Update progression wiring assertions
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@ -308,7 +308,7 @@ test('shipyard overlay uses supplied component art and explicit module purchases
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assert.match(shipyard, /data-upgrade-slot/);
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assert.match(shipyard, /CURRENT:/);
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assert.match(shipyard, /NEXT:/);
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assert.match(shipyard, /dispatchAction\('scrap-salvage'\)/);
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assert.match(shipyard, /dispatchAction\('scrap-salvage', \{ inventoryIndex: selectedSalvageIndex \}\)/);
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assert.match(shipyard, /selectedSalvageIndex/);
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assert.match(shipyard, /inventoryIndex: selectedSalvageIndex/);
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assert.match(shipyard, /salvageItems/);
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@ -337,7 +337,7 @@ test('dock trade and missions are driven by generated port economy state', async
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read('src/dock-ui.js'),
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]);
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assert.match(game, /marketAtPort\(this\.world, port\)/);
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assert.match(game, /marketAtPort\(this\.world, port, this\.progression\.economy\)/);
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assert.match(game, /missionOffersAtPort\(this\.world, port, this\.defeated\)/);
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assert.match(game, /buyTradeGood\(/);
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assert.match(game, /sellTradeGood\(/);
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@ -407,7 +407,7 @@ test('procedural world and ship progression are wired into live gameplay', async
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assert.match(source, /installedConditions/);
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assert.match(source, /bestAffordableMarketUpgrade\(/);
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assert.match(source, /buyAndInstallModule\(/);
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assert.match(source, /installModule\(this\.progression, moduleId\)/);
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assert.match(source, /installInventoryModule\(this\.progression, inventoryIndex\)/);
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assert.match(source, /this\.playerBroadsideReloadMs = this\.playerStats\.reloadMs/);
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assert.match(source, /stats\.windExposure/);
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});
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