diff --git a/index.html b/index.html
index c6f66ac..a0fc39d 100644
--- a/index.html
+++ b/index.html
@@ -132,7 +132,7 @@
-
+
diff --git a/src/dock-ui.js b/src/dock-ui.js
new file mode 100644
index 0000000..29675c6
--- /dev/null
+++ b/src/dock-ui.js
@@ -0,0 +1,372 @@
+const dispatchAction = (action, extra = {}) => {
+ window.dispatchEvent(new CustomEvent('airship:action', {
+ detail: { action, ...extra },
+ }));
+};
+
+const overlay = document.createElement('div');
+overlay.id = 'dock-overlay';
+overlay.hidden = true;
+overlay.innerHTML = `
+
+
+
+
+
+ COIN 0
+ CARGO 0/0
+ SALVAGE 0
+ MISSION NONE
+
+
+
+
+
+
+
+
+
+
+
+
+
+
CONTRACT BOARDOne active mission at a time.
+
+
+
+
+
+
+
+
+
MARKETPrices vary by port exports and demand.
+
+
+
+
+
+
+
+
+`;
+document.body.appendChild(overlay);
+
+const style = document.createElement('style');
+style.textContent = `
+ #dock-overlay {
+ position: fixed;
+ inset: 0;
+ z-index: 430;
+ color: #f0d9a0;
+ font-family: Georgia, 'Times New Roman', serif;
+ }
+ #dock-overlay[hidden] { display: none; }
+ .dock-backdrop {
+ position: absolute;
+ inset: 0;
+ background: rgba(2, 10, 15, .9);
+ backdrop-filter: blur(8px);
+ -webkit-backdrop-filter: blur(8px);
+ }
+ .dock-shell {
+ position: relative;
+ width: min(980px, calc(100vw - 18px));
+ max-height: calc(100dvh - 18px);
+ min-height: min(720px, calc(100dvh - 18px));
+ margin: max(9px, env(safe-area-inset-top)) auto;
+ padding: 14px;
+ overflow: auto;
+ border: 1px solid rgba(196, 140, 54, .64);
+ border-radius: 14px;
+ background: radial-gradient(circle at 50% 0%, rgba(20, 72, 84, .33), transparent 36%), #06161e;
+ box-shadow: 0 18px 60px rgba(0,0,0,.62);
+ overscroll-behavior: contain;
+ }
+ .dock-header {
+ display: flex;
+ align-items: center;
+ justify-content: space-between;
+ gap: 12px;
+ padding: 8px 10px 13px;
+ border-bottom: 1px solid rgba(196, 140, 54, .34);
+ }
+ .dock-kicker { color: #adcfca; font: 700 10px/1 system-ui, sans-serif; letter-spacing: .18em; }
+ .dock-header h1 { margin: 3px 0 2px; color: #fff0bd; font-size: clamp(26px, 5vw, 46px); line-height: .95; }
+ .dock-header p { margin: 0; color: #9eb2b9; font: 600 11px/1.2 system-ui, sans-serif; }
+ .dock-leave,
+ .dock-nav button,
+ .dock-section-head button {
+ min-height: 44px;
+ border: 1px solid #9a6a2b;
+ border-radius: 9px;
+ background: linear-gradient(#174a50, #0a2930);
+ color: #ffe5a7;
+ font: 700 11px/1 Georgia, serif;
+ touch-action: manipulation;
+ }
+ .dock-leave { min-width: 112px; padding: 8px 14px; }
+ .dock-resources {
+ display: flex;
+ flex-wrap: wrap;
+ justify-content: center;
+ gap: 7px;
+ padding: 10px 0;
+ }
+ .dock-resources span {
+ padding: 6px 11px;
+ border: 1px solid rgba(196, 140, 54, .38);
+ border-radius: 999px;
+ background: rgba(3, 20, 27, .82);
+ font-size: 11px;
+ }
+ .dock-resources strong { color: #fff0bd; }
+ .dock-nav {
+ display: grid;
+ grid-template-columns: repeat(3, 1fr);
+ gap: 8px;
+ margin: 2px 0 12px;
+ }
+ .dock-nav button { min-height: 52px; font-size: 13px; }
+ .dock-content { min-height: 420px; }
+ .dock-home {
+ display: grid;
+ grid-template-columns: repeat(3, 1fr);
+ gap: 10px;
+ }
+ .dock-service {
+ min-height: 250px;
+ padding: 18px;
+ border: 1px solid rgba(194, 142, 61, .56);
+ border-radius: 12px;
+ background: linear-gradient(180deg, rgba(13, 63, 72, .86), rgba(5, 25, 32, .96));
+ color: #f0d9a0;
+ text-align: left;
+ touch-action: manipulation;
+ }
+ .dock-service strong { display:block; margin-bottom:8px; color:#fff1bc; font-size:22px; }
+ .dock-service span { color:#aac0c6; font:600 12px/1.45 system-ui,sans-serif; }
+ .dock-panel { display: grid; gap: 10px; }
+ .dock-section-head { display:flex; align-items:center; justify-content:space-between; gap:10px; }
+ .dock-section-head > div { display:grid; gap:2px; }
+ .dock-section-head strong { color:#fff0bd; font-size:18px; }
+ .dock-section-head span { color:#9fb3b9; font:600 10px/1.2 system-ui,sans-serif; }
+ .dock-section-head button { min-width:76px; padding:7px 10px; }
+ .dock-list { display:grid; gap:8px; }
+ .dock-card,
+ .dock-active-mission {
+ display:grid;
+ gap:5px;
+ padding:11px 12px;
+ border:1px solid rgba(190, 139, 59, .42);
+ border-radius:10px;
+ background:rgba(3, 21, 28, .88);
+ }
+ .dock-active-mission:empty { display:none; }
+ .dock-card-head { display:flex; align-items:flex-start; justify-content:space-between; gap:10px; }
+ .dock-card strong { color:#fff0bd; }
+ .dock-card small,
+ .dock-card p { margin:0; color:#9fb5bb; font:600 10px/1.35 system-ui,sans-serif; }
+ .dock-card-actions { display:flex; flex-wrap:wrap; gap:7px; margin-top:3px; }
+ .dock-card button,
+ .dock-active-mission button {
