Test portrait HUD stack spacing
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@ -111,3 +111,11 @@ test('player damage is per projectile with no global cooldown or volley suppress
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assert.doesNotMatch(source, /nextPirateVolleyId/);
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assert.doesNotMatch(source, /nextPirateVolleyId/);
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assert.doesNotMatch(source, /volleyId/);
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assert.doesNotMatch(source, /volleyId/);
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});
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});
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test('portrait status cards sit tightly beneath the top HUD', async () => {
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const source = await read('src/mobile-hud.js');
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assert.match(source, /\.steam-player-card \{[\s\S]*?top: clamp\(80px, 10\.3vh, 90px\)/);
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assert.match(source, /\.steam-enemy-card \{[\s\S]*?top: clamp\(80px, 10\.3vh, 90px\)/);
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assert.match(source, /@media \(min-width: 700px\)[\s\S]*?\.steam-player-card,[\s\S]*?\.steam-enemy-card \{[\s\S]*?top: clamp\(70px, 20vh, 104px\)/);
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});
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