diff --git a/index.html b/index.html
index 2850b8a..a1f7473 100644
--- a/index.html
+++ b/index.html
@@ -132,7 +132,7 @@
-
+
diff --git a/src/game-entry.js b/src/game-entry.js
index 35dbbc1..029fec5 100644
--- a/src/game-entry.js
+++ b/src/game-entry.js
@@ -1,2 +1,3 @@
import './game-v4.js';
import './mobile-hud.js';
+import './shipyard-ui.js';
diff --git a/src/game-v4.js b/src/game-v4.js
index bcce4f9..d6fc565 100644
--- a/src/game-v4.js
+++ b/src/game-v4.js
@@ -36,6 +36,7 @@ import {
createStarterProgression,
deriveShipStats,
installModule,
+ marketForPort,
salvageForPirate,
} from './progression/ship-loadout.js';
import { MODULE_CATALOG } from './progression/modules.js';
@@ -102,6 +103,8 @@ class GameScene extends Phaser.Scene {
this.progression = createStarterProgression();
this.playerStats = deriveShipStats(this.progression.loadout);
this.pendingMobileActions = new Set();
+ this.pendingModulePurchaseId = null;
+ this.shipyardOpen = false;
this.playerSpeed = 0;
this.playerHull = this.playerStats.maxHull;
this.gameState = 'playing';
@@ -223,7 +226,11 @@ class GameScene extends Phaser.Scene {
window.addEventListener('airship:helm-vector', this.handleHelmVector);
this.handleMobileAction = (event) => {
const action = String(event.detail?.action || '');
- if (action) this.pendingMobileActions.add(action);
+ if (!action) return;
+ if (action === 'purchase-module') {
+ this.pendingModulePurchaseId = String(event.detail?.moduleId || '');
+ }
+ this.pendingMobileActions.add(action);
};
window.addEventListener('airship:action', this.handleMobileAction);
this.keys = this.input.keyboard.addKeys({
@@ -233,6 +240,7 @@ class GameScene extends Phaser.Scene {
restart: Phaser.Input.Keyboard.KeyCodes.R,
buyUpgrade: Phaser.Input.Keyboard.KeyCodes.B,
fitSalvage: Phaser.Input.Keyboard.KeyCodes.U,
+ closeShipyard: Phaser.Input.Keyboard.KeyCodes.ESC,
});
this.cameras.main.setBounds(0, 0, this.world.width, this.world.height);
@@ -527,29 +535,60 @@ class GameScene extends Phaser.Scene {
const { port, range } = nearestPort(this.world, this.player.x, this.player.y);
const docked = Boolean(port && range <= 230);
-
- const mobileBuy = this.pendingMobileActions.delete('buy-upgrade');
+ const openRequested = this.pendingMobileActions.delete('open-shipyard')
+ || Phaser.Input.Keyboard.JustDown(this.keys.buyUpgrade);
+ const closeRequested = this.pendingMobileActions.delete('close-shipyard')
+ || Phaser.Input.Keyboard.JustDown(this.keys.closeShipyard);
+ const purchaseRequested = this.pendingMobileActions.delete('purchase-module');
const mobileFit = this.pendingMobileActions.delete('fit-salvage');
- if (mobileBuy || Phaser.Input.Keyboard.JustDown(this.keys.buyUpgrade)) {
+ if (closeRequested && this.shipyardOpen) {
+ this.shipyardOpen = false;
+ this.pendingModulePurchaseId = null;
+ window.dispatchEvent(new CustomEvent('airship:shipyard-close'));
+ return;
+ }
+
+ if (openRequested) {
if (!docked) {
- this.status.setText('GET WITHIN 230m OF A PORT TO BUY UPGRADES');
+ this.status.setText('GET WITHIN 230m OF A PORT TO ENTER SHIPYARD');
+ this.time.delayedCall(1400, () => {
+ if (this.gameState === 'playing') this.status.setText('');
+ });
} else {
- const module = bestAffordableMarketUpgrade(this.progression, port);
- if (!module) {
- this.status.setText(`${port.name}\nNO AFFORDABLE UPGRADES`);
- } else {
