Sync player settings and compact multiplayer status

This commit is contained in:
Admin 2026-09-21 05:26:30 +00:00
parent 6a02b0e9ae
commit 20c9394980
5 changed files with 525 additions and 32 deletions

View File

@ -1,4 +1,5 @@
import './multiplayer.js'; import './multiplayer.js';
import './player-settings.js';
import './game-v4.js'; import './game-v4.js';
import './mobile-hud.js'; import './mobile-hud.js';
import './dock-ui.js'; import './dock-ui.js';

View File

@ -1614,6 +1614,7 @@ class GameScene extends Phaser.Scene {
remote.label.setText(remote.alive remote.label.setText(remote.alive
? `${state.name || 'CAPTAIN'} ${Math.round(remote.hull)}HP K${state.kills || 0}/D${state.deaths || 0}` ? `${state.name || 'CAPTAIN'} ${Math.round(remote.hull)}HP K${state.kills || 0}/D${state.deaths || 0}`
: `${state.name || 'CAPTAIN'} • DOWN`); : `${state.name || 'CAPTAIN'} • DOWN`);
remote.label.setVisible(window.airshipSettings?.get?.().showPlayerLabels !== false);
} }
for (const [id, remote] of this.remotePlayers) { for (const [id, remote] of this.remotePlayers) {
@ -1716,6 +1717,7 @@ class GameScene extends Phaser.Scene {
sprite.y = Phaser.Math.Linear(sprite.y, remote.targetY, 0.32); sprite.y = Phaser.Math.Linear(sprite.y, remote.targetY, 0.32);
sprite.angle += signedAngleDelta(remote.targetAngle, sprite.angle) * 0.32; sprite.angle += signedAngleDelta(remote.targetAngle, sprite.angle) * 0.32;
remote.label.setPosition(sprite.x, sprite.y - 70); remote.label.setPosition(sprite.x, sprite.y - 70);
remote.label.setVisible(window.airshipSettings?.get?.().showPlayerLabels !== false);
} }
} }
@ -2160,7 +2162,9 @@ class GameScene extends Phaser.Scene {
if (this.player?.active && this.gameState === 'playing') this.player.clearTint(); if (this.player?.active && this.gameState === 'playing') this.player.clearTint();
}); });
this.cameras.main.shake(120, clamp(0.0035 + damage * 0.00055, 0.004, 0.012)); if (window.airshipSettings?.get?.().screenShake !== false) {
this.cameras.main.shake(120, clamp(0.0035 + damage * 0.00055, 0.004, 0.012));
}
} }
validateLivePlayerState() { validateLivePlayerState() {

