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0a4975fe96
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Update progression wiring assertions
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2026-09-21 01:11:50 +00:00 |
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2c4cb471ab
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Expose mission trade salvage and repair progression
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2026-09-21 01:10:59 +00:00 |
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acb5126389
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Connect mission salvage and trade progression systems
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2026-09-21 01:09:46 +00:00 |
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846af246d9
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Fix dock panel visibility on mobile
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2026-09-21 00:55:19 +00:00 |
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a8fcab58eb
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Fix dock touch interaction rerender loop
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2026-09-21 00:45:28 +00:00 |
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d2d7ce3168
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Align dock hub wiring assertion
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2026-09-21 00:02:40 +00:00 |
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364a20e9b2
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Add dock hub with missions trade and shipyard
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2026-09-21 00:01:49 +00:00 |
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bb302b0ac7
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Clarify upgrade tiers and salvage recovery
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2026-09-20 23:48:27 +00:00 |
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0316acf702
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Polish mobile shipyard from device screenshots
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2026-09-20 22:23:01 +00:00 |
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8cd5950d14
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Update shipyard integration assertions
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2026-09-20 21:34:35 +00:00 |
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9a8e0d4a00
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Wire shipyard UI into progression
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2026-09-20 21:33:46 +00:00 |
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90b55fadd5
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Make progression and trade gameplay mobile compatible
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2026-09-20 19:53:27 +00:00 |
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39d881d375
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Update concealment test for merchant targeting
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2026-09-20 19:46:20 +00:00 |
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3f3d4500cf
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Add merchant trade traffic and pirate raiding
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2026-09-20 19:45:33 +00:00 |
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8f2c10fdc4
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Align smoke test with upgrade-aware thrust
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2026-09-20 19:08:33 +00:00 |
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8cc479fdee
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Update gameplay wiring tests for procedural systems
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2026-09-20 19:07:47 +00:00 |
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ac07945e92
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Add procedural world and ship progression foundations
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2026-09-20 08:31:54 +00:00 |
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96b042a4c2
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Cycle dense clouds with changing wind
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2026-09-20 08:13:14 +00:00 |
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cc4011ff25
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Add dense cloud concealment
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2026-09-20 08:02:23 +00:00 |
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aff9f3f276
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Enable pirate friendly fire
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2026-09-20 07:54:25 +00:00 |
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b0b88f432c
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Add semi-random wind weather pattern
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2026-09-20 07:50:19 +00:00 |
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82eef3f26e
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Add rolling wind-driven clouds
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2026-09-20 07:47:40 +00:00 |
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f3eb0dfaaf
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Restore soft island collision
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2026-09-20 07:45:05 +00:00 |
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37509b6f50
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Make island collision a hard stop
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2026-09-20 07:43:50 +00:00 |
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2a3627fed0
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Add environmental wind and island physics
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2026-09-20 07:38:29 +00:00 |
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fa34292a2c
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Fix player smoke world-space emission
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2026-09-19 04:31:04 +00:00 |
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979485e762
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Add thrust-driven player smoke particles
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2026-09-19 04:16:36 +00:00 |
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781b4cbd34
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Drive player animation from forward thrust
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2026-09-19 04:08:56 +00:00 |
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fcba9c74ab
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Use four-frame rotating player airship
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2026-09-19 03:47:59 +00:00 |
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e85920f4f3
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Use cannonball image for broadside projectiles
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2026-09-19 03:33:13 +00:00 |
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3f86d45bd3
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Align hit reaction wiring test with shared damage constant
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2026-09-19 01:25:35 +00:00 |
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9adf91162a
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Tighten combat AI and HUD state flow
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2026-09-19 01:24:49 +00:00 |
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79f98ce568
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Raise top HUD stat overlays
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2026-09-19 01:12:35 +00:00 |
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63edc13268
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Tidy top stats text overlays
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2026-09-19 01:05:41 +00:00 |
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7c2b81d4fc
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Tidy health card text overlays
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2026-09-19 00:12:09 +00:00 |
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b352faf5f5
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Wire fresh player health sprite sheet
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2026-09-19 00:01:05 +00:00 |
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1c879345c0
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Match player and enemy health HUD styling
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2026-09-18 22:33:25 +00:00 |
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60369a24f3
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Fix player health HUD sprite alignment
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2026-09-18 22:13:07 +00:00 |
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4ee9aa036b
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Sharpen player health HUD
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2026-09-18 11:39:50 +00:00 |
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7395b5b125
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Render player health from crisp individual frames
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2026-09-18 07:39:56 +00:00 |
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3612b502bb
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Align projectile lifecycle wiring test
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2026-09-18 07:09:21 +00:00 |
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618a881268
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Resolve projectile collisions by explicit owner tag
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2026-09-18 07:08:13 +00:00 |
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f39b13dcac
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Align player hit FX test with safe reaction
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2026-09-18 06:43:25 +00:00 |
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cc06e73e59
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Keep player entity stable after non-lethal hits
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2026-09-18 06:41:47 +00:00 |
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c7188e4f8f
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Consume processed pirate shots reliably
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2026-09-18 06:32:23 +00:00 |
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07114e85dc
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Update reload HUD wiring test
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2026-09-18 06:26:43 +00:00 |
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e0508c0d43
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Map HUD to game state and animate player hits
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2026-09-18 06:25:21 +00:00 |
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6b7cf5cdaf
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Align player health resolution guard with asset
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2026-09-18 05:49:10 +00:00 |
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87bf4a4f5e
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Update combat and control wiring coverage
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2026-09-18 05:47:14 +00:00 |
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d7614ac85b
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Test pirate classes and separation
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2026-09-18 05:46:55 +00:00 |
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