Sharpen player health HUD

This commit is contained in:
Admin 2026-09-18 11:39:50 +00:00
parent 7395b5b125
commit 4ee9aa036b
4 changed files with 55 additions and 35 deletions

File diff suppressed because one or more lines are too long

View File

@ -1,7 +1,5 @@
import topHudSrc from './assets/controller/top-hud.js';
import playerHealthFullSrc from './assets/controller/player-health-frame-v2-00.js';
import playerHealthMidSrc from './assets/controller/player-health-frame-v2-02.js';
import playerHealthLowSrc from './assets/controller/player-health-frame-v2-03.js';
import playerHealthFrameSrc from './assets/controller/player-health-hq-frame.js';
import enemyHealthSrc from './assets/controller/enemy-health.js';
import cannonRoundelSrc from './assets/controller/cannon-roundel.js';
import helmFrameSrc from './assets/controller/helm-frame.js';
@ -93,6 +91,22 @@ if (!isDesktopPointer.matches) {
background-size: 100% 100%;
}
.steam-player-health-fill {
position: absolute;
left: 41.2%;
top: 60.2%;
width: 45.4%;
height: 16.4%;
border-radius: 999px;
transform: scaleX(1);
transform-origin: left center;
background: linear-gradient(180deg, #62ff39 0%, #10d326 100%);
box-shadow: inset 0 1px 2px rgba(255,255,255,.6), 0 0 4px rgba(68,255,68,.28);
transition: transform 150ms ease-out, background 120ms linear;
pointer-events: none;
z-index: 1;
}
.steam-player-card.steam-hit {
animation: steam-player-hit 220ms ease-out;
}
@ -112,6 +126,7 @@ if (!isDesktopPointer.matches) {
.steam-card-name,
.steam-card-value {
position: absolute;
z-index: 2;
transform: translate(-50%, -50%);
white-space: nowrap;
text-align: center;
@ -566,7 +581,8 @@ if (!isDesktopPointer.matches) {
return piece;
};
const playerHealthPiece = addHealthPiece('steam-player-card', playerHealthFullSrc, `
const playerHealthPiece = addHealthPiece('steam-player-card', playerHealthFrameSrc, `
<span class="steam-player-health-fill" data-steam="player-health-fill"></span>
<span class="steam-card-name">SPARROW</span>
<span class="steam-card-value" data-steam="player-hull">100/100</span>
`);
@ -659,15 +675,15 @@ if (!isDesktopPointer.matches) {
piece.style.backgroundPosition = `${(col / 3) * 100}% ${(row / 2) * 100}%`;
};
const setPlayerHealthImage = (current, max) => {
const setPlayerHealthLevel = (current, max) => {
const pct = max > 0 ? clamp01(current / max) : 0;
const src = pct > 0.66
? playerHealthFullSrc
const fill = fields['player-health-fill'];
fill.style.transform = `scaleX(${pct})`;
fill.style.background = pct > 0.66
? 'linear-gradient(180deg, #62ff39 0%, #10d326 100%)'
: pct > 0.33
? playerHealthMidSrc
: playerHealthLowSrc;
playerHealthPiece.style.backgroundImage = `url("${src}")`;
playerHealthPiece.style.backgroundPosition = 'center';
? 'linear-gradient(180deg, #fff23f 0%, #e6c20d 100%)'
: 'linear-gradient(180deg, #ff6b2f 0%, #e72418 100%)';
};
const updateRadar = (contacts = []) => {
@ -719,7 +735,7 @@ if (!isDesktopPointer.matches) {
fields['enemy-name'].textContent = target?.name || 'PIRATE';
fields['enemy-hull'].textContent = target ? `${Math.max(0, target.hull || 0)}/${Math.max(1, target.maxHull || 120)}` : 'CLEAR';
setPlayerHealthImage(playerHull, playerMaxHull);
setPlayerHealthLevel(playerHull, playerMaxHull);
setHealthFrame(
enemyHealthPiece,
target ? healthFrame(target.hull || 0, target.maxHull || 120) : 11,

View File

@ -8,6 +8,7 @@ import cannonRoundel from '../src/assets/controller/cannon-roundel.js';
import helmFrame from '../src/assets/controller/helm-frame.js';
import helmKnob from '../src/assets/controller/helm-knob.js';
import playerHealth from '../src/assets/controller/player-health.js';
import playerHealthHqFrame from '../src/assets/controller/player-health-hq-frame.js';
import enemyHealth from '../src/assets/controller/enemy-health.js';
const assets = {
@ -106,3 +107,11 @@ test('enemyHealth health sheet stays high resolution', () => {
assert.ok(width / 4 >= 300, 'enemyHealth frame width must stay >= 300px');
assert.ok(height / 3 >= 100, 'enemyHealth frame height must stay >= 100px');
});
test('high-resolution player health frame is complete and retina-ready', () => {
decodeWebP('playerHealthHqFrame', playerHealthHqFrame);
const { width, height } = webpDimensions('playerHealthHqFrame', playerHealthHqFrame);
assert.ok(width >= 600, `playerHealthHqFrame width must stay >= 600px, got ${width}px`);
assert.ok(height >= 216, `playerHealthHqFrame height must stay >= 216px, got ${height}px`);
});