View File

@ -9,6 +9,7 @@ const KEYCLOAK_CONFIG = {
}; };
const clamp = (value, min, max) => Math.max(min, Math.min(max, value)); const clamp = (value, min, max) => Math.max(min, Math.min(max, value));
const MULTIPLAYER_ENABLED_KEY = 'airship.multiplayer.enabled';
const keycloak = new Keycloak(KEYCLOAK_CONFIG); const keycloak = new Keycloak(KEYCLOAK_CONFIG);
window.airshipLoading?.setNetwork?.('Checking captain credentials…'); window.airshipLoading?.setNetwork?.('Checking captain credentials…');
@ -18,12 +19,16 @@ let reconnectTimer = null;
let authenticated = false; let authenticated = false;
let playerCount = 0; let playerCount = 0;
let inputSequence = 0; let inputSequence = 0;
let profile = null;
let selfSnapshot = null;
let worldSeed = 'SKYWARD-001';
let multiplayerEnabled = localStorage.getItem(MULTIPLAYER_ENABLED_KEY) !== 'false';
const statusButton = document.createElement('button'); const statusButton = document.createElement('button');
statusButton.id = 'multiplayer-status'; statusButton.id = 'multiplayer-status';
statusButton.type = 'button'; statusButton.type = 'button';
statusButton.textContent = 'MULTIPLAYER'; statusButton.textContent = '⚙ SOLO';
statusButton.setAttribute('aria-label', 'Multiplayer login'); statusButton.setAttribute('aria-label', 'Open player settings');
document.body.appendChild(statusButton); document.body.appendChild(statusButton);
const style = document.createElement('style'); const style = document.createElement('style');
@ -34,7 +39,7 @@ style.textContent = `
left: max(10px, env(safe-area-inset-left)); left: max(10px, env(safe-area-inset-left));
z-index: 410; z-index: 410;
min-height: 38px; min-height: 38px;
max-width: 190px; max-width: 150px;
padding: 7px 11px; padding: 7px 11px;
border: 1px solid rgba(220, 168, 79, .72); border: 1px solid rgba(220, 168, 79, .72);
border-radius: 999px; border-radius: 999px;
@ -52,9 +57,17 @@ style.textContent = `
`; `;
document.head.appendChild(style); document.head.appendChild(style);
const setStatus = (state, label) => { const setStatus = (state) => {
statusButton.dataset.state = state; statusButton.dataset.state = state;
statusButton.textContent = label; statusButton.textContent = state === 'online'
? `⚙ ONLINE ${Math.max(1, playerCount)}`
: state === 'connecting'
? '⚙ CONNECTING'
: state === 'disabled'
? '⚙ OFFLINE'
: state === 'error'
? '⚙ SOLO'
: '⚙ SOLO';
const loadingLabel = state === 'online' const loadingLabel = state === 'online'
? `Shared skies online${playerCount > 1 ? ` • ${playerCount} captains` : ''}` ? `Shared skies online${playerCount > 1 ? ` • ${playerCount} captains` : ''}`
@ -62,15 +75,28 @@ const setStatus = (state, label) => {
? 'Joining shared skies…' ? 'Joining shared skies…'
: state === 'error' : state === 'error'
? 'Multiplayer unavailable • solo ready' ? 'Multiplayer unavailable • solo ready'
: authenticated : state === 'disabled'
? 'Multiplayer ready' ? 'Shared skies disabled • solo ready'
: 'Solo flight ready'; : authenticated
? 'Multiplayer ready'
: 'Solo flight ready';
window.airshipLoading?.setNetwork?.(loadingLabel); window.airshipLoading?.setNetwork?.(loadingLabel);
}; }
const getState = () => ({
authenticated,
connected: socket?.readyState === WebSocket.OPEN,
enabled: multiplayerEnabled,
playerCount,
selfId,
profile,
self: selfSnapshot,
worldSeed,
});
const emitConnection = (state, extra = {}) => { const emitConnection = (state, extra = {}) => {
window.dispatchEvent(new CustomEvent('airship:multiplayer-state', { window.dispatchEvent(new CustomEvent('airship:multiplayer-state', {
detail: { state, authenticated, playerCount, selfId, ...extra }, detail: { state, ...getState(), ...extra },
})); }));
