Tighten side-scroller room scale
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3889190e88
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16
src/main.js
16
src/main.js
@ -1486,7 +1486,7 @@ class RoomScene extends PlayableLevelScene {
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create() {
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const room = ROOM_BY_ID.get(this.roomId) ?? ROOM_BY_ID.get('living')
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const skin = ROOM_SKINS[room.id] ?? ROOM_SKINS.living
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const worldWidth = 3100
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const worldWidth = 2250
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const wallTop = 170
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const floorTop = 1015
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const floorBottom = 1515
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@ -1533,7 +1533,7 @@ class RoomScene extends PlayableLevelScene {
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// Break the long room into visible bays without blocking movement.
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graphics.lineStyle(5, 0xd7b4c6, 0.42)
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for (let x = 760; x < worldWidth; x += 760) {
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for (let x = 720; x < worldWidth; x += 720) {
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graphics.lineBetween(x, wallTop + 20, x, floorTop - 10)
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}
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@ -1547,14 +1547,14 @@ class RoomScene extends PlayableLevelScene {
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// A couple of simple depth markers so scrolling reads immediately.
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graphics.fillStyle(0xffffff, 0.30)
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graphics.fillRoundedRect(1040, 760, 360, 190, 24)
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graphics.fillRoundedRect(2150, 690, 420, 250, 24)
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graphics.fillRoundedRect(900, 760, 330, 190, 24)
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graphics.fillRoundedRect(1540, 700, 360, 235, 24)
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this.createLevelPlayer(
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470,
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groundY,
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{ left: 110, right: worldWidth - 110 },
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0.68
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0.58
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)
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this.configureSideScroller(worldWidth)
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@ -1575,7 +1575,7 @@ class RoofScene extends PlayableLevelScene {
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}
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create() {
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const worldWidth = 2900
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const worldWidth = 2200
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const groundY = 1370
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const roofTop = 830
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const roofBottom = 1515
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@ -1616,7 +1616,7 @@ class RoofScene extends PlayableLevelScene {
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500,
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groundY,
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{ left: 120, right: worldWidth - 120 },
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0.64
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0.56
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)
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this.configureSideScroller(worldWidth)
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@ -1648,7 +1648,7 @@ const game = new Phaser.Game({
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})
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window.__DOLLHOUSE__ = {
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version: '0.12.1',
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version: '0.12.2',
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game,
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async resetAll() {
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await clearGameState()
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