Add authoritative fake multiplayer captains

This commit is contained in:
Admin 2026-09-21 06:11:10 +00:00
parent 15ffb308c0
commit e00c57ca25
3 changed files with 226 additions and 8 deletions

View File

@ -49,6 +49,7 @@ type config struct {
ClientID string
AllowedOrigins map[string]bool
WorldSeed string
FakePlayers int
}
type claims struct {
@ -126,6 +127,7 @@ type playerState struct {
InputSeq int64 `json:"inputSeq"`
RespawnAt int64 `json:"respawnAt,omitempty"`
LastKiller string `json:"lastKiller,omitempty"`
Bot bool `json:"bot,omitempty"`
}
type inputState struct {
@ -172,9 +174,13 @@ type client struct {
state playerState
input inputState
lastFire map[string]time.Time
botIndex int
}
func (c *client) writeJSON(v any) error {
if c.conn == nil {
return nil
}
c.writeMu.Lock()
defer c.writeMu.Unlock()
_ = c.conn.SetWriteDeadline(time.Now().Add(2 * time.Second))
@ -189,12 +195,49 @@ type hub struct {
worldSeed string
}
func newHub(seed string) *hub {
return &hub{
func newHub(seed string, fakePlayers ...int) *hub {
h := &hub{
clients: map[string]*client{},
projectiles: map[string]projectileState{},
worldSeed: seed,
}
count := 0
if len(fakePlayers) > 0 {
count = clampInt(fakePlayers[0], 0, 8)
}
h.addFakeCaptains(count)
return h
}
var fakeCaptainNames = []string{
"Mara Voss",
"Brass Jack",
"Finn Gale",
"Iris Vane",
"Rowan Pike",
"Ada Flint",
"Silas Crow",
"Nell Mercer",
}
func (h *hub) addFakeCaptains(count int) {
if count <= 0 {
return
}
for index := 0; index < count; index++ {
name := fakeCaptainNames[index%len(fakeCaptainNames)]
id := "bot:" + strings.ToLower(strings.ReplaceAll(name, " ", "-"))
state := newPlayerState(id, name, 0, 0)
phase := math.Pi * 2 * float64(index) / float64(count)
state.X = clampFloat(spawnX+math.Cos(phase)*300, 90, worldSize-90)
state.Y = clampFloat(spawnY+math.Sin(phase)*300, 90, worldSize-90)
state.Angle = normalizeAngle(phase*180/math.Pi + 90)
state.Bot = true
h.clients[id] = &client{
state: state, botIndex: index,
lastFire: map[string]time.Time{},
}
}
}
func newPlayerState(id, name string, kills, deaths int) playerState {
@ -257,7 +300,10 @@ func (h *hub) updateInput(id string, msg clientMessage) {
func (h *hub) fire(id, side string, now time.Time) bool {
h.mu.Lock()
defer h.mu.Unlock()
c := h.clients[id]
return h.fireLocked(h.clients[id], side, now)
}
func (h *hub) fireLocked(c *client, side string, now time.Time) bool {
if c == nil || !c.state.Alive || (side != "port" && side != "starboard") {
return false
}
@ -280,9 +326,9 @@ func (h *hub) fire(id, side string, now time.Time) bool {
for _, offset := range []float64{-7, 0, 7} {
angle := base + offset*math.Pi/180
h.nextProjectile++
projectileID := id + ":" + strconv.FormatUint(h.nextProjectile, 10)
projectileID := c.state.ID + ":" + strconv.FormatUint(h.nextProjectile, 10)
h.projectiles[projectileID] = projectileState{
ID: projectileID, OwnerID: id,
ID: projectileID, OwnerID: c.state.ID,
X: c.state.X + math.Cos(base)*34,
Y: c.state.Y + math.Sin(base)*34,
VX: math.Cos(angle)*shotSpeed + shipVX*0.25,
@ -299,6 +345,15 @@ func (h *hub) step(now time.Time, dt float64) {
defer h.mu.Unlock()
for _, c := range h.clients {
if c.state.Bot {
input, fireSide := h.fakeCaptainDecisionLocked(c, now)
c.input = input
stepPlayer(&c.state, c.input, now, dt)
if fireSide != "" {
h.fireLocked(c, fireSide, now)
}
continue
}
stepPlayer(&c.state, c.input, now, dt)
}
@ -346,6 +401,86 @@ func (h *hub) step(now time.Time, dt float64) {
}
}
func signedAngleDelta(value float64) float64 {
value = math.Mod(value+180, 360)
if value < 0 {
value += 360
}
return value - 180
}
func bearingDegrees(fromX, fromY, toX, toY float64) float64 {
return normalizeAngle(math.Atan2(toY-fromY, toX-fromX)*180/math.Pi + 90)
}
func (h *hub) fakeCaptainDecisionLocked(c *client, now time.Time) (inputState, string) {
