Match player and enemy health HUD styling
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@ -1,5 +1,4 @@
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import topHudSrc from './assets/controller/top-hud.js';
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import playerHealthSrc from './assets/controller/player-health.js';
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import enemyHealthSrc from './assets/controller/enemy-health.js';
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import cannonRoundelSrc from './assets/controller/cannon-roundel.js';
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import helmFrameSrc from './assets/controller/helm-frame.js';
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@ -79,16 +78,52 @@ if (!isDesktopPointer.matches) {
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top: clamp(80px, 10.3vh, 90px);
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aspect-ratio: 360 / 130;
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width: min(31vw, 120px);
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background-repeat: no-repeat;
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background-position: center;
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background-color: transparent;
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overflow: visible;
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}
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.steam-health-art {
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position: absolute;
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inset: 0;
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z-index: 0;
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background-repeat: no-repeat;
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background-size: 400% 300%;
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background-position: 0 0;
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background-color: transparent;
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image-rendering: auto;
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pointer-events: none;
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}
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.steam-player-card {
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left: 1%;
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background-size: 400% 300%;
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}
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.steam-player-card .steam-health-art {
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transform: scaleX(-1);
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}
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.steam-player-badge {
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position: absolute;
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left: 16.5%;
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top: 51%;
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width: 27%;
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aspect-ratio: 1;
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transform: translate(-50%, -50%);
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z-index: 1;
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display: grid;
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place-items: center;
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border: 1px solid rgba(235, 190, 92, .92);
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border-radius: 50%;
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background:
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radial-gradient(circle at 42% 35%, rgba(31, 128, 126, .96) 0 34%, rgba(7, 61, 67, .98) 65% 100%);
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box-shadow:
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inset 0 0 0 2px rgba(94, 47, 9, .72),
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0 1px 3px rgba(0, 0, 0, .5);
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color: #f1c86c;
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font-family: Georgia, 'Times New Roman', serif;
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font-size: clamp(11px, 4vw, 18px);
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line-height: 1;
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text-shadow: 0 1px 2px #2b1303;
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pointer-events: none;
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}
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.steam-player-card.steam-hit {
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@ -104,7 +139,6 @@ if (!isDesktopPointer.matches) {
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.steam-enemy-card {
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right: 1%;
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background-size: 400% 300%;
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}
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.steam-card-name,
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@ -553,7 +587,11 @@ if (!isDesktopPointer.matches) {
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const addHealthPiece = (className, src, inner = '') => {
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const piece = document.createElement('div');
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piece.className = `steam-piece ${className}`;
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piece.style.backgroundImage = `url("${src}")`;
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const art = document.createElement('span');
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art.className = 'steam-health-art';
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art.style.backgroundImage = `url("${src}")`;
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piece.appendChild(art);
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const probe = new Image();
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probe.addEventListener('load', () => airshipLog('hud:health-sheet-loaded', { component: className }));
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@ -565,7 +603,8 @@ if (!isDesktopPointer.matches) {
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return piece;
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};
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const playerHealthPiece = addHealthPiece('steam-player-card', playerHealthSrc, `
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const playerHealthPiece = addHealthPiece('steam-player-card', enemyHealthSrc, `
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<span class="steam-player-badge" aria-hidden="true">⚓</span>
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<span class="steam-card-name">SPARROW</span>
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<span class="steam-card-value" data-steam="player-hull">100/100</span>
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`);
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@ -655,7 +694,9 @@ if (!isDesktopPointer.matches) {
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const setHealthFrame = (piece, frame) => {
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const col = frame % 4;
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const row = Math.floor(frame / 4);
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piece.style.backgroundPosition = `${(col / 3) * 100}% ${(row / 2) * 100}%`;
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const art = piece.querySelector('.steam-health-art');
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if (!art) return;
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art.style.backgroundPosition = `${(col / 3) * 100}% ${(row / 2) * 100}%`;
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};
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const updateRadar = (contacts = []) => {
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@ -125,16 +125,18 @@ test('portrait health sprites sit tightly beneath the top HUD', async () => {
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assert.match(source, /@media \(min-width: 700px\)[\s\S]*?\.steam-player-card,[\s\S]*?\.steam-enemy-card \{[\s\S]*?top: clamp\(70px, 20vh, 104px\)/);
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});
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test('mobile HUD uses the player sprite sheet for health states', async () => {
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test('player and enemy health cards share one visual family', async () => {
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const source = await read('src/mobile-hud.js');
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assert.match(source, /import playerHealthSrc from '.\/assets\/controller\/player-health\.js'/);
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assert.match(source, /import enemyHealthSrc from '.\/assets\/controller\/enemy-health\.js'/);
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assert.match(source, /addHealthPiece\('steam-player-card', playerHealthSrc/);
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assert.match(source, /\.steam-player-card \{[\s\S]*?background-size: 400% 300%/);
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assert.match(source, /addHealthPiece\('steam-player-card', enemyHealthSrc/);
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assert.match(source, /addHealthPiece\('steam-enemy-card', enemyHealthSrc/);
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assert.match(source, /\.steam-player-card \.steam-health-art \{[\s\S]*?transform: scaleX\(-1\)/);
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assert.match(source, /class="steam-player-badge"/);
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assert.match(source, /\.steam-health-art \{[\s\S]*?background-size: 400% 300%/);
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assert.match(source, /setHealthFrame\(\s*playerHealthPiece,\s*healthFrame\(playerHull, playerMaxHull\)/);
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assert.doesNotMatch(source, /playerHealthSrc/);
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assert.doesNotMatch(source, /player-health-hq-frame\.js/);
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assert.doesNotMatch(source, /steam-player-health-fill/);
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});
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test('uploaded top HUD uses its new aspect ratio', async () => {
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@ -243,12 +245,13 @@ test('player overlap resolves an explicitly tagged pirate projectile before queu
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});
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test('player health uses the same 4x3 sprite frame addressing as enemy health', async () => {
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test('health frame positioning is applied to the shared art layer', async () => {
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const source = await read('src/mobile-hud.js');
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assert.match(source, /const healthFrame = \(current, max\) =>/);
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assert.match(source, /const setHealthFrame = \(piece, frame\) =>/);
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assert.match(source, /piece\.querySelector\('\.steam-health-art'\)/);
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assert.match(source, /art\.style\.backgroundPosition/);
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assert.match(source, /setHealthFrame\(\s*playerHealthPiece,/);
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assert.match(source, /background-size: 400% 300%/);
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assert.doesNotMatch(source, /setPlayerHealthLevel/);
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assert.match(source, /setHealthFrame\(\s*enemyHealthPiece,/);
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});
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