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39c13fbeb4
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Use tested queued hit processor
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2026-09-18 00:40:19 +00:00 |
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4ff7edd030
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Extract queued player hit processing
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2026-09-18 00:40:07 +00:00 |
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42ebf6a763
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Reduce helm knob size and travel
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2026-09-18 00:38:04 +00:00 |
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0366eeffe8
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Document tests and runtime diagnostics
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2026-09-18 00:36:02 +00:00 |
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f8a08f78b1
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Include tests in production build stage
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2026-09-18 00:35:59 +00:00 |
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a105060c3a
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Run regression tests before builds
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2026-09-18 00:35:55 +00:00 |
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dc0b7f9591
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Add scene heartbeat diagnostics
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2026-09-18 00:35:28 +00:00 |
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bc2e37bf2f
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Add diagnostics buffer tests
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2026-09-18 00:35:16 +00:00 |
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c8f7fa1e1a
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Add HUD and collision wiring tests
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2026-09-18 00:34:52 +00:00 |
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9e24a5e1e1
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Add controller asset integrity tests
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2026-09-18 00:34:49 +00:00 |
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90e44264a2
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Add combat regression tests
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2026-09-18 00:34:45 +00:00 |
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44663ba869
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Add HUD asset diagnostics
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2026-09-18 00:34:18 +00:00 |
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8941fe662c
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Add combat diagnostics and testable hit reducer
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2026-09-18 00:33:55 +00:00 |
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f03ff1e0cd
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Extract testable combat hit logic
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2026-09-18 00:33:00 +00:00 |
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545e94dddc
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Add structured runtime diagnostics
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2026-09-18 00:32:56 +00:00 |
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29a5698fe0
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Emit helm vector from drag control
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2026-09-18 00:29:30 +00:00 |
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c9beda6ea0
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Use split frame and movable helm knob
|
2026-09-18 00:29:25 +00:00 |
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4e2a4d7318
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Add movable helm knob asset
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2026-09-18 00:28:33 +00:00 |
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cc38567dd3
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Add fixed helm frame asset
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2026-09-18 00:28:28 +00:00 |
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a1f675194a
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Queue player hits outside physics overlap
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2026-09-18 00:13:06 +00:00 |
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2f837d15e6
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Isolate player hit collision from impact FX
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2026-09-18 00:10:23 +00:00 |
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beb8b976d3
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Repair truncated top HUD WebP
|
2026-09-18 00:09:23 +00:00 |
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7dc08d851f
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Restore stable player hit collision path
|
2026-09-18 00:05:07 +00:00 |
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36823472ed
|
Use direct WebP cannon image
|
2026-09-18 00:03:54 +00:00 |
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0510a1b144
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Use direct HUD image modules
|
2026-09-18 00:03:50 +00:00 |
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a54ff51227
|
Include HUD materializer in image build
|
2026-09-17 23:57:50 +00:00 |
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f866a02838
|
Stabilise pirate projectile hits on player
|
2026-09-17 23:57:05 +00:00 |
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fbf5791845
|
Use static HUD assets and fixed compass frame
|
2026-09-17 23:56:47 +00:00 |
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6fc5227f6e
|
Materialize HUD assets before build
|
2026-09-17 23:56:19 +00:00 |
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34e47888cc
|
Materialize controller images for browser
|
2026-09-17 23:56:06 +00:00 |
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4d9f9991b7
|
Use blob URL for cannon buttons on iOS
|
2026-09-17 23:49:34 +00:00 |
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f99b4c6a0b
|
Export cannon roundel base64
|
2026-09-17 23:49:30 +00:00 |
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a8fe774382
|
Sync helm sprite sheet to steering keys
|
2026-09-17 23:45:52 +00:00 |
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61c945d7a6
|
Clip cannon controls to round medallions
|
2026-09-17 23:36:28 +00:00 |
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8a1dd4f7b1
|
Assemble Safari-safe cannon roundel
|
2026-09-17 23:36:22 +00:00 |
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b84ba244b6
|
Add cannon roundel data chunk 4
|
2026-09-17 23:36:07 +00:00 |
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5f626e0515
|
Add cannon roundel data chunk 3
|
2026-09-17 23:35:37 +00:00 |
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27c523273c
|
Add cannon roundel data chunk 2
|
2026-09-17 23:35:05 +00:00 |
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2ad9865549
|
Add cannon roundel data chunk 1
|
2026-09-17 23:34:42 +00:00 |
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|
4266af92a4
|
Fix Safari-safe cannon roundel asset
|
2026-09-17 23:33:31 +00:00 |
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461ce2cca3
|
Use round cannon controls on mobile
|
2026-09-17 23:27:48 +00:00 |
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3b93798e5b
|
Add round cannon control asset
|
2026-09-17 23:27:04 +00:00 |
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ca6077d5d6
|
Disable legacy Phaser HUD on mobile
|
2026-09-17 23:19:40 +00:00 |
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c6633992cc
|
Lower and stabilise mobile helm
|
2026-09-17 23:17:04 +00:00 |
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|
6555caca58
|
Fix pirate cannon impact feedback on player
|
2026-09-17 23:13:47 +00:00 |
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|
6b21c1ce6f
|
Remove unused helm transfer fragment
|
2026-09-17 23:11:50 +00:00 |
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c4bf5cfcef
|
Use joystick sprite sheet for helm control
|
2026-09-17 23:11:32 +00:00 |
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|
7de41ab9ba
|
Use helm joystick sprite sheet
|
2026-09-17 23:10:53 +00:00 |
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|
|
253ae570ec
|
Add helm sprite sheet chunk 1
|
2026-09-17 23:10:14 +00:00 |
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|
7bce82aaf7
|
Fix mobile HUD asset slices
|
2026-09-17 23:03:38 +00:00 |
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