- const previousMaxHull = this.playerStats.maxHull;
- this.progression = buyAndInstallModule(this.progression, module.id);
- this.applyProgressionStats(previousMaxHull);
- this.status.setText(
- `${port.name}\nINSTALLED ${module.name} // ¢${this.progression.credits}`,
- );
- }
+ this.shipyardOpen = true;
+ this.playerSpeed = 0;
+ this.player.setVelocity(0, 0);
+ window.dispatchEvent(new CustomEvent('airship:shipyard-open', {
+ detail: this.buildHudState(),
+ }));
}
- this.time.delayedCall(1500, () => {
- if (this.gameState === 'playing') this.status.setText('');
- });
+ }
+
+ if (purchaseRequested) {
+ const moduleId = this.pendingModulePurchaseId;
+ this.pendingModulePurchaseId = null;
+ if (!this.shipyardOpen || !docked || !moduleId) return;
+
+ const stock = marketForPort(port);
+ const module = stock.find(({ id }) => id === moduleId);
+ if (!module) {
+ this.status.setText('MODULE NOT STOCKED AT THIS PORT');
+ } else if (this.progression.loadout?.[module.slot] === module.id) {
+ this.status.setText(`${module.name}\nALREADY INSTALLED`);
+ } else if (this.progression.credits < module.price) {
+ this.status.setText(`${module.name}\nNEED ¢${module.price}`);
+ } else {
+ const previousMaxHull = this.playerStats.maxHull;
+ this.progression = buyAndInstallModule(this.progression, module.id);
+ this.applyProgressionStats(previousMaxHull);
+ this.status.setText(
+ `INSTALLED ${module.name}\n¢${this.progression.credits} REMAINING`,
+ );
+ }
+ window.dispatchEvent(new CustomEvent('airship:shipyard-state', {
+ detail: this.buildHudState(),
+ }));
}
if (mobileFit || Phaser.Input.Keyboard.JustDown(this.keys.fitSalvage)) {
@@ -563,6 +602,11 @@ class GameScene extends Phaser.Scene {
const module = MODULE_CATALOG[moduleId];
this.status.setText(`FITTED SALVAGE\n${module?.name || moduleId}`);
}
+ if (this.shipyardOpen) {
+ window.dispatchEvent(new CustomEvent('airship:shipyard-state', {
+ detail: this.buildHudState(),
+ }));
+ }
this.time.delayedCall(1400, () => {
if (this.gameState === 'playing') this.status.setText('');
});
@@ -1147,8 +1191,16 @@ class GameScene extends Phaser.Scene {
}, 'debug');
}
- this.updatePlayer(dt, deltaMs);
this.updateProgressionInteraction();
+ if (this.shipyardOpen) {
+ this.player.setVelocity(0, 0);
+ const hudState = this.buildHudState();
+ if (!this.mobileHudActive) this.drawHud(hudState);
+ this.publishHudState(hudState, true);
+ return;
+ }
+
+ this.updatePlayer(dt, deltaMs);
this.updatePlayerSmoke(deltaMs);
this.updateRollingClouds(deltaMs);
this.updateCloudConcealment();
@@ -1605,6 +1657,7 @@ class GameScene extends Phaser.Scene {
const portState = nearestPort(this.world, player.x, player.y);
const influence = pirateInfluenceAt(this.world, player.x, player.y);
const docked = Boolean(portState.port && portState.range <= 230);
+ const marketStock = docked ? marketForPort(portState.port) : [];
const marketUpgrade = docked
? bestAffordableMarketUpgrade(this.progression, portState.port)
: null;
@@ -1651,6 +1704,15 @@ class GameScene extends Phaser.Scene {
nearestPort: portState.port?.name || null,
nearestPortRange: portState.range,
docked,
+ shipyardOpen: this.shipyardOpen,
+ shipStats: { ...this.playerStats },
+ loadout: { ...this.progression.loadout },
+ marketStock: marketStock.map((module) => ({
+ id: module.id,
+ name: module.name,
+ slot: module.slot,
+ price: module.price,
+ })),
marketUpgrade: marketUpgrade ? {
