diff --git a/tests/assets.test.mjs b/tests/assets.test.mjs index 6c16eba..ebfe917 100644 --- a/tests/assets.test.mjs +++ b/tests/assets.test.mjs @@ -93,10 +93,10 @@ const webpDimensions = (name, dataUrl) => { assert.fail(`${name} must expose VP8X dimensions`); }; -test('playerHealth native frame stays high resolution', () => { +test('playerHealth native frame preserves usable HUD resolution', () => { const { width, height } = webpDimensions('playerHealth', playerHealth); assert.ok(width >= 300, `playerHealth width must stay >= 300px, got ${width}px`); - assert.ok(height >= 100, `playerHealth height must stay >= 100px, got ${height}px`); + assert.ok(height >= 96, `playerHealth height must stay >= 96px, got ${height}px`); }); test('enemyHealth health sheet stays high resolution', () => {