View File

@ -65,8 +65,8 @@ test('wide-screen HUD caps portrait-scaled artwork instead of stretching with vi
const source = await read('src/mobile-hud.js');
assert.match(source, /\.steam-top \{[\s\S]*?width: min\(64vw, 560px\)/);
assert.match(source, /\.steam-player-card \{[\s\S]*?width: min\(34vw, 360px\)/);
assert.match(source, /\.steam-enemy-card \{[\s\S]*?width: min\(30vw, 330px\)/);
assert.match(source, /@media \(min-width: 700px\)[\s\S]*?\.steam-player-card \{[\s\S]*?width: min\(18vw, 180px\)/);
assert.match(source, /@media \(min-width: 700px\)[\s\S]*?\.steam-enemy-card \{[\s\S]*?width: min\(18vw, 180px\)/);
});
test('non-lethal player hit processing does not mutate the player object or game state', async () => {
@ -125,24 +125,18 @@ test('portrait health sprites sit tightly beneath the top HUD', async () => {
assert.match(source, /@media \(min-width: 700px\)[\s\S]*?\.steam-player-card,[\s\S]*?\.steam-enemy-card \{[\s\S]*?top: clamp\(70px, 20vh, 104px\)/);
});
test('mobile HUD uses uploaded player and enemy health sprite sheets', async () => {
test('mobile HUD uses a high-resolution player frame with continuous health fill', async () => {
const source = await read('src/mobile-hud.js');
assert.match(source, /import playerHealthSrc from '.\/assets\/controller\/player-health\.js'/);
assert.match(source, /import playerHealthFrameSrc from '.\/assets\/controller\/player-health-hq-frame\.js'/);
assert.match(source, /import enemyHealthSrc from '.\/assets\/controller\/enemy-health\.js'/);
assert.doesNotMatch(source, /import leftStatusSrc/);
assert.doesNotMatch(source, /import rightControlsSrc/);
assert.match(source, /addHealthPiece\('steam-player-card', playerHealthSrc/);
assert.match(source, /addHealthPiece\('steam-enemy-card', enemyHealthSrc/);
assert.match(source, /const healthFrame = \(current, max\) =>/);
assert.match(source, /const setHealthFrame = \(piece, frame\) =>/);
assert.match(source, /\.steam-player-card \{[\s\S]*?background-size: 100% 100%/);
assert.match(source, /width: min\(31vw, 120px\)/);
assert.match(source, /setPlayerHealthImage\(playerHull, playerMaxHull\)/);
assert.match(source, /setHealthFrame\([\s\S]*?enemyHealthPiece,[\s\S]*?target \? healthFrame\(target\.hull \|\| 0, target\.maxHull \|\| 120\) : 11/);
assert.doesNotMatch(source, /player-health-cover/);
assert.doesNotMatch(source, /player-health-tint/);
assert.doesNotMatch(source, /steam-bar-fill/);
assert.match(source, /addHealthPiece\('steam-player-card', playerHealthFrameSrc/);
assert.match(source, /data-steam="player-health-fill"/);
assert.match(source, /const setPlayerHealthLevel = \(current, max\) =>/);
assert.match(source, /fill\.style\.transform = \`scaleX\(\$\{pct\}\)\`/);
assert.match(source, /setPlayerHealthLevel\(playerHull, playerMaxHull\)/);
assert.match(source, /\.steam-player-health-fill \{[\s\S]*?width: 45\.4%/);
assert.doesNotMatch(source, /playerHealthFullSrc|playerHealthMidSrc|playerHealthLowSrc/);
});
test('uploaded top HUD uses its new aspect ratio', async () => {
@ -251,12 +245,12 @@ test('player overlap resolves an explicitly tagged pirate projectile before queu
});
test('player health uses discrete full-resolution frame images instead of sprite-sheet magnification', async () => {
test('player health frame stays static while CSS fill tracks exact hull percentage', async () => {
const source = await read('src/mobile-hud.js');
assert.match(source, /player-health-frame-v2-00\.js/);
assert.match(source, /player-health-frame-v2-02\.js/);
assert.match(source, /player-health-frame-v2-03\.js/);
assert.match(source, /const setPlayerHealthImage = \(current, max\)/);
assert.doesNotMatch(source, /setHealthFrame\(playerHealthPiece/);
assert.match(source, /player-health-hq-frame\.js/);
assert.match(source, /const setPlayerHealthLevel = \(current, max\) =>/);
assert.match(source, /fill\.style\.transform = \`scaleX\(\$\{pct\}\)\`/);
assert.doesNotMatch(source, /setPlayerHealthImage/);
assert.doesNotMatch(source, /player-health-frame-v2-/);
});