+ min-height:38px;
+ padding:6px 12px;
+ border:1px solid #9a6a2b;
+ border-radius:8px;
+ background:#103b3d;
+ color:#f5dda0;
+ font:700 10px/1 system-ui,sans-serif;
+ touch-action:manipulation;
+ }
+ .dock-card button:disabled,
+ .dock-active-mission button:disabled { opacity:.36; }
+ .dock-market-row {
+ display:grid;
+ grid-template-columns:minmax(120px,1.2fr) .8fr .8fr auto;
+ gap:8px;
+ align-items:center;
+ }
+ .dock-price { color:#fff0bd; font:700 11px/1 system-ui,sans-serif; }
+ .dock-tag { color:#98d3ab; font:700 9px/1 system-ui,sans-serif; }
+ .dock-message { min-height:1.3em; padding-top:9px; color:#fff0bd; text-align:center; font:700 11px/1.2 system-ui,sans-serif; }
+ body.dock-open #mobile-controls { visibility:hidden; }
+
+ @media (max-width: 720px) {
+ .dock-shell {
+ width: calc(100vw - 8px);
+ max-height: calc(100dvh - 8px);
+ min-height: calc(100dvh - 8px);
+ margin: 4px auto;
+ padding: 8px;
+ border-radius: 9px;
+ }
+ .dock-header h1 { font-size: clamp(24px, 8vw, 34px); }
+ .dock-home { grid-template-columns:1fr; }
+ .dock-service { min-height:105px; padding:13px; }
+ .dock-service strong { font-size:18px; }
+ .dock-content { min-height:0; }
+ .dock-nav { position:sticky; top:-8px; z-index:2; padding:6px 0; background:#06161e; }
+ .dock-market-row { grid-template-columns:1fr 1fr; }
+ .dock-market-row .dock-card-actions { grid-column:1 / -1; }
+ }
+`;
+document.head.appendChild(style);
+
+const fields = Object.fromEntries(
+ [...overlay.querySelectorAll('[data-dock]')].map((el) => [el.dataset.dock, el]),
+);
+const panels = [...overlay.querySelectorAll('[data-panel]')];
+let latestState = null;
+
+const setPanel = (name = 'home') => {
+ panels.forEach((panel) => { panel.hidden = panel.dataset.panel !== name; });
+};
+
+const actionButton = (label, action, extra = {}, disabled = false) => {
+ const button = document.createElement('button');
+ button.type = 'button';
+ button.textContent = label;
+ button.disabled = disabled;
+ button.addEventListener('click', () => dispatchAction(action, extra));
+ return button;
+};
+
+const renderMission = (state) => {
+ const dock = state?.dock || {};
+ const active = dock.activeMission;
+ fields['active-mission'].replaceChildren();
+ if (active) {
+ const title = document.createElement('strong');
+ title.textContent = `ACTIVE: ${active.title}`;
+ const progress = document.createElement('small');
+ progress.textContent = `${active.progressText} • Reward ¢${active.reward}`;
+ fields['active-mission'].append(title, progress);
+ if (active.ready) {
+ fields['active-mission'].append(actionButton('CLAIM REWARD', 'complete-mission'));
+ }
+ }
+
+ fields['mission-list'].replaceChildren();
+ for (const mission of dock.missionOffers || []) {
+ const card = document.createElement('article');
+ card.className = 'dock-card';
+ const head = document.createElement('div');
+ head.className = 'dock-card-head';
+ const title = document.createElement('strong');
+ title.textContent = mission.title;
+ const reward = document.createElement('span');
+ reward.className = 'dock-price';
+ reward.textContent = `¢${mission.reward}`;
+ head.append(title, reward);
+ const desc = document.createElement('p');
+ desc.textContent = mission.description;
+ const actions = document.createElement('div');
+ actions.className = 'dock-card-actions';
+ actions.append(actionButton(
+ active ? 'MISSION ACTIVE' : 'ACCEPT',
+ 'accept-mission',
+ { missionId: mission.id },
+ Boolean(active),
+ ));
+ card.append(head, desc, actions);
+ fields['mission-list'].append(card);
+ }
+};
+
+const renderMarket = (state) => {
+ const dock = state?.dock || {};
+ fields['market-list'].replaceChildren();
+ for (const item of dock.market || []) {
+ const card = document.createElement('article');
+ card.className = 'dock-card dock-market-row';
+ const name = document.createElement('div');
+ const strong = document.createElement('strong');
+ strong.textContent = item.name;
+ const tag = document.createElement('small');
+ tag.className = 'dock-tag';
+ tag.textContent = item.exported ? 'LOCAL EXPORT' : item.imported ? 'HIGH DEMAND' : 'MARKET';
+ name.append(strong, tag);
+ const buy = document.createElement('span');
+ buy.className = 'dock-price';
+ buy.textContent = `BUY ¢${item.buyPrice}`;
+ const sell = document.createElement('span');
+ sell.className = 'dock-price';
+ sell.textContent = `SELL ¢${item.sellPrice} • HOLD ${item.held || 0}`;
+ const actions = document.createElement('div');
+ actions.className = 'dock-card-actions';
+ actions.append(
+ actionButton('BUY 1', 'buy-trade-good', { goodId: item.goodId }, !item.canBuy),
+ actionButton('SELL 1', 'sell-trade-good', { goodId: item.goodId }, !item.canSell),
