Test health sprite HUD wiring
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@ -112,10 +112,34 @@ test('player damage is per projectile with no global cooldown or volley suppress
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assert.doesNotMatch(source, /volleyId/);
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assert.doesNotMatch(source, /volleyId/);
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});
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});
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test('portrait status cards sit tightly beneath the top HUD', async () => {
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test('portrait health sprites sit tightly beneath the top HUD', async () => {
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const source = await read('src/mobile-hud.js');
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const source = await read('src/mobile-hud.js');
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assert.match(source, /\.steam-player-card \{[\s\S]*?top: clamp\(80px, 10\.3vh, 90px\)/);
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assert.match(source, /\.steam-player-card,[\s\S]*?\.steam-enemy-card \{[\s\S]*?top: clamp\(80px, 10\.3vh, 90px\)/);
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assert.match(source, /\.steam-enemy-card \{[\s\S]*?top: clamp\(80px, 10\.3vh, 90px\)/);
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assert.match(source, /background-size: 400% 300%/);
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assert.match(source, /background-color: transparent/);
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assert.match(source, /@media \(min-width: 700px\)[\s\S]*?\.steam-player-card,[\s\S]*?\.steam-enemy-card \{[\s\S]*?top: clamp\(70px, 20vh, 104px\)/);
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assert.match(source, /@media \(min-width: 700px\)[\s\S]*?\.steam-player-card,[\s\S]*?\.steam-enemy-card \{[\s\S]*?top: clamp\(70px, 20vh, 104px\)/);
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});
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});
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test('mobile HUD uses uploaded player and enemy health sprite sheets', async () => {
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const source = await read('src/mobile-hud.js');
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assert.match(source, /import playerHealthSrc from '.\/assets\/controller\/player-health\.js'/);
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assert.match(source, /import enemyHealthSrc from '.\/assets\/controller\/enemy-health\.js'/);
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assert.doesNotMatch(source, /import leftStatusSrc/);
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assert.doesNotMatch(source, /import rightControlsSrc/);
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assert.match(source, /addHealthPiece\('steam-player-card', playerHealthSrc/);
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assert.match(source, /addHealthPiece\('steam-enemy-card', enemyHealthSrc/);
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assert.match(source, /const healthFrame = \(current, max\) =>/);
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assert.match(source, /const setHealthFrame = \(piece, frame\) =>/);
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assert.match(source, /setHealthFrame\(playerHealthPiece, healthFrame\(playerHull, 100\)\)/);
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assert.match(source, /setHealthFrame\(enemyHealthPiece, pirate \? healthFrame\(enemyHull, 120\) : 11\)/);
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assert.doesNotMatch(source, /steam-bar-fill/);
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});
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test('uploaded top HUD uses its new aspect ratio', async () => {
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const source = await read('src/mobile-hud.js');
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assert.match(source, /\.steam-top \{[\s\S]*?aspect-ratio: 960 \/ 246/);
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assert.match(source, /@media \(min-width: 700px\)[\s\S]*?\.steam-top \{[\s\S]*?aspect-ratio: 960 \/ 246/);
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});
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