Sync helm sprite sheet to steering keys

This commit is contained in:
Admin 2026-09-17 23:45:52 +00:00
parent 61c945d7a6
commit a8fe774382

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@ -3,7 +3,7 @@ import topHudSrc from './assets/controller/top-hud.js';
import leftStatusSrc from './assets/controller/left-status.js';
import rightControlsSrc from './assets/controller/right-controls.js';
import cannonRoundelSrc from './assets/controller/cannon-roundel.js';
import helmActionSrc from './assets/controller/helm-action.js';
import helmSpriteSheetSrc from './assets/controller/helm-action.js';
const isDesktopPointer = window.matchMedia('(hover: hover) and (pointer: fine)');
@ -433,7 +433,7 @@ if (!isDesktopPointer.matches) {
const helmSprite = document.createElement('div');
helmSprite.className = 'steam-helm-sprite';
helmSprite.style.backgroundImage = `url("${helmActionSrc}")`;
helmSprite.style.backgroundImage = `url("${helmSpriteSheetSrc}")`;
radarPiece.appendChild(helmSprite);
radarPiece.insertAdjacentHTML('beforeend', `
@ -462,11 +462,12 @@ if (!isDesktopPointer.matches) {
);
const radarContacts = radarPiece.querySelector('#steam-radar-contacts');
const stick = document.querySelector('#drag-stick');
// Drive the 3×3 helm sheet from the same arrow-key state emitted by the
// mobile drag control. This keeps the visual frame exactly in sync with
// movement and avoids a second, jitter-prone pointer-direction calculation.
const helmKeys = new Set();
let helmFrame = '1:1';
let pendingHelmFrame = null;
let helmFrameTimer = null;
const applyHelmFrame = (column, row) => {
const key = `${column}:${row}`;
@ -475,80 +476,35 @@ if (!isDesktopPointer.matches) {
helmSprite.style.backgroundPosition = `${column * 50}% ${row * 50}%`;
};
const resolveHelmFrame = (x, y) => {
const magnitude = Math.hypot(x, y);
if (magnitude < 0.28) return [1, 1];
const updateHelmFromKeys = () => {
const left = helmKeys.has('ArrowLeft');
const right = helmKeys.has('ArrowRight');
const up = helmKeys.has('ArrowUp');
const down = helmKeys.has('ArrowDown');
const sector = Math.round(Math.atan2(y, x) / (Math.PI / 4));
const frames = {
0: [2, 1],
1: [2, 2],
2: [1, 2],
3: [0, 2],
4: [0, 1],
'-4': [0, 1],
'-3': [0, 0],
'-2': [1, 0],
'-1': [2, 0],
};
return frames[sector] || [1, 1];
const column = left && !right ? 0 : right && !left ? 2 : 1;
const row = up && !down ? 0 : down && !up ? 2 : 1;
applyHelmFrame(column, row);
};
const setHelmFrame = (x, y, immediate = false) => {
const [column, row] = resolveHelmFrame(x, y);
const key = `${column}:${row}`;
if (key === helmFrame) {
pendingHelmFrame = null;
if (helmFrameTimer) clearTimeout(helmFrameTimer);
helmFrameTimer = null;
return;
}
if (immediate) {
pendingHelmFrame = null;
if (helmFrameTimer) clearTimeout(helmFrameTimer);
helmFrameTimer = null;
applyHelmFrame(column, row);
return;
}
if (pendingHelmFrame === key) return;
pendingHelmFrame = key;
if (helmFrameTimer) clearTimeout(helmFrameTimer);
helmFrameTimer = setTimeout(() => {
if (pendingHelmFrame === key) applyHelmFrame(column, row);
pendingHelmFrame = null;
helmFrameTimer = null;
}, 70);
const onHelmKeyDown = (event) => {
if (!['ArrowLeft', 'ArrowRight', 'ArrowUp', 'ArrowDown'].includes(event.code)) return;
helmKeys.add(event.code);
updateHelmFromKeys();
};
let helmPointer = null;
const updateHelmFrame = (event) => {
if (!stick) return;
const rect = stick.getBoundingClientRect();
const x = (event.clientX - (rect.left + rect.width / 2)) / (rect.width / 2);
const y = (event.clientY - (rect.top + rect.height / 2)) / (rect.height / 2);
setHelmFrame(x, y);
const onHelmKeyUp = (event) => {
if (!['ArrowLeft', 'ArrowRight', 'ArrowUp', 'ArrowDown'].includes(event.code)) return;
helmKeys.delete(event.code);
updateHelmFromKeys();
};
stick?.addEventListener('pointerdown', (event) => {
helmPointer = event.pointerId;
updateHelmFrame(event);
window.addEventListener('keydown', onHelmKeyDown);
window.addEventListener('keyup', onHelmKeyUp);
window.addEventListener('blur', () => {
helmKeys.clear();
applyHelmFrame(1, 1);
});
stick?.addEventListener('pointermove', (event) => {
if (event.pointerId === helmPointer) updateHelmFrame(event);
});
const resetHelmFrame = (event) => {
if (helmPointer !== null && event?.pointerId !== undefined && event.pointerId !== helmPointer) return;
helmPointer = null;
setHelmFrame(0, 0, true);
};
stick?.addEventListener('pointerup', resetHelmFrame);
stick?.addEventListener('pointercancel', resetHelmFrame);
stick?.addEventListener('lostpointercapture', resetHelmFrame);
const radarDots = Array.from({ length: 10 }, () => {
const dot = document.createElement('span');
dot.className = 'steam-radar-dot';