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3205e3e703
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Add transparent top HUD chunk 1
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2026-09-18 01:40:43 +00:00 |
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6b0e926d05
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Tighten portrait HUD vertical stack
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2026-09-18 01:18:41 +00:00 |
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564c6a82b5
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Apply player damage once per projectile
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2026-09-18 01:15:56 +00:00 |
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1a99e1c362
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Add per-projectile player damage reducer
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2026-09-18 01:15:37 +00:00 |
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0ca8ffdd90
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Use tested per-volley player damage logic
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2026-09-18 01:10:53 +00:00 |
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2dc9bba7f9
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Add per-broadside player damage reducer
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2026-09-18 01:10:42 +00:00 |
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f5b35fd87f
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Apply player damage once per pirate broadside
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2026-09-18 01:10:17 +00:00 |
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f489a3d8f4
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Restore safe player hit impact FX
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2026-09-18 00:58:12 +00:00 |
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bd1cd53332
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Trace player state through first hit frame
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2026-09-18 00:56:25 +00:00 |
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3414b2458a
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Document non-mutating player hit path
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2026-09-18 00:52:29 +00:00 |
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de804d2529
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Keep projectile lifecycle out of player hit processing
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2026-09-18 00:52:13 +00:00 |
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46fc4fcb56
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Shrink helm knob with explicit CSS specificity
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2026-09-18 00:52:09 +00:00 |
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ebeb5e0d1b
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Add wide-screen responsive HUD layout
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2026-09-18 00:47:35 +00:00 |
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39c13fbeb4
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Use tested queued hit processor
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2026-09-18 00:40:19 +00:00 |
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4ff7edd030
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Extract queued player hit processing
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2026-09-18 00:40:07 +00:00 |
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42ebf6a763
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Reduce helm knob size and travel
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2026-09-18 00:38:04 +00:00 |
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dc0b7f9591
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Add scene heartbeat diagnostics
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2026-09-18 00:35:28 +00:00 |
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44663ba869
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Add HUD asset diagnostics
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2026-09-18 00:34:18 +00:00 |
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8941fe662c
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Add combat diagnostics and testable hit reducer
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2026-09-18 00:33:55 +00:00 |
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f03ff1e0cd
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Extract testable combat hit logic
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2026-09-18 00:33:00 +00:00 |
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545e94dddc
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Add structured runtime diagnostics
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2026-09-18 00:32:56 +00:00 |
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c9beda6ea0
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Use split frame and movable helm knob
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2026-09-18 00:29:25 +00:00 |
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4e2a4d7318
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Add movable helm knob asset
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2026-09-18 00:28:33 +00:00 |
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cc38567dd3
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Add fixed helm frame asset
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2026-09-18 00:28:28 +00:00 |
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a1f675194a
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Queue player hits outside physics overlap
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2026-09-18 00:13:06 +00:00 |
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2f837d15e6
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Isolate player hit collision from impact FX
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2026-09-18 00:10:23 +00:00 |
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beb8b976d3
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Repair truncated top HUD WebP
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2026-09-18 00:09:23 +00:00 |
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7dc08d851f
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Restore stable player hit collision path
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2026-09-18 00:05:07 +00:00 |
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36823472ed
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Use direct WebP cannon image
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2026-09-18 00:03:54 +00:00 |
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0510a1b144
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Use direct HUD image modules
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2026-09-18 00:03:50 +00:00 |
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f866a02838
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Stabilise pirate projectile hits on player
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2026-09-17 23:57:05 +00:00 |
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fbf5791845
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Use static HUD assets and fixed compass frame
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2026-09-17 23:56:47 +00:00 |
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4d9f9991b7
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Use blob URL for cannon buttons on iOS
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2026-09-17 23:49:34 +00:00 |
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f99b4c6a0b
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Export cannon roundel base64
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2026-09-17 23:49:30 +00:00 |
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a8fe774382
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Sync helm sprite sheet to steering keys
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2026-09-17 23:45:52 +00:00 |
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61c945d7a6
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Clip cannon controls to round medallions
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2026-09-17 23:36:28 +00:00 |
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8a1dd4f7b1
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Assemble Safari-safe cannon roundel
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2026-09-17 23:36:22 +00:00 |
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b84ba244b6
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Add cannon roundel data chunk 4
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2026-09-17 23:36:07 +00:00 |
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5f626e0515
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Add cannon roundel data chunk 3
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2026-09-17 23:35:37 +00:00 |
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27c523273c
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Add cannon roundel data chunk 2
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2026-09-17 23:35:05 +00:00 |
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2ad9865549
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Add cannon roundel data chunk 1
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2026-09-17 23:34:42 +00:00 |
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4266af92a4
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Fix Safari-safe cannon roundel asset
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2026-09-17 23:33:31 +00:00 |
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461ce2cca3
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Use round cannon controls on mobile
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2026-09-17 23:27:48 +00:00 |
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3b93798e5b
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Add round cannon control asset
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2026-09-17 23:27:04 +00:00 |
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ca6077d5d6
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Disable legacy Phaser HUD on mobile
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2026-09-17 23:19:40 +00:00 |
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c6633992cc
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Lower and stabilise mobile helm
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2026-09-17 23:17:04 +00:00 |
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6555caca58
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Fix pirate cannon impact feedback on player
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2026-09-17 23:13:47 +00:00 |
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6b21c1ce6f
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Remove unused helm transfer fragment
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2026-09-17 23:11:50 +00:00 |
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c4bf5cfcef
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Use joystick sprite sheet for helm control
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2026-09-17 23:11:32 +00:00 |
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7de41ab9ba
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Use helm joystick sprite sheet
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2026-09-17 23:10:53 +00:00 |
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