}; };
@ -86,6 +112,15 @@ const authFetch = async (path, options = {}) => {
}); });
}; };
const loadProfile = async () => {
const response = await authFetch('/api/me');
if (!response.ok) throw new Error(`profile ${response.status}`);
profile = await response.json();
worldSeed = profile.worldSeed || worldSeed;
emitConnection(socket?.readyState === WebSocket.OPEN ? 'online' : 'authenticated');
return profile;
};
const requestSocketTicket = async () => { const requestSocketTicket = async () => {
const response = await authFetch('/api/ws-ticket', { method: 'POST' }); const response = await authFetch('/api/ws-ticket', { method: 'POST' });
if (!response.ok) throw new Error(`ticket ${response.status}`); if (!response.ok) throw new Error(`ticket ${response.status}`);
@ -93,7 +128,7 @@ const requestSocketTicket = async () => {
}; };
const scheduleReconnect = () => { const scheduleReconnect = () => {
if (!authenticated || reconnectTimer) return; if (!authenticated || !multiplayerEnabled || reconnectTimer) return;
reconnectTimer = window.setTimeout(() => { reconnectTimer = window.setTimeout(() => {
reconnectTimer = null; reconnectTimer = null;
connect().catch(() => scheduleReconnect()); connect().catch(() => scheduleReconnect());
@ -101,17 +136,17 @@ const scheduleReconnect = () => {
}; };
const connect = async () => { const connect = async () => {
if (!authenticated) return; if (!authenticated || !multiplayerEnabled) return;
if (socket?.readyState === WebSocket.OPEN || socket?.readyState === WebSocket.CONNECTING) return; if (socket?.readyState === WebSocket.OPEN || socket?.readyState === WebSocket.CONNECTING) return;
setStatus('connecting', 'MULTIPLAYER • CONNECTING'); setStatus('connecting');
const { ticket } = await requestSocketTicket(); const { ticket } = await requestSocketTicket();
const ws = new WebSocket(`${WS_BASE}/ws?ticket=${encodeURIComponent(ticket)}`); const ws = new WebSocket(`${WS_BASE}/ws?ticket=${encodeURIComponent(ticket)}`);
socket = ws; socket = ws;
ws.addEventListener('open', () => { ws.addEventListener('open', () => {
inputSequence = 0; inputSequence = 0;
setStatus('online', 'MULTIPLAYER • ONLINE'); setStatus('online');
emitConnection('online'); emitConnection('online');
}); });
@ -121,7 +156,8 @@ const connect = async () => {
if (message.type === 'welcome') { if (message.type === 'welcome') {
selfId = message.playerId || selfId; selfId = message.playerId || selfId;
emitConnection('online', { worldSeed: message.worldSeed }); worldSeed = message.worldSeed || worldSeed;
emitConnection('online');
return; return;
} }
@ -135,8 +171,8 @@ const connect = async () => {
? message.projectiles.filter((shot) => shot?.id) ? message.projectiles.filter((shot) => shot?.id)
: []; : [];
playerCount = allPlayers.length; playerCount = allPlayers.length;
const score = self ? ` • ${self.kills || 0}/${self.deaths || 0}` : ''; selfSnapshot = self;
setStatus('online', `MULTIPLAYER • ${playerCount}${score}`); setStatus('online');
window.dispatchEvent(new CustomEvent('airship:multiplayer-snapshot', { window.dispatchEvent(new CustomEvent('airship:multiplayer-snapshot', {
detail: { detail: {
self, self,
@ -151,13 +187,19 @@ const connect = async () => {
ws.addEventListener('close', () => { ws.addEventListener('close', () => {
if (socket === ws) socket = null; if (socket === ws) socket = null;
playerCount = 0; playerCount = 0;
setStatus(authenticated ? 'connecting' : 'offline', authenticated ? 'MULTIPLAYER • RECONNECT' : 'MULTIPLAYER'); selfSnapshot = null;
emitConnection('offline'); if (authenticated && multiplayerEnabled) {
scheduleReconnect(); setStatus('connecting');
emitConnection('offline');
scheduleReconnect();
