Fix queued hit wiring assertion
This commit is contained in:
parent
3eed9387be
commit
e2263ec3a1
@ -43,7 +43,7 @@ test('player collision callback queues hits and processing occurs in scene updat
|
|||||||
|
|
||||||
assert.match(source, /this\.pendingPlayerHits\.push\(\{ shot, damage \}\)/);
|
assert.match(source, /this\.pendingPlayerHits\.push\(\{ shot, damage \}\)/);
|
||||||
assert.match(source, /this\.processPlayerHits\(\)/);
|
assert.match(source, /this\.processPlayerHits\(\)/);
|
||||||
assert.match(source, /reducePlayerHitQueue\(\{/);
|
assert.match(source, /processQueuedPlayerHits\(\{/);
|
||||||
assert.match(source, /combat:player-hit-queued/);
|
assert.match(source, /combat:player-hit-queued/);
|
||||||
assert.match(source, /combat:player-hit-processed/);
|
assert.match(source, /combat:player-hit-processed/);
|
||||||
});
|
});
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user