+ );
+ card.append(name, buy, sell, actions);
+ fields['market-list'].append(card);
+ }
+};
+
+const render = (state) => {
+ if (!state?.dock) return;
+ latestState = state;
+ const dock = state.dock;
+ fields.port.textContent = dock.portName || 'DOCK';
+ fields['port-meta'].textContent = `${String(dock.portType || 'trade').toUpperCase()} • ${dock.portExports?.join(', ') || 'mixed goods'}`;
+ fields.credits.textContent = state.progression?.credits ?? 0;
+ fields.cargo.textContent = `${dock.cargoUsed || 0}/${dock.cargoCapacity || 0}`;
+ fields.salvage.textContent = state.progression?.inventoryCount || 0;
+ fields.mission.textContent = dock.activeMission ? dock.activeMission.type.toUpperCase() : 'NONE';
+ fields.message.textContent = String(state.status || '').replace(/\n/g, ' ');
+ renderMission(state);
+ renderMarket(state);
+};
+
+const show = (state) => {
+ render(state);
+ setPanel('home');
+ overlay.hidden = false;
+ document.body.classList.add('dock-open');
+};
+const hide = () => {
+ overlay.hidden = true;
+ document.body.classList.remove('dock-open');
+};
+
+for (const button of overlay.querySelectorAll('[data-dock-tab]')) {
+ button.addEventListener('click', () => setPanel(button.dataset.dockTab));
+}
+for (const button of overlay.querySelectorAll('[data-action="open-shipyard"]')) {
+ button.addEventListener('click', () => dispatchAction('open-shipyard'));
+}
+overlay.querySelector('.dock-leave').addEventListener('click', () => dispatchAction('close-dock'));
+overlay.querySelector('.dock-backdrop').addEventListener('click', () => dispatchAction('close-dock'));
+
+window.addEventListener('airship:dock-open', (event) => show(event.detail));
+window.addEventListener('airship:dock-state', (event) => render(event.detail));
+window.addEventListener('airship:dock-hide', () => hide());
+window.addEventListener('airship:dock-close', () => hide());
+window.addEventListener('airship:dock-return', (event) => show(event.detail || latestState));
+window.addEventListener('airship:hud-state', (event) => {
+ latestState = event.detail;
+ if (!overlay.hidden) render(event.detail);
+});
+window.addEventListener('keydown', (event) => {
+ if (event.key === 'Escape' && !overlay.hidden) dispatchAction('close-dock');
+});
diff --git a/src/game-entry.js b/src/game-entry.js
index 029fec5..11c099e 100644
--- a/src/game-entry.js
+++ b/src/game-entry.js
@@ -1,3 +1,4 @@
import './game-v4.js';
import './mobile-hud.js';
+import './dock-ui.js';
import './shipyard-ui.js';
diff --git a/src/game-v4.js b/src/game-v4.js
index eed66ee..0a556d7 100644
--- a/src/game-v4.js
+++ b/src/game-v4.js
@@ -43,6 +43,16 @@ import {
upgradePathForSlot,
} from './progression/ship-loadout.js';
import { MODULE_CATALOG } from './progression/modules.js';
+import {
+ acceptMission,
+ buyTradeGood,
+ completeMission,
+ marketAtPort,
+ missionOffersAtPort,
+ missionStatus,
+ sellTradeGood,
+ tradeCargoUnits,
+} from './progression/dock-economy.js';
import {
createMerchantTrafficPlans,
merchantPointOnRoute,
@@ -106,7 +116,9 @@ class GameScene extends Phaser.Scene {
this.progression = createStarterProgression();
this.playerStats = deriveShipStats(this.progression.loadout);
this.pendingMobileActions = new Set();
+ this.pendingActionDetails = new Map();
this.pendingModulePurchaseId = null;
+ this.dockOpen = false;
this.shipyardOpen = false;
this.playerSpeed = 0;
this.playerHull = this.playerStats.maxHull;
@@ -230,6 +242,7 @@ class GameScene extends Phaser.Scene {
this.handleMobileAction = (event) => {
const action = String(event.detail?.action || '');
if (!action) return;
+ this.pendingActionDetails.set(action, { ...(event.detail || {}) });
if (action === 'purchase-module') {
this.pendingModulePurchaseId = String(event.detail?.moduleId || '');
}
@@ -550,39 +563,76 @@ class GameScene extends Phaser.Scene {
const { port, range } = nearestPort(this.world, this.player.x, this.player.y);
const docked = Boolean(port && range <= 230);
- const openRequested = this.pendingMobileActions.delete('open-shipyard')
- || Phaser.Input.Keyboard.JustDown(this.keys.buyUpgrade);
- const closeRequested = this.pendingMobileActions.delete('close-shipyard')
- || Phaser.Input.Keyboard.JustDown(this.keys.closeShipyard);
- const purchaseRequested = this.pendingMobileActions.delete('purchase-module');
- const mobileFit = this.pendingMobileActions.delete('fit-salvage');
- const scrapSalvage = this.pendingMobileActions.delete('scrap-salvage');
+ const takeAction = (action) => {
+ const requested = this.pendingMobileActions.delete(action);
+ const detail = this.pendingActionDetails.get(action) || null;
+ if (requested) this.pendingActionDetails.delete(action);
