)
const HOUSE_TOP = FLOOR_SLOTS[0].y
const HOUSE_BOTTOM = FLOOR_SLOTS[FLOOR_COUNT - 1].y + FLOOR_SLOTS[FLOOR_COUNT - 1].h
const STATUS_Y = 1540
const STATUS_Y = 1538
// A true rooftop level above the shell, rather than a tiny room inside the gable.
const ROOF_ROOM_BOUNDS = {
x: 410,
y: 18,
width: 302,
height: 126
x: 155,
y: 42,
width: 812,
height: 168
}
const ROOF_LIFT_STOP_Y = ROOF_ROOM_BOUNDS.y + Math.round(ROOF_ROOM_BOUNDS.height * 0.84)
const ROOF_LIFT_STOP_Y = ROOF_ROOM_BOUNDS.y + ROOF_ROOM_BOUNDS.height - 24
const ELEVATOR_SHAFT_TOP = ROOF_LIFT_STOP_Y - 48
const ELEVATOR_CAR_W = 82
@ -199,7 +199,7 @@ function makeRoofRoom() {
width,
height,
walkBand: {
minY: y + Math.round(height * 0.72),
minY: y + Math.round(height * 0.68),
maxY: y + height - 8,
homeY: ROOF_LIFT_STOP_Y
}
@ -229,7 +229,7 @@ function elevatorStopY(room) {
function elevatorEntry(room) {
if (room.side === 'center') {
return {
x: room.x + Math.round(room.width * 0.68),
x: TOWER_CENTER_X + 118,
y: room.walkBand.homeY
}
}
@ -605,77 +605,86 @@ class HouseScene extends Phaser.Scene {
const room = ROOM_BY_ID.get('roof-garden')
const graphics = this.add.graphics().setDepth(30)
const inset = 8
const backInset = 42
const wallTop = room.y + 7
const backTop = room.y + 18
const left = room.x
const right = room.x + room.width
const top = room.y
const bottom = room.y + room.height
const backLeft = left + 84
const backRight = right - 84
const horizonY = room.walkBand.minY
const bottomY = room.y + room.height - 6
const left = room.x + inset
const right = room.x + room.width - inset
const backLeft = room.x + backInset
const backRight = room.x + room.width - backInset
// Open-air sky panel and rooftop turf deck.
graphics.fillStyle(0xcfefff, 1)
graphics.fillRoundedRect(room.x, room.y, room.width, room.height, 18)
// Open rooftop terrace. The transparent sky lets the pink roof remain
// visible behind it while the green deck makes the playable level obvious.
graphics.fillStyle(0xffffff, 0.72)
graphics.fillRoundedRect(left, top, room.width, room.height, 24)
graphics.fillStyle(0xbce8ff, 1)
graphics.fillRect(backLeft, backTop, backRight - backLeft, horizonY - backTop)
graphics.fillStyle(0x8fd47f, 1)
graphics.fillStyle(0x94d985, 1)
graphics.fillPoints([
new Phaser.Geom.Point(backLeft, horizonY),
new Phaser.Geom.Point(backRight, horizonY),
new Phaser.Geom.Point(right, bottomY),
new Phaser.Geom.Point(left, bottomY)
new Phaser.Geom.Point(right - 18, bottom - 8),
new Phaser.Geom.Point(left + 18, bottom - 8)
], true)
// Railing so the garden reads as a rooftop terrace.
graphics.lineStyle(4, 0xffd1df, 1)
graphics.lineBetween(left + 8, horizonY - 16, right - 8, horizonY - 16)
graphics.lineBetween(left + 12, horizonY - 16, left + 12, bottomY)
graphics.lineBetween(right - 12, horizonY - 16, right - 12, bottomY)
// Pink rooftop railing.
graphics.lineStyle(6, 0xf3a7c1, 1)
graphics.lineBetween(left + 24, horizonY - 22, right - 24, horizonY - 22)
graphics.lineBetween(left + 28, horizonY - 22, left + 28, bottom - 10)
graphics.lineBetween(right - 28, horizonY - 22, right - 28, bottom - 10)
// Planters.
graphics.fillStyle(0xf3c797, 1)
graphics.fillRoundedRect(left + 16, horizonY - 20, 58, 18, 5)
graphics.fillRoundedRect(right - 74, horizonY - 20, 58, 18, 5)
// Planters along the back edge.