} else {
setStatus(authenticated ? 'disabled' : 'offline');
emitConnection(authenticated ? 'disabled' : 'offline');
}
}); });
ws.addEventListener('error', () => { ws.addEventListener('error', () => {
setStatus('error', 'MULTIPLAYER • RETRY'); setStatus('error');
}); });
}; };
@ -185,12 +227,40 @@ const fire = (side) => {
const login = () => keycloak.login({ redirectUri: window.location.href }); const login = () => keycloak.login({ redirectUri: window.location.href });
const logout = () => keycloak.logout({ redirectUri: `${window.location.origin}/` }); const logout = () => keycloak.logout({ redirectUri: `${window.location.origin}/` });
statusButton.addEventListener('click', () => { const setEnabled = (enabled) => {
if (!authenticated) { multiplayerEnabled = Boolean(enabled);
login(); localStorage.setItem(MULTIPLAYER_ENABLED_KEY, String(multiplayerEnabled));
if (!multiplayerEnabled) {
if (reconnectTimer) {
clearTimeout(reconnectTimer);
reconnectTimer = null;
}
if (socket) {
const current = socket;
socket = null;
current.close();
}
playerCount = 0;
selfSnapshot = null;
setStatus(authenticated ? 'disabled' : 'offline');
emitConnection(authenticated ? 'disabled' : 'signed-out');
return; return;
} }
if (socket?.readyState !== WebSocket.OPEN) connect().catch(() => setStatus('error', 'MULTIPLAYER • RETRY'));
if (authenticated) {
setStatus('connecting');
emitConnection('connecting');
connect().catch(() => {
setStatus('error');
emitConnection('error');
scheduleReconnect();
});
}
};
statusButton.addEventListener('click', () => {
window.dispatchEvent(new CustomEvent('airship:settings-open'));
}); });
window.airshipMultiplayer = { window.airshipMultiplayer = {
@ -199,6 +269,8 @@ window.airshipMultiplayer = {
login, login,
logout, logout,
connect, connect,
setEnabled,
getState,
getSelfId: () => selfId, getSelfId: () => selfId,
isAuthenticated: () => authenticated, isAuthenticated: () => authenticated,
isConnected: () => socket?.readyState === WebSocket.OPEN, isConnected: () => socket?.readyState === WebSocket.OPEN,
@ -208,7 +280,7 @@ keycloak.onTokenExpired = () => {
keycloak.updateToken(30).catch(() => { keycloak.updateToken(30).catch(() => {
authenticated = false; authenticated = false;
if (socket) socket.close(); if (socket) socket.close();
setStatus('offline', 'MULTIPLAYER'); setStatus('offline');
}); });
}; };
@ -217,19 +289,37 @@ keycloak.init({
pkceMethod: 'S256', pkceMethod: 'S256',
checkLoginIframe: false, checkLoginIframe: false,
silentCheckSsoRedirectUri: `${window.location.origin}/silent-check-sso.html`, silentCheckSsoRedirectUri: `${window.location.origin}/silent-check-sso.html`,
}).then((ok) => { }).then(async (ok) => {
authenticated = Boolean(ok); authenticated = Boolean(ok);
if (!authenticated) { if (!authenticated) {
setStatus('offline', 'MULTIPLAYER'); profile = null;
setStatus('offline');
emitConnection('signed-out'); emitConnection('signed-out');
return; return;
} }
setStatus('connecting', 'MULTIPLAYER • CONNECTING');
try {
await loadProfile();
} catch {
profile = { id: selfId, name: keycloak.tokenParsed?.preferred_username || keycloak.tokenParsed?.name || 'Captain' };
}
if (!multiplayerEnabled) {
setStatus('disabled');
emitConnection('disabled');
return;
}
setStatus('connecting');
emitConnection('connecting');
connect().catch(() => { connect().catch(() => {
setStatus('error', 'MULTIPLAYER • RETRY'); setStatus('error');
emitConnection('error');
scheduleReconnect(); scheduleReconnect();
}); });
}).catch(() => { }).catch(() => {
authenticated = false; authenticated = false;
setStatus('error', 'MULTIPLAYER • LOGIN'); profile = null;
setStatus('error');
emitConnection('error');
}); });