+ return requested ? (detail || {}) : null;
+ };
- if (closeRequested && this.shipyardOpen) {
+ const openDockAction = takeAction('open-dock');
+ const openShipyardAction = takeAction('open-shipyard');
+ const closeShipyardAction = takeAction('close-shipyard');
+ const closeDockAction = takeAction('close-dock');
+ const purchaseAction = takeAction('purchase-module');
+ const fitAction = takeAction('fit-salvage');
+ const scrapAction = takeAction('scrap-salvage');
+ const buyTradeAction = takeAction('buy-trade-good');
+ const sellTradeAction = takeAction('sell-trade-good');
+ const acceptMissionAction = takeAction('accept-mission');
+ const completeMissionAction = takeAction('complete-mission');
+
+ const keyboardDock = Phaser.Input.Keyboard.JustDown(this.keys.buyUpgrade);
+ const keyboardEscape = Phaser.Input.Keyboard.JustDown(this.keys.closeShipyard);
+
+ if ((closeShipyardAction || (keyboardEscape && this.shipyardOpen)) && this.shipyardOpen) {
this.shipyardOpen = false;
this.pendingModulePurchaseId = null;
window.dispatchEvent(new CustomEvent('airship:shipyard-close'));
+ window.dispatchEvent(new CustomEvent('airship:dock-return', {
+ detail: this.buildHudState(),
+ }));
return;
}
- if (openRequested) {
+ if ((closeDockAction || (keyboardEscape && this.dockOpen && !this.shipyardOpen)) && this.dockOpen) {
+ this.shipyardOpen = false;
+ this.dockOpen = false;
+ this.pendingModulePurchaseId = null;
+ window.dispatchEvent(new CustomEvent('airship:shipyard-close'));
+ window.dispatchEvent(new CustomEvent('airship:dock-close'));
+ return;
+ }
+
+ if (openDockAction || keyboardDock) {
if (!docked) {
- this.status.setText('GET WITHIN 230m OF A PORT TO ENTER SHIPYARD');
+ this.status.setText('GET WITHIN 230m OF A PORT TO DOCK');
this.time.delayedCall(1400, () => {
if (this.gameState === 'playing') this.status.setText('');
});
} else {
- this.shipyardOpen = true;
+ this.dockOpen = true;
+ this.shipyardOpen = false;
this.playerSpeed = 0;
this.player.setVelocity(0, 0);
- window.dispatchEvent(new CustomEvent('airship:shipyard-open', {
+ window.dispatchEvent(new CustomEvent('airship:dock-open', {
detail: this.buildHudState(),
}));
}
+ return;
}
- if (purchaseRequested) {
- const moduleId = this.pendingModulePurchaseId;
+ if (openShipyardAction && this.dockOpen && docked && !this.shipyardOpen) {
+ this.shipyardOpen = true;
+ window.dispatchEvent(new CustomEvent('airship:dock-hide'));
+ window.dispatchEvent(new CustomEvent('airship:shipyard-open', {
+ detail: this.buildHudState(),
+ }));
+ return;
+ }
+
+ if (purchaseAction) {
+ const moduleId = String(purchaseAction.moduleId || this.pendingModulePurchaseId || '');
this.pendingModulePurchaseId = null;
if (!this.shipyardOpen || !docked || !moduleId) return;
@@ -607,7 +657,7 @@ class GameScene extends Phaser.Scene {
}));
}
- if (mobileFit || Phaser.Input.Keyboard.JustDown(this.keys.fitSalvage)) {
+ if (fitAction || Phaser.Input.Keyboard.JustDown(this.keys.fitSalvage)) {
if (!this.shipyardOpen || !docked) {
this.status.setText('FIT RECOVERED MODULES AT THE SHIPYARD');
} else {
@@ -630,7 +680,7 @@ class GameScene extends Phaser.Scene {
}
}
- if (scrapSalvage) {
+ if (scrapAction) {
if (!this.shipyardOpen || !docked) {
this.status.setText('SCRAP RECOVERED MODULES AT THE SHIPYARD');
} else {
@@ -648,6 +698,68 @@ class GameScene extends Phaser.Scene {
}
}
+ if (this.dockOpen && docked && !this.shipyardOpen) {
+ const market = marketAtPort(this.world, port);
+
+ if (buyTradeAction) {
+ const item = market.find(({ goodId }) => goodId === buyTradeAction.goodId);
+ this.progression = buyTradeGood(this.progression, item, this.playerStats, 1);
+ this.status.setText(
+ this.progression.traded
+ ? `BOUGHT ${item?.name || 'CARGO'} // ¢${this.progression.credits}`
+ : this.progression.reason === 'cargo-full'
+ ? 'CARGO HOLD FULL'
+ : 'NOT ENOUGH COIN',
+ );
+ }
+
+ if (sellTradeAction) {
+ const item = market.find(({ goodId }) => goodId === sellTradeAction.goodId);
+ this.progression = sellTradeGood(this.progression, item, 1);
+ this.status.setText(
+ this.progression.traded
+ ? `SOLD ${item?.name || 'CARGO'} // ¢${this.progression.credits}`
+ : 'NONE OF THAT CARGO IN HOLD',
+ );
+ }
+
+ if (acceptMissionAction) {
+ const offers = missionOffersAtPort(this.world, port, this.defeated);
+ const mission = offers.find(({ id }) => id === acceptMissionAction.missionId);
+ this.progression = acceptMission(
+ this.progression,
+ mission,
+ this.playerStats,
+ this.defeated,
+ );
+ this.status.setText(
+ this.progression.missionAccepted
+ ? `MISSION ACCEPTED\n${mission?.title || ''}`
+ : this.progression.reason === 'cargo-full'
+ ? 'NOT ENOUGH CARGO SPACE'
+ : 'FINISH CURRENT MISSION FIRST',
