diff --git a/tests/wiring.test.mjs b/tests/wiring.test.mjs index e5532de..67d572a 100644 --- a/tests/wiring.test.mjs +++ b/tests/wiring.test.mjs @@ -298,7 +298,7 @@ test('shipyard overlay uses supplied component art and explicit module purchases assert.match(shipyard, /shipyard-ui\/ship_preview\.png\?url/); assert.match(shipyard, /shipyard-ui\/upgrades\.png\?url/); assert.match(shipyard, /airship:shipyard-open/); - assert.match(shipyard, /action: 'purchase-module'/); + assert.match(shipyard, /dispatchAction\('purchase-module', \{ moduleId \}\)/); assert.match(game, /marketForPort\(port\)/); assert.match(game, /airship:shipyard-state/); assert.match(game, /this\.shipyardOpen = true/); @@ -387,13 +387,14 @@ test('dense clouds conceal ships and suppress long-range pirate fire', async () assert.match(source, /concealment: this\.player\?\.getData\?\.\('cloudConcealment'\) \|\| 0/); }); -test('mobile HUD skips hidden Phaser rendering and throttles DOM state publishing', async () => { +test('HUD skips hidden Phaser rendering while DOM state remains available to overlays', async () => { const source = await read('src/game-v4.js'); assert.match(source, /const HUD_PUBLISH_INTERVAL_MS = 50/); assert.match(source, /if \(!this\.mobileHudActive\) this\.drawHud\(hudState\)/); assert.match(source, /publishHudState\(state = this\.buildHudState\(\), force = false\)/); - assert.match(source, /if \(!this\.mobileHudActive \|\| !state\) return/); + assert.match(source, /if \(!state\) return/); + assert.match(source, /if \(this\.mobileHudActive && !force && now - this\.lastHudPublishAt < HUD_PUBLISH_INTERVAL_MS\) return/); assert.match(source, /now - this\.lastHudPublishAt < HUD_PUBLISH_INTERVAL_MS/); assert.match(source, /drawHud\(state = this\.buildHudState\(\)\)/); });