import test from 'node:test'; import assert from 'node:assert/strict'; import { ENVIRONMENT_ISLANDS, environmentWindAt, semiRandomWindPattern, velocityWithEnvironment, } from '../src/environment-physics.js'; test('environment exposes collidable island geometry', () => { assert.equal(ENVIRONMENT_ISLANDS.length, 2); for (const island of ENVIRONMENT_ISLANDS) { assert.ok(island.radius > 0); assert.ok(island.turbulenceRadius > island.radius); } }); test('semi-random wind varies strength and direction across weather windows', () => { const samples = [0, 16000, 32000, 48000, 64000] .map((timeMs) => semiRandomWindPattern(timeMs)); const roundedStrengths = new Set(samples.map(({ strength }) => Math.round(strength * 10))); const roundedHeadings = new Set(samples.map(({ angle }) => Math.round(angle * 10))); assert.ok(roundedStrengths.size >= 3); assert.ok(roundedHeadings.size >= 3); for (const sample of samples) { assert.ok(sample.strength >= 4 && sample.strength < 28); } }); test('semi-random wind changes smoothly instead of jumping each frame', () => { const before = semiRandomWindPattern(15950); const after = semiRandomWindPattern(16050); const vector = ({ angle, strength }) => ({ x: Math.cos(angle) * strength, y: Math.sin(angle) * strength, }); const a = vector(before); const b = vector(after); assert.ok(Math.hypot(b.x - a.x, b.y - a.y) < 2.5); }); test('ambient wind changes over time and remains bounded', () => { const first = environmentWindAt({ x: 1200, y: 1200, timeMs: 0 }); const later = environmentWindAt({ x: 1200, y: 1200, timeMs: 24000 }); assert.ok(first.strength > 3 && first.strength < 30); assert.ok(later.strength > 3 && later.strength < 30); assert.notDeepEqual( [Math.round(first.x * 100), Math.round(first.y * 100)], [Math.round(later.x * 100), Math.round(later.y * 100)], ); }); test('islands produce a local turbulence contribution', () => { const island = ENVIRONMENT_ISLANDS[0]; const near = environmentWindAt({ x: island.x + island.radius + 20, y: island.y, timeMs: 6000, }); const far = environmentWindAt({ x: island.x + island.turbulenceRadius + 300, y: island.y, timeMs: 6000, }); assert.notEqual( Math.round(near.strength * 100), Math.round(far.strength * 100), ); }); test('environment velocity adds wind according to exposure', () => { const result = velocityWithEnvironment(100, -20, { x: 12, y: 8 }, 0.5); assert.equal(result.x, 106); assert.equal(result.y, -16); });