Fix queued hit wiring assertion

This commit is contained in:
Admin 2026-09-18 00:42:19 +00:00
parent 3eed9387be
commit e2263ec3a1

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@ -43,7 +43,7 @@ test('player collision callback queues hits and processing occurs in scene updat
assert.match(source, /this\.pendingPlayerHits\.push\(\{ shot, damage \}\)/);
assert.match(source, /this\.processPlayerHits\(\)/);
assert.match(source, /reducePlayerHitQueue\(\{/);
assert.match(source, /processQueuedPlayerHits\(\{/);
assert.match(source, /combat:player-hit-queued/);
assert.match(source, /combat:player-hit-processed/);
});