Render player health from crisp individual frames
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@ -1,5 +1,7 @@
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import topHudSrc from './assets/controller/top-hud.js';
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import playerHealthSrc from './assets/controller/player-health.js';
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import playerHealthFullSrc from './assets/controller/player-health-frame-v2-00.js';
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import playerHealthMidSrc from './assets/controller/player-health-frame-v2-02.js';
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import playerHealthLowSrc from './assets/controller/player-health-frame-v2-03.js';
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import enemyHealthSrc from './assets/controller/enemy-health.js';
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import cannonRoundelSrc from './assets/controller/cannon-roundel.js';
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import helmFrameSrc from './assets/controller/helm-frame.js';
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@ -78,16 +80,17 @@ if (!isDesktopPointer.matches) {
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.steam-enemy-card {
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top: clamp(80px, 10.3vh, 90px);
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aspect-ratio: 360 / 130;
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width: min(31vw, 120px);
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background-repeat: no-repeat;
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background-position: 0 0;
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background-position: center;
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background-color: transparent;
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overflow: visible;
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image-rendering: auto;
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}
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.steam-player-card {
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left: -1%;
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width: 53%;
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background-size: 400% 300%;
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left: 1%;
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background-size: 100% 100%;
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}
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.steam-player-card.steam-hit {
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@ -102,8 +105,7 @@ if (!isDesktopPointer.matches) {
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}
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.steam-enemy-card {
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right: -1%;
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width: 46%;
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right: 1%;
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background-size: 400% 300%;
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}
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@ -441,12 +443,12 @@ if (!isDesktopPointer.matches) {
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.steam-player-card {
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left: max(12px, env(safe-area-inset-left));
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width: min(34vw, 360px);
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width: min(18vw, 180px);
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}
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.steam-enemy-card {
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right: max(12px, env(safe-area-inset-right));
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width: min(30vw, 330px);
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width: min(18vw, 180px);
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}
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.steam-card-name {
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@ -564,7 +566,7 @@ if (!isDesktopPointer.matches) {
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return piece;
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};
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const playerHealthPiece = addHealthPiece('steam-player-card', playerHealthSrc, `
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const playerHealthPiece = addHealthPiece('steam-player-card', playerHealthFullSrc, `
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<span class="steam-card-name">SPARROW</span>
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<span class="steam-card-value" data-steam="player-hull">100/100</span>
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`);
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@ -657,6 +659,17 @@ if (!isDesktopPointer.matches) {
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piece.style.backgroundPosition = `${(col / 3) * 100}% ${(row / 2) * 100}%`;
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};
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const setPlayerHealthImage = (current, max) => {
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const pct = max > 0 ? clamp01(current / max) : 0;
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const src = pct > 0.66
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? playerHealthFullSrc
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: pct > 0.33
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? playerHealthMidSrc
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: playerHealthLowSrc;
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playerHealthPiece.style.backgroundImage = `url("${src}")`;
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playerHealthPiece.style.backgroundPosition = 'center';
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};
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const updateRadar = (contacts = []) => {
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radarDots.forEach((dot, index) => {
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const contact = contacts[index];
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@ -706,7 +719,7 @@ if (!isDesktopPointer.matches) {
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fields['enemy-name'].textContent = target?.name || 'PIRATE';
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fields['enemy-hull'].textContent = target ? `${Math.max(0, target.hull || 0)}/${Math.max(1, target.maxHull || 120)}` : 'CLEAR';
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setHealthFrame(playerHealthPiece, healthFrame(playerHull, playerMaxHull));
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setPlayerHealthImage(playerHull, playerMaxHull);
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setHealthFrame(
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enemyHealthPiece,
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target ? healthFrame(target.hull || 0, target.maxHull || 120) : 11,
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@ -136,8 +136,9 @@ test('mobile HUD uses uploaded player and enemy health sprite sheets', async ()
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assert.match(source, /addHealthPiece\('steam-enemy-card', enemyHealthSrc/);
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assert.match(source, /const healthFrame = \(current, max\) =>/);
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assert.match(source, /const setHealthFrame = \(piece, frame\) =>/);
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assert.match(source, /\.steam-player-card \{[\s\S]*?background-size: 400% 300%/);
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assert.match(source, /setHealthFrame\(playerHealthPiece, healthFrame\(playerHull, playerMaxHull\)\)/);
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assert.match(source, /\.steam-player-card \{[\s\S]*?background-size: 100% 100%/);
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assert.match(source, /width: min\(31vw, 120px\)/);
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assert.match(source, /setPlayerHealthImage\(playerHull, playerMaxHull\)/);
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assert.match(source, /setHealthFrame\([\s\S]*?enemyHealthPiece,[\s\S]*?target \? healthFrame\(target\.hull \|\| 0, target\.maxHull \|\| 120\) : 11/);
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assert.doesNotMatch(source, /player-health-cover/);
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assert.doesNotMatch(source, /player-health-tint/);
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@ -248,3 +249,14 @@ test('player overlap resolves an explicitly tagged pirate projectile before queu
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assert.match(source, /if \(!shot\?\.active \|\| shot === this\.player\)/);
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assert.match(source, /shot !== this\.player[\s\S]*?projectileOwner'\) === 'pirate'[\s\S]*?shot\.destroy\(\)/);
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});
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test('player health uses discrete full-resolution frame images instead of sprite-sheet magnification', async () => {
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const source = await read('src/mobile-hud.js');
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assert.match(source, /player-health-frame-v2-00\.js/);
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assert.match(source, /player-health-frame-v2-02\.js/);
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assert.match(source, /player-health-frame-v2-03\.js/);
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assert.match(source, /const setPlayerHealthImage = \(current, max\)/);
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assert.doesNotMatch(source, /setHealthFrame\(playerHealthPiece/);
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});
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