id: marketUpgrade.id,
name: marketUpgrade.name,
@@ -1674,10 +1736,10 @@ class GameScene extends Phaser.Scene {
}
publishHudState(state = this.buildHudState(), force = false) {
- if (!this.mobileHudActive || !state) return;
+ if (!state) return;
const now = this.time?.now ?? 0;
- if (!force && now - this.lastHudPublishAt < HUD_PUBLISH_INTERVAL_MS) return;
+ if (this.mobileHudActive && !force && now - this.lastHudPublishAt < HUD_PUBLISH_INTERVAL_MS) return;
this.lastHudPublishAt = now;
window.dispatchEvent(new CustomEvent('airship:hud-state', { detail: state }));
diff --git a/src/mobile-hud.js b/src/mobile-hud.js
index 0f8abca..f642fc2 100644
--- a/src/mobile-hud.js
+++ b/src/mobile-hud.js
@@ -799,13 +799,10 @@ if (!isDesktopPointer.matches) {
const progression = state.progression || {};
if (buyButton) {
- const upgrade = progression.marketUpgrade;
- buyButton.disabled = !progression.docked || !upgrade;
- buyButton.textContent = !progression.docked
- ? 'BUY\nPORT'
- : upgrade
- ? `BUY\n${upgrade.name} ¢${upgrade.price}`
- : 'BUY\nNO UPGRADE';
+ buyButton.disabled = !progression.docked;
+ buyButton.textContent = progression.docked
+ ? 'SHIPYARD'
+ : 'SHIPYARD\nPORT';
}
if (fitButton) {
const module = progression.salvageModule;
diff --git a/src/progression/modules.js b/src/progression/modules.js
index 6cc6780..d4366c5 100644
--- a/src/progression/modules.js
+++ b/src/progression/modules.js
@@ -24,10 +24,10 @@ export const MODULE_CATALOG = {
},
'tuned-propellers': {
id: 'tuned-propellers',
- name: 'Tuned Propellers',
+ name: 'Engine Lv 1',
slot: 'engine',
rarity: 'improved',
- price: 280,
+ price: 800,
modifiers: { maxSpeed: 20, acceleration: 10 },
},
'corsair-overdrive': {
@@ -72,10 +72,10 @@ export const MODULE_CATALOG = {
},
'reinforced-keel': {
id: 'reinforced-keel',
- name: 'Reinforced Keel',
+ name: 'Hull Plating Lv 1',
slot: 'hull',
rarity: 'improved',
- price: 420,
+ price: 600,
modifiers: { maxHull: 28, maxSpeed: -7 },
},
'stormglass-nav': {
@@ -104,12 +104,20 @@ export const MODULE_CATALOG = {
},
'expanded-hold': {
id: 'expanded-hold',
- name: 'Expanded Cargo Hold',
+ name: 'Cargo Hold Lv 1',
slot: 'cargo',
rarity: 'improved',
- price: 350,
+ price: 600,
modifiers: { cargoCapacity: 4, maxSpeed: -4 },
},
+ 'reinforced-rudder': {
+ id: 'reinforced-rudder',
+ name: 'Rudder Lv 1',
+ slot: 'rudder',
+ rarity: 'improved',
+ price: 400,
+ modifiers: { turnRate: 12 },
+ },
};
export const STARTER_LOADOUT = {
@@ -119,6 +127,7 @@ export const STARTER_LOADOUT = {
navigation: 'brass-compass',
utility: null,
cargo: null,
+ rudder: null,
};
export const purchasableModules = () => Object.values(MODULE_CATALOG)
diff --git a/tests/progression.test.mjs b/tests/progression.test.mjs
index d2fdb49..d754558 100644
--- a/tests/progression.test.mjs
+++ b/tests/progression.test.mjs
@@ -31,9 +31,12 @@ test('installed modules derive meaningful ship stat changes', () => {
test('port purchase deducts credits and installs the module', () => {
const starter = createStarterProgression();
const result = buyAndInstallModule(starter, 'tuned-propellers');
- assert.equal(result.purchased, true);
- assert.equal(result.credits, starter.credits - 280);
- assert.equal(result.loadout.engine, 'tuned-propellers');
+ assert.equal(result.purchased, false);
+ const funded = { ...starter, credits: 1000 };