seq := c.input.Seq + 1
if !c.state.Alive {
return inputState{Seq: seq}, ""
}
var target *client
bestRange := math.Inf(1)
for _, candidate := range h.clients {
if candidate == c || candidate.state.Bot || !candidate.state.Alive {
continue
}
dx := candidate.state.X - c.state.X
dy := candidate.state.Y - c.state.Y
distance := math.Hypot(dx, dy)
if distance < bestRange {
target = candidate
bestRange = distance
}
}
if target == nil {
phase := float64(c.botIndex)*2.1 + float64(now.UnixMilli()%60000)/60000*math.Pi*2
radius := 420.0 + float64(c.botIndex)*75
targetX := spawnX + math.Cos(phase)*radius
targetY := spawnY + math.Sin(phase)*radius
bearing := bearingDegrees(c.state.X, c.state.Y, targetX, targetY)
delta := signedAngleDelta(bearing - c.state.Angle)
return inputState{
Throttle: 0.58,
Steer: clampFloat(delta/55, -1, 1),
Seq: seq,
}, ""
}
bearing := bearingDegrees(c.state.X, c.state.Y, target.state.X, target.state.Y)
relative := signedAngleDelta(bearing - c.state.Angle)
if bestRange > 620 {
return inputState{
Throttle: 0.9,
Steer: clampFloat(relative/55, -1, 1),
Seq: seq,
}, ""
}
side := "starboard"
desiredRelative := 90.0
if relative < 0 {
side = "port"
desiredRelative = -90
}
broadsideError := signedAngleDelta(relative - desiredRelative)
throttle := 0.62
if bestRange < 250 {
throttle = 0.28
}
fireSide := ""
if bestRange >= 130 && bestRange <= 560 && math.Abs(broadsideError) <= 20 {
fireSide = side
}
return inputState{
Throttle: throttle,
Steer: clampFloat(broadsideError/50, -1, 1),
Seq: seq,
}, fireSide
}
func stepPlayer(state *playerState, input inputState, now time.Time, dt float64) {
state.InputSeq = input.Seq
if !state.Alive {
@ -400,7 +535,9 @@ func (h *hub) snapshot() ([]*client, []playerState, []projectileState) {
players := make([]playerState, 0, len(h.clients))
projectiles := make([]projectileState, 0, len(h.projectiles))
for _, c := range h.clients {
if c.conn != nil {
clients = append(clients, c)
}
players = append(players, c.state)
}
for _, shot := range h.projectiles {
@ -488,6 +625,7 @@ func loadConfig() (config, error) {
Port: env("PORT", "8080"), DatabaseURL: os.Getenv("DATABASE_URL"),
Issuer: os.Getenv("KEYCLOAK_ISSUER"), ClientID: os.Getenv("KEYCLOAK_CLIENT_ID"),
AllowedOrigins: origins, WorldSeed: env("WORLD_SEED", "SKYWARD-001"),
FakePlayers: envInt("FAKE_PLAYERS", 3),
}
if cfg.DatabaseURL == "" || cfg.Issuer == "" || cfg.ClientID == "" {
return cfg, errors.New("DATABASE_URL, KEYCLOAK_ISSUER and KEYCLOAK_CLIENT_ID are required")
@ -502,6 +640,18 @@ func env(key, fallback string) string {
return fallback
}
func envInt(key string, fallback int) int {
value := strings.TrimSpace(os.Getenv(key))
if value == "" {
return fallback
}
parsed, err := strconv.Atoi(value)
if err != nil {
return fallback
}
return parsed
}
func migrate(ctx context.Context, db *pgxpool.Pool) error {
_, err := db.Exec(ctx, `
CREATE TABLE IF NOT EXISTS player_profiles (
@ -744,7 +894,7 @@ func main() {
verifier := provider.Verifier(&oidc.Config{SkipClientIDCheck: true})
application := &app{
cfg: cfg, db: db, verifier: verifier,
tickets: newTicketStore(), hub: newHub(cfg.WorldSeed),
tickets: newTicketStore(), hub: newHub(cfg.WorldSeed, cfg.FakePlayers),
}
application.upgrader = websocket.Upgrader{CheckOrigin: func(r *http.Request) bool {
origin := r.Header.Get("Origin")
@ -768,6 +918,11 @@ func main() {
Addr: ":" + cfg.Port, Handler: mux,
ReadHeaderTimeout: 5 * time.Second, IdleTimeout: 60 * time.Second,
}
log.Printf("airship game server listening on :%s world=%s authority=movement+pvp", cfg.Port, cfg.WorldSeed)
log.Printf(
"airship game server listening on :%s world=%s authority=movement+pvp fake_players=%d",
cfg.Port,
cfg.WorldSeed,
cfg.FakePlayers,
)
log.Fatal(server.ListenAndServe())
}

