Airship multiplayer server
Go transport/authentication service for the Phaser airship game.
Current slice:
- verifies Keycloak access tokens
- persists authenticated player profiles to PostgreSQL
- issues one-time 30-second WebSocket tickets
- maintains one live connection per Keycloak subject
- validates and broadcasts player transform/hull snapshots at 10 Hz
- exposes
/health,/api/me,/api/ws-ticket, and/ws
This is intentionally a transport/presence milestone. Player combat, pirates, projectiles, trading and economy still run in the Phaser client and are the next systems to move server-side.