+ );
+ }
+
+ if (completeMissionAction) {
+ const activeBefore = this.progression.activeMission;
+ this.progression = completeMission(this.progression, {
+ portId: port.id,
+ defeated: this.defeated,
+ });
+ this.status.setText(
+ this.progression.missionCompleted
+ ? `MISSION COMPLETE +¢${activeBefore?.reward || 0}`
+ : 'MISSION NOT COMPLETE YET',
+ );
+ }
+
+ if (buyTradeAction || sellTradeAction || acceptMissionAction || completeMissionAction) {
+ window.dispatchEvent(new CustomEvent('airship:dock-state', {
+ detail: this.buildHudState(),
+ }));
+ }
+ }
}
createEnvironmentPhysics() {
@@ -1230,7 +1342,7 @@ class GameScene extends Phaser.Scene {
}
this.updateProgressionInteraction();
- if (this.shipyardOpen) {
+ if (this.dockOpen) {
this.player.setVelocity(0, 0);
const hudState = this.buildHudState();
if (!this.mobileHudActive) this.drawHud(hudState);
@@ -1707,6 +1819,15 @@ class GameScene extends Phaser.Scene {
upgradePathForSlot(this.progression.loadout, slot, marketStock),
]),
);
+ const dockMarket = docked ? marketAtPort(this.world, portState.port) : [];
+ const cargoUsed = tradeCargoUnits(this.progression);
+ const missionOffers = docked
+ ? missionOffersAtPort(this.world, portState.port, this.defeated)
+ : [];
+ const activeMission = missionStatus(this.progression, {
+ portId: docked ? portState.port?.id : null,
+ defeated: this.defeated,
+ });
return {
gameState: this.gameState,
@@ -1741,6 +1862,28 @@ class GameScene extends Phaser.Scene {
losses: this.tradeLosses,
playerLosses: this.playerTradeLosses,
},
+ dock: {
+ open: this.dockOpen,
+ shipyardOpen: this.shipyardOpen,
+ portId: docked ? portState.port?.id : null,
+ portName: docked ? portState.port?.name : null,
+ portType: docked ? portState.port?.type : null,
+ portExports: docked ? portState.port?.exports || [] : [],
+ cargoUsed,
+ cargoCapacity: this.playerStats?.cargoCapacity || 0,
+ market: dockMarket.map((item) => {
+ const held = this.progression.tradeCargo?.[item.goodId] || 0;
+ return {
+ ...item,
+ held,
+ canBuy: (this.progression.credits || 0) >= item.buyPrice
+ && cargoUsed < (this.playerStats?.cargoCapacity || 0),
+ canSell: held > 0,
+ };
+ }),
+ missionOffers,
+ activeMission,
+ },
progression: {
credits: this.progression?.credits || 0,
scrap: this.progression?.scrap || 0,
@@ -1748,6 +1891,7 @@ class GameScene extends Phaser.Scene {
nearestPort: portState.port?.name || null,
nearestPortRange: portState.range,
docked,
+ dockOpen: this.dockOpen,
shipyardOpen: this.shipyardOpen,
shipStats: { ...this.playerStats },
loadout: { ...this.progression.loadout },
diff --git a/src/mobile-hud.js b/src/mobile-hud.js
index f8167d2..1793f41 100644
--- a/src/mobile-hud.js
+++ b/src/mobile-hud.js
@@ -805,9 +805,14 @@ if (!isDesktopPointer.matches) {
buyButton.hidden = !progression.docked;
buyButton.disabled = !progression.docked;
const salvageCount = progression.inventoryCount || 0;
- buyButton.textContent = salvageCount > 0
- ? `SHIPYARD\nSALVAGE ${salvageCount}`
- : 'SHIPYARD';
+ const missionActive = Boolean(state.dock?.activeMission);
+ const badges = [
+ missionActive ? 'MISSION' : '',
+ salvageCount > 0 ? `SALVAGE ${salvageCount}` : '',
+ ].filter(Boolean);
+ buyButton.textContent = badges.length
+ ? `DOCK\n${badges.join(' • ')}`
+ : 'DOCK';
}
const statusText = String(state.status || '').trim();
diff --git a/src/progression/dock-economy.js b/src/progression/dock-economy.js
new file mode 100644
index 0000000..4e22548
--- /dev/null
+++ b/src/progression/dock-economy.js
@@ -0,0 +1,210 @@
+import { createSeededRandom } from '../world/seeded-random.js';
+
+const clamp = (value, min, max) => Math.max(min, Math.min(max, value));
+
+export const TRADE_GOODS = {
+ provisions: { id: 'provisions', name: 'Provisions', basePrice: 34 },
+ ore: { id: 'ore', name: 'Ore', basePrice: 52 },
+ fuel: { id: 'fuel', name: 'Aether Fuel', basePrice: 46 },
+ machinery: { id: 'machinery', name: 'Machinery', basePrice: 82 },
+};
+
+const TYPE_MODIFIERS = {
+ capital: { provisions: 0.96, ore: 1.02, fuel: 1.0, machinery: 0.94 },
+ industrial: { provisions: 1.08, ore: 0.72, fuel: 0.96, machinery: 0.8 },
+ fuel: { provisions: 1.08, ore: 1.04, fuel: 0.7, machinery: 1.06 },
+ military: { provisions: 1.12, ore: 1.1, fuel: 1.04, machinery: 1.14 },
+ trade: { provisions: 0.94, ore: 1.0, fuel: 1.0, machinery: 0.96 },
+};
+
+const resourceToGood = (resource) => resource === 'food'
+ ? 'provisions'
+ : resource === 'ore'
+ ? 'ore'
+ : resource === 'fuel'
+ ? 'fuel'
+ : resource;
+
+export const tradeCargoUnits = (progression = {}) => {
+ const cargo = progression.tradeCargo || {};
+ const goods = Object.values(cargo).reduce((sum, qty) => sum + Math.max(0, Number(qty) || 0), 0);