graphics.fillStyle(0xf2c08d, 1)
graphics.fillRoundedRect(left + 56, horizonY - 27, 104, 22, 6)
graphics.fillRoundedRect(right - 160, horizonY - 27, 104, 22, 6)
const flowers = [
{ x: left + 30, y: horizonY - 27, color: '#ff7fa9' },
{ x: left + 48, y: horizonY - 34, color: '#ffd86a' },
{ x: right - 48, y: horizonY - 33, color: '#b78cff' },
{ x: right - 28, y: horizonY - 27, color: '#ff8f7e' }
{ x: left + 78, y: horizonY - 37, color: '#ff7fa9' },
{ x: left + 104, y: horizonY - 43, color: '#ffd86a' },
{ x: left + 132, y: horizonY - 36, color: '#b78cff' },
{ x: right - 132, y: horizonY - 36, color: '#ff8f7e' },
{ x: right - 104, y: horizonY - 44, color: '#ffd86a' },
{ x: right - 78, y: horizonY - 38, color: '#b78cff' }
]
flowers.forEach((flower) => {
this.add.text(flower.x, flower.y, '✿', {
fontFamily: 'Arial',
fontSize: '20px',
fontSize: '23px',
color: flower.color
}).setOrigin(0.5).setDepth(32)
})
// Bench, offset left so the lift exit on the right remains clear.
graphics.fillStyle(0xe5b982, 1)
graphics.fillRoundedRect(room.x + 92, horizonY - 9, 74, 9, 4)
graphics.fillRect(room.x + 99, horizonY, 6, 16)
graphics.fillRect(room.x + 153, horizonY, 6, 16)
// Bench on the left, keeping the lift landing clear in the centre/right.
graphics.fillStyle(0xe3b47c, 1)
graphics.fillRoundedRect(left + 218, horizonY - 12, 112, 12, 5)
graphics.fillRect(left + 230, horizonY, 7, 20)
graphics.fillRect(left + 309, horizonY, 7, 20)
graphics.lineStyle(3, 0xd5a4bd, 1)
graphics.strokeRoundedRect(room.x, room.y, room.width, room.height, 18)
graphics.lineBetween(left, bottomY, backLeft, horizonY)
graphics.lineBetween(right, bottomY, backRight, horizonY)
// Lift landing marker aligned with the real sixth elevator stop.
graphics.fillStyle(0xfff2f7, 1)
graphics.fillRoundedRect(TOWER_CENTER_X - 56, horizonY - 38, 112, 44, 10)
graphics.lineStyle(4, 0xd99ab6, 1)
graphics.strokeRoundedRect(TOWER_CENTER_X - 56, horizonY - 38, 112, 44, 10)
this.add.text(room.x + 12, room.y + 9, 'Rooftop Garden', {
graphics.lineStyle(4, 0xd5a4bd, 1)
graphics.strokeRoundedRect(left, top, room.width, room.height, 24)
this.add.text(left + 20, top + 14, 'Rooftop Garden', {
fontFamily: 'Arial Rounded MT Bold, ui-rounded, sans-serif',
fontSize: '15px',
color: '#5f7552',
fontSize: '19px',
color: '#56734e',
fontStyle: 'bold',
backgroundColor: 'rgba(255,255,255,0.90)',
padding: { x: 8, y: 4 }
}).setDepth(33)
this.add.text(right - 22, top + 17, 'hold to visit', {
fontFamily: 'Arial Rounded MT Bold, ui-rounded, sans-serif',
fontSize: '14px',
color: '#8b6577',
backgroundColor: 'rgba(255,255,255,0.86)',
padding: { x: 6, y: 3 }
}).setDepth(33)
}).setOrigin(1, 0).setDepth(33)
}
buildHouseShell() {
@ -911,7 +920,9 @@ class HouseScene extends Phaser.Scene {
this.updateStatus(this.currentRoom(), 'Hold for ' + room.name + '…')
this.roomHoldTimer = this.time.delayedCall(ROOM_HOLD_MS, () => {
const holdMs = room.isRoof ? 360 : ROOM_HOLD_MS
this.roomHoldTimer = this.time.delayedCall(holdMs, () => {
if (
this.roomHoldRoom?.id !== room.id ||
this.journeyActive
@ -1389,7 +1400,7 @@ const game = new Phaser.Game({
})
window.__DOLLHOUSE__ = {
version: '0.10.0',
version: '0.10.1',
game,
async resetAll() {
await clearGameState()

View File

@ -12,6 +12,9 @@ html, body, #app, #game {
margin: 0;
overflow: hidden;
}
#game {
padding-top: clamp(42px, 6vh, 76px);
}
body {
min-height: 100dvh;
overscroll-behavior: none;