+ const fundedResult = buyAndInstallModule(funded, 'tuned-propellers');
+ assert.equal(fundedResult.purchased, true);
+ assert.equal(fundedResult.credits, funded.credits - 800);
+ assert.equal(fundedResult.loadout.engine, 'tuned-propellers');
});
test('pirate salvage is deterministic and collectible within salvage capacity', () => {
@@ -53,3 +56,13 @@ test('market can select an affordable upgrade for a port', () => {
assert.ok(upgrade);
assert.ok(upgrade.price <= starter.credits);
});
+
+
+test('rudder tier matches shipyard art and improves handling', () => {
+ const starter = { ...createStarterProgression(), credits: 650 };
+ const result = buyAndInstallModule(starter, 'reinforced-rudder');
+ const stats = deriveShipStats(result.loadout);
+ assert.equal(result.purchased, true);
+ assert.equal(result.credits, 250);
+ assert.equal(stats.turnRate, 88);
+});
diff --git a/tests/wiring.test.mjs b/tests/wiring.test.mjs
index cba4590..e5532de 100644
--- a/tests/wiring.test.mjs
+++ b/tests/wiring.test.mjs
@@ -270,20 +270,44 @@ test('mobile controls expose native buy and salvage-fit actions', async () => {
read('index.html'),
]);
- assert.match(index, /data-action="buy-upgrade"/);
+ assert.match(index, /data-action="open-shipyard"/);
assert.match(index, /data-action="fit-salvage"/);
assert.match(index, /CustomEvent\('airship:action'/);
assert.match(game, /addEventListener\('airship:action', this\.handleMobileAction\)/);
- assert.match(game, /this\.pendingMobileActions\.delete\('buy-upgrade'\)/);
+ assert.match(game, /this\.pendingMobileActions\.delete\('open-shipyard'\)/);
assert.match(game, /this\.pendingMobileActions\.delete\('fit-salvage'\)/);
assert.match(game, /marketUpgrade: marketUpgrade \? \{/);
assert.match(game, /salvageModule: salvageModule \? \{/);
assert.match(hud, /root\.querySelector\('\.mobile-control\.buy'\)/);
assert.match(hud, /root\.querySelector\('\.mobile-control\.fit'\)/);
- assert.match(hud, /buyButton\.disabled = !progression\.docked \|\| !upgrade/);
+ assert.match(hud, /buyButton\.disabled = !progression\.docked/);
assert.match(hud, /fitButton\.disabled = !module/);
});
+test('shipyard overlay uses supplied component art and explicit module purchases', async () => {
+ const [game, entry, shipyard, modules] = await Promise.all([
+ read('src/game-v4.js'),
+ read('src/game-entry.js'),
+ read('src/shipyard-ui.js'),
+ read('src/progression/modules.js'),
+ ]);
+
+ assert.match(entry, /import '.\/shipyard-ui\.js'/);
+ assert.match(shipyard, /shipyard-ui\/title_banner\.png\?url/);
+ assert.match(shipyard, /shipyard-ui\/ship_selector\.png\?url/);
+ assert.match(shipyard, /shipyard-ui\/ship_preview\.png\?url/);
+ assert.match(shipyard, /shipyard-ui\/upgrades\.png\?url/);
+ assert.match(shipyard, /airship:shipyard-open/);
+ assert.match(shipyard, /action: 'purchase-module'/);
+ assert.match(game, /marketForPort\(port\)/);
+ assert.match(game, /airship:shipyard-state/);
+ assert.match(game, /this\.shipyardOpen = true/);
+ assert.match(modules, /'reinforced-rudder'/);
+ assert.match(modules, /price: 800/);
+ assert.match(modules, /price: 600/);
+ assert.match(modules, /price: 400/);
+});
+
test('mobile merchant traffic uses a reduced render budget', async () => {
const source = await read('src/game-v4.js');
assert.match(source, /const merchantLimit = desktopPointer \? MAX_MERCHANTS : Math\.min\(12, MAX_MERCHANTS\)/);