+ const missionUnits = progression.activeMission?.type === 'delivery'
+ ? Math.max(0, progression.activeMission.cargoUnits || 0)
+ : 0;
+ return goods + missionUnits;
+};
+
+export const marketAtPort = (world, port) => {
+ if (!port) return [];
+ const typeMods = TYPE_MODIFIERS[port.type] || TYPE_MODIFIERS.trade;
+ const exports = new Set((port.exports || []).map(resourceToGood));
+ const imports = new Set((port.imports || []).map(resourceToGood));
+
+ return Object.values(TRADE_GOODS).map((good) => {
+ const random = createSeededRandom(`${world?.seed || 'world'}:${port.id}:${good.id}:market`);
+ const jitter = 0.93 + random() * 0.14;
+ let modifier = typeMods[good.id] || 1;
+ if (exports.has(good.id)) modifier *= 0.76;
+ if (imports.has(good.id)) modifier *= 1.2;
+ modifier *= 0.96 + (1 - (port.wealth || 0.5)) * 0.08;
+
+ const localPrice = Math.max(8, Math.round(good.basePrice * modifier * jitter));
+ return {
+ goodId: good.id,
+ name: good.name,
+ buyPrice: localPrice,
+ sellPrice: Math.max(5, Math.round(localPrice * 0.86)),
+ exported: exports.has(good.id),
+ imported: imports.has(good.id),
+ };
+ });
+};
+
+export const buyTradeGood = (progression, marketItem, stats, quantity = 1) => {
+ const qty = Math.max(1, Math.floor(quantity));
+ const price = Math.max(0, marketItem?.buyPrice || 0) * qty;
+ if (!marketItem?.goodId || price <= 0) return { ...progression, traded: false, reason: 'invalid-good' };
+ if ((progression.credits || 0) < price) return { ...progression, traded: false, reason: 'insufficient-credits' };
+ if (tradeCargoUnits(progression) + qty > (stats?.cargoCapacity || 0)) {
+ return { ...progression, traded: false, reason: 'cargo-full' };
+ }
+
+ const tradeCargo = { ...(progression.tradeCargo || {}) };
+ tradeCargo[marketItem.goodId] = (tradeCargo[marketItem.goodId] || 0) + qty;
+ return {
+ ...progression,
+ tradeCargo,
+ credits: progression.credits - price,
+ traded: true,
+ tradeAction: { type: 'buy', goodId: marketItem.goodId, quantity: qty, price },
+ };
+};
+
+export const sellTradeGood = (progression, marketItem, quantity = 1) => {
+ const qty = Math.max(1, Math.floor(quantity));
+ const held = Math.max(0, progression.tradeCargo?.[marketItem?.goodId] || 0);
+ if (!marketItem?.goodId || held < qty) return { ...progression, traded: false, reason: 'not-held' };
+
+ const tradeCargo = { ...(progression.tradeCargo || {}) };
+ tradeCargo[marketItem.goodId] = held - qty;
+ if (tradeCargo[marketItem.goodId] <= 0) delete tradeCargo[marketItem.goodId];
+ const price = Math.max(0, marketItem.sellPrice || 0) * qty;
+
+ return {
+ ...progression,
+ tradeCargo,
+ credits: (progression.credits || 0) + price,
+ traded: true,
+ tradeAction: { type: 'sell', goodId: marketItem.goodId, quantity: qty, price },
+ };
+};
+
+const routeDistance = (route) => Math.hypot(
+ (route?.to?.x || 0) - (route?.from?.x || 0),
+ (route?.to?.y || 0) - (route?.from?.y || 0),
+);
+
+const connectedRoutes = (world, portId) => (world?.tradeRoutes || [])
+ .filter((route) => route.fromPortId === portId || route.toPortId === portId);
+
+const otherPortId = (route, portId) => route.fromPortId === portId
+ ? route.toPortId
+ : route.fromPortId;
+
+export const missionOffersAtPort = (world, port, defeated = 0) => {
+ if (!port) return [];
+ const routes = connectedRoutes(world, port.id)
+ .sort((a, b) => b.value - a.value || routeDistance(b) - routeDistance(a));
+ const deliveryRoute = routes[0] || null;
+ const targetPort = deliveryRoute
+ ? world.ports.find(({ id }) => id === otherPortId(deliveryRoute, port.id))
+ : null;
+ const random = createSeededRandom(`${world?.seed || 'world'}:${port.id}:missions`);
+ const offers = [];
+
+ if (deliveryRoute && targetPort) {
+ const cargoUnits = 1 + Math.floor(random() * 2);
+ const distance = routeDistance(deliveryRoute);
+ const reward = Math.round(120 + distance * 0.11 + deliveryRoute.value * 160 + cargoUnits * 30);
+ offers.push({
+ id: `delivery:${port.id}:${targetPort.id}`,
+ type: 'delivery',
+ title: `Courier Run → ${targetPort.name}`,
+ description: `Carry ${cargoUnits} sealed cargo unit${cargoUnits === 1 ? '' : 's'} to ${targetPort.name}.`,
+ originPortId: port.id,
+ originPortName: port.name,
+ targetPortId: targetPort.id,
+ targetPortName: targetPort.name,
+ cargoUnits,
+ reward,
+ });
+ }
+
+ const killTarget = 2 + Math.floor(random() * 3);
+ offers.push({
+ id: `bounty:${port.id}:${killTarget}`,
+ type: 'bounty',
+ title: `Pirate Bounty ×${killTarget}`,
+ description: `Destroy ${killTarget} pirate airship${killTarget === 1 ? '' : 's'} and claim the bounty at any dock.`,
+ originPortId: port.id,
+ originPortName: port.name,