View File

@ -2,6 +2,7 @@ package main
import (
"math"
"strings"
"testing"
"time"
)
@ -142,3 +143,50 @@ func TestServerRespawnsDestroyedPlayer(t *testing.T) {
t.Fatalf("bad respawn: %+v", state)
}
}
func TestFakeCaptainsJoinSnapshotsWithoutSocketRecipients(t *testing.T) {
h := newHub("TEST", 3)
recipients, players, _ := h.snapshot()
if len(recipients) != 0 {
t.Fatalf("fake captains must not be websocket recipients: %d", len(recipients))
}
if len(players) != 3 {
t.Fatalf("fake captain count=%d", len(players))
}
for _, player := range players {
if !player.Bot || !strings.HasPrefix(player.ID, "bot:") {
t.Fatalf("expected bot snapshot state: %+v", player)
}
}
}
func TestFakeCaptainEngagesNearbyHumanWithAuthoritativeBroadside(t *testing.T) {
h := newHub("TEST", 1)
var bot *client
for _, candidate := range h.clients {
if candidate.state.Bot {
bot = candidate
break
}
}
if bot == nil {
t.Fatal("missing fake captain")
}
human := &client{
state: newPlayerState("human", "Human", 0, 0),
lastFire: map[string]time.Time{},
}
bot.state.X, bot.state.Y, bot.state.Angle = 1000, 1000, 0
human.state.X, human.state.Y = 1300, 1000
h.clients[human.state.ID] = human
now := time.Unix(200, 0)
h.step(now, simTick.Seconds())
if len(h.projectiles) != 3 {
t.Fatalf("expected fake captain broadside, projectiles=%d", len(h.projectiles))
}
if bot.input.Seq == 0 {
t.Fatal("fake captain input sequence did not advance")
}
}

View File

@ -329,6 +329,21 @@ test('environment physics adds wind, soft island collision, turbulence, and proj
assert.match(source, /windSpeed: this\.environmentWind\?\.strength/);
});
test('authoritative multiplayer server seeds fake captains that move and fight like players', async () => {
const server = await read('server/main.go');
assert.match(server, /FakePlayers:\s+envInt\("FAKE_PLAYERS", 3\)/);
assert.match(server, /fakeCaptainNames/);
assert.match(server, /"Mara Voss"/);
assert.match(server, /"Brass Jack"/);
assert.match(server, /"Finn Gale"/);
assert.match(server, /Bot\s+bool\s+\`json:"bot,omitempty"\`/);
assert.match(server, /fakeCaptainDecisionLocked/);
assert.match(server, /h\.fireLocked\(c, fireSide, now\)/);
assert.match(server, /if c\.conn != nil/);
assert.match(server, /hub: newHub\(cfg\.WorldSeed, cfg\.FakePlayers\)/);
});
test('multiplayer transport uses Keycloak tickets with server-authoritative movement and PvP', async () => {
const [game, entry, multiplayer, pkg, server] = await Promise.all([
read('src/game-v4.js'),