# Airship multiplayer server Go transport/authentication service for the Phaser airship game. Current slice: - verifies Keycloak access tokens - persists authenticated player profiles to PostgreSQL - issues one-time 30-second WebSocket tickets - maintains one live connection per Keycloak subject - validates and broadcasts player transform/hull snapshots at 10 Hz - exposes `/health`, `/api/me`, `/api/ws-ticket`, and `/ws` This is intentionally a transport/presence milestone. Player combat, pirates, projectiles, trading and economy still run in the Phaser client and are the next systems to move server-side.