+ targetKills: killTarget,
+ reward: 150 + killTarget * 90,
+ baselineKills: defeated,
+ });
+
+ return offers;
+};
+
+export const acceptMission = (progression, mission, stats, defeated = 0) => {
+ if (!mission) return { ...progression, missionAccepted: false, reason: 'invalid-mission' };
+ if (progression.activeMission) return { ...progression, missionAccepted: false, reason: 'mission-active' };
+ if (mission.type === 'delivery' && tradeCargoUnits(progression) + (mission.cargoUnits || 0) > (stats?.cargoCapacity || 0)) {
+ return { ...progression, missionAccepted: false, reason: 'cargo-full' };
+ }
+
+ return {
+ ...progression,
+ activeMission: {
+ ...mission,
+ baselineKills: mission.type === 'bounty' ? defeated : mission.baselineKills,
+ },
+ missionAccepted: true,
+ };
+};
+
+export const missionStatus = (progression, { portId = null, defeated = 0 } = {}) => {
+ const mission = progression?.activeMission || null;
+ if (!mission) return null;
+
+ if (mission.type === 'delivery') {
+ const ready = portId === mission.targetPortId;
+ return {
+ ...mission,
+ progressText: ready ? `Arrived at ${mission.targetPortName}` : `Deliver to ${mission.targetPortName}`,
+ ready,
+ };
+ }
+
+ const kills = Math.max(0, defeated - (mission.baselineKills || 0));
+ return {
+ ...mission,
+ kills,
+ progressText: `${Math.min(kills, mission.targetKills)}/${mission.targetKills} pirates destroyed`,
+ ready: kills >= mission.targetKills,
+ };
+};
+
+export const completeMission = (progression, context = {}) => {
+ const status = missionStatus(progression, context);
+ if (!status) return { ...progression, missionCompleted: false, reason: 'no-mission' };
+ if (!status.ready) return { ...progression, missionCompleted: false, reason: 'not-complete' };
+
+ return {
+ ...progression,
+ credits: (progression.credits || 0) + Math.max(0, status.reward || 0),
+ activeMission: null,
+ missionCompleted: true,
+ lastCompletedMission: status,
+ };
+};
diff --git a/src/progression/ship-loadout.js b/src/progression/ship-loadout.js
index c095416..756ae3a 100644
--- a/src/progression/ship-loadout.js
+++ b/src/progression/ship-loadout.js
@@ -18,6 +18,8 @@ export const createStarterProgression = () => ({
scrap: 0,
loadout: { ...STARTER_LOADOUT },
inventory: [],
+ tradeCargo: {},
+ activeMission: null,
});
export const deriveShipStats = (loadout = STARTER_LOADOUT) => {
diff --git a/tests/dock-economy.test.mjs b/tests/dock-economy.test.mjs
new file mode 100644
index 0000000..993ca1f
--- /dev/null
+++ b/tests/dock-economy.test.mjs
@@ -0,0 +1,87 @@
+import test from 'node:test';
+import assert from 'node:assert/strict';
+
+import { generateWorld } from '../src/world/world-generator.js';
+import { createStarterProgression, deriveShipStats } from '../src/progression/ship-loadout.js';
+import {
+ acceptMission,
+ buyTradeGood,
+ completeMission,
+ marketAtPort,
+ missionOffersAtPort,
+ missionStatus,
+ sellTradeGood,
+ tradeCargoUnits,
+} from '../src/progression/dock-economy.js';
+
+test('port markets are deterministic and expose buy/sell prices', () => {
+ const world = generateWorld({ seed: 'DOCK-MARKET' });
+ const port = world.ports[0];
+ const a = marketAtPort(world, port);
+ const b = marketAtPort(world, port);
+ assert.deepEqual(a, b);
+ assert.ok(a.length >= 4);
+ assert.ok(a.every((item) => item.buyPrice > item.sellPrice));
+});
+
+test('trade cargo respects capacity and selling returns coin', () => {
+ const world = generateWorld({ seed: 'DOCK-TRADE' });
+ const market = marketAtPort(world, world.ports[0]);
+ const item = market[0];
+ const starter = { ...createStarterProgression(), credits: 2000 };
+ const stats = deriveShipStats(starter.loadout);
+ const bought = buyTradeGood(starter, item, stats);
+ assert.equal(bought.traded, true);
+ assert.equal(tradeCargoUnits(bought), 1);
+ assert.ok(bought.credits < starter.credits);
+
+ const sold = sellTradeGood(bought, item);
+ assert.equal(sold.traded, true);
+ assert.equal(tradeCargoUnits(sold), 0);
+ assert.ok(sold.credits > bought.credits);
+});
+
+test('delivery missions follow generated trade routes and complete at destination', () => {
+ const world = generateWorld({ seed: 'DOCK-MISSIONS' });
+ const origin = world.ports[0];
+ const offers = missionOffersAtPort(world, origin, 0);
+ const delivery = offers.find(({ type }) => type === 'delivery');
+ assert.ok(delivery);
+ assert.ok(world.tradeRoutes.some((route) =>
+ (route.fromPortId === origin.id && route.toPortId === delivery.targetPortId)
+ || (route.toPortId === origin.id && route.fromPortId === delivery.targetPortId)
+ ));
+
+ const starter = createStarterProgression();
+ const stats = deriveShipStats(starter.loadout);
+ const accepted = acceptMission(starter, delivery, stats, 0);
+ assert.equal(accepted.missionAccepted, true);
+ assert.equal(missionStatus(accepted, { portId: origin.id, defeated: 0 }).ready, false);
+
+ const completed = completeMission(accepted, {
+ portId: delivery.targetPortId,
+ defeated: 0,
+ });
+ assert.equal(completed.missionCompleted, true);
+ assert.equal(completed.activeMission, null);
+ assert.equal(completed.credits, starter.credits + delivery.reward);
+});
+
+test('bounty missions advance from actual pirate kill count', () => {
+ const world = generateWorld({ seed: 'DOCK-BOUNTY' });
+ const offers = missionOffersAtPort(world, world.ports[0], 5);
+ const bounty = offers.find(({ type }) => type === 'bounty');
+ const starter = createStarterProgression();
+ const stats = deriveShipStats(starter.loadout);
+ const accepted = acceptMission(starter, bounty, stats, 5);
+ const pending = missionStatus(accepted, {
+ portId: world.ports[0].id,
+ defeated: 5 + bounty.targetKills - 1,
+ });
+ assert.equal(pending.ready, false);
+ const ready = missionStatus(accepted, {
+ portId: world.ports[0].id,
+ defeated: 5 + bounty.targetKills,
+ });
+ assert.equal(ready.ready, true);
+});
diff --git a/tests/wiring.test.mjs b/tests/wiring.test.mjs
index 762b65c..a3b0471 100644
--- a/tests/wiring.test.mjs
+++ b/tests/wiring.test.mjs
@@ -263,21 +263,25 @@ test('environment physics adds wind, soft island collision, turbulence, and proj
assert.match(source, /windSpeed: this\.environmentWind\?\.strength/);
});
-test('mobile controls route salvage management through the docked shipyard', async () => {
- const [game, hud, index] = await Promise.all([
+test('mobile controls enter a dock hub before shipyard, trade, or missions', async () => {
+ const [game, hud, index, entry, dockUi] = await Promise.all([
read('src/game-v4.js'),
read('src/mobile-hud.js'),
read('index.html'),
+ read('src/game-entry.js'),
+ read('src/dock-ui.js'),
]);
- assert.match(index, /data-action="open-shipyard"/);
- assert.doesNotMatch(index, /data-action="fit-salvage"/);
- assert.match(index, /CustomEvent\('airship:action'/);
- assert.match(game, /this\.pendingMobileActions\.delete\('open-shipyard'\)/);
- assert.match(game, /this\.pendingMobileActions\.delete\('fit-salvage'\)/);
- assert.match(game, /this\.pendingMobileActions\.delete\('scrap-salvage'\)/);
- assert.match(hud, /buyButton\.textContent = salvageCount > 0/);
- assert.doesNotMatch(hud, /const fitButton = root\.querySelector/);
+ assert.match(index, /data-action="open-dock"/);
+ assert.match(entry, /import '.\/dock-ui\.js'/);
+ assert.match(game, /const openDockAction = takeAction\('open-dock'\)/);
+ assert.match(game, /this\.dockOpen = true/);
+ assert.match(game, /if \(this\.dockOpen\)/);
+ assert.match(dockUi, /MISSIONS/);
+ assert.match(dockUi, /TRADE/);
+ assert.match(dockUi, /SHIPYARD/);
+ assert.match(dockUi, /dispatchAction\('open-shipyard'\)/);
+ assert.match(hud, /buyButton\.textContent = badges\.length/);
});
test('shipyard overlay uses supplied component art and explicit module purchases', async () => {
@@ -305,12 +309,36 @@ test('shipyard overlay uses supplied component art and explicit module purchases
assert.match(game, /marketForPort\(port\)/);
assert.match(game, /airship:shipyard-state/);
assert.match(game, /this\.shipyardOpen = true/);
+ assert.match(game, /airship:dock-hide/);
+ assert.match(game, /airship:dock-return/);
assert.match(modules, /'reinforced-rudder'/);
assert.match(modules, /price: 800/);
assert.match(modules, /price: 600/);
assert.match(modules, /price: 400/);
});
+test('dock trade and missions are driven by generated port economy state', async () => {
+ const [game, economy, dockUi] = await Promise.all([
+ read('src/game-v4.js'),
+ read('src/progression/dock-economy.js'),
+ read('src/dock-ui.js'),
+ ]);
+
+ assert.match(game, /marketAtPort\(this\.world, port\)/);
+ assert.match(game, /missionOffersAtPort\(this\.world, port, this\.defeated\)/);
+ assert.match(game, /buyTradeGood\(/);
+ assert.match(game, /sellTradeGood\(/);
+ assert.match(game, /acceptMission\(/);
+ assert.match(game, /completeMission\(/);
+ assert.match(game, /dock: \{/);
+ assert.match(economy, /connectedRoutes\(world, port\.id\)/);
+ assert.match(economy, /port\.exports/);
+ assert.match(dockUi, /buy-trade-good/);
+ assert.match(dockUi, /sell-trade-good/);
+ assert.match(dockUi, /accept-mission/);
+ assert.match(dockUi, /complete-mission/);
+});
+
test('mobile merchant traffic uses a reduced render budget', async () => {
const source = await read('src/game-v4.js');
assert.match(source, /const merchantLimit = desktopPointer \? MAX_MERCHANTS : Math\.min\(12, MAX_MERCHANTS\)/);