372
src/player-settings.js Normal file
View File

@ -0,0 +1,372 @@
const STORAGE_KEY = 'airship.player-settings.v1';
const DEFAULTS = {
showPlayerLabels: true,
screenShake: true,
reducedMotion: false,
};
const loadPreferences = () => {
try {
const saved = JSON.parse(localStorage.getItem(STORAGE_KEY) || '{}');
return { ...DEFAULTS, ...saved };
} catch {
return { ...DEFAULTS };
}
};
let preferences = loadPreferences();
let multiplayerState = window.airshipMultiplayer?.getState?.() || {};
let latestSelf = null;
const overlay = document.createElement('div');
overlay.id = 'player-settings-overlay';
overlay.hidden = true;
overlay.innerHTML = `
<div class="player-settings-backdrop"></div>
<section class="player-settings-shell" role="dialog" aria-modal="true" aria-label="Player settings">
<header class="player-settings-header">
<div>
<span class="player-settings-kicker">CAPTAIN</span>
<h1>Player Settings</h1>
<p>Identity, shared skies and flight preferences.</p>
</div>
<button class="player-settings-close" type="button" aria-label="Close settings">CLOSE</button>
</header>
<main class="player-settings-content">
<section class="player-settings-card player-settings-profile">
<div class="player-avatar" aria-hidden="true">⚓</div>
<div class="player-profile-copy">
<span class="player-settings-label">CAPTAIN</span>
<strong data-player-settings="name">Solo Captain</strong>
<span data-player-settings="session">Not signed in</span>
</div>
<div class="player-stat-grid">
<div><span>WORLD</span><strong data-player-settings="world">SKYWARD-001</strong></div>
<div><span>CAPTAINS</span><strong data-player-settings="players">1</strong></div>
<div><span>K / D</span><strong data-player-settings="kd">0 / 0</strong></div>
</div>
</section>
<section class="player-settings-card">
<div class="player-settings-section-head">
<div><strong>SHARED SKIES</strong><span>Drop-in multiplayer without a lobby.</span></div>
<span class="player-connection-chip" data-player-settings="connection">SOLO</span>
</div>
<label class="player-setting-row">
<span><strong>Multiplayer</strong><small>Join the shared authoritative world when signed in.</small></span>
<input type="checkbox" data-player-setting="multiplayerEnabled" />
</label>
</section>
<section class="player-settings-card">
<div class="player-settings-section-head">
<div><strong>FLIGHT DISPLAY</strong><span>Local preferences stored on this device.</span></div>
</div>
<label class="player-setting-row">
<span><strong>Captain labels</strong><small>Show names, hull and K/D above other player ships.</small></span>
<input type="checkbox" data-player-setting="showPlayerLabels" />
</label>
<label class="player-setting-row">
<span><strong>Screen shake</strong><small>Camera impact when your Sparrow takes damage.</small></span>
<input type="checkbox" data-player-setting="screenShake" />
</label>
<label class="player-setting-row">
<span><strong>Reduced motion</strong><small>Reduce non-essential UI and transition animation.</small></span>
<input type="checkbox" data-player-setting="reducedMotion" />
</label>
</section>
<section class="player-settings-card player-settings-account">
<div>
<span class="player-settings-label">ACCOUNT</span>
<strong data-player-settings="account-summary">Play solo or sign in with Arrowstack.</strong>
</div>
<div class="player-settings-actions">
<button type="button" data-player-settings-action="account">MANAGE ACCOUNT</button>
<button type="button" data-player-settings-action="auth">SIGN IN</button>
</div>
</section>
</main>
</section>
`;
document.body.appendChild(overlay);
const style = document.createElement('style');
style.textContent = `
#player-settings-overlay {
position: fixed;
inset: 0;
z-index: 520;
color: #f0d9a0;
font-family: Georgia, 'Times New Roman', serif;
}
#player-settings-overlay[hidden] { display: none; }
.player-settings-backdrop {
position: absolute;
inset: 0;
background: rgba(2, 10, 15, .9);
backdrop-filter: blur(9px);
-webkit-backdrop-filter: blur(9px);
}
.player-settings-shell {
position: relative;
width: min(760px, calc(100vw - 18px));
max-height: calc(100dvh - 18px);
margin: max(9px, env(safe-area-inset-top)) auto;
padding: 14px;
overflow: auto;
box-sizing: border-box;
border: 1px solid rgba(196, 140, 54, .64);
border-radius: 14px;
background: radial-gradient(circle at 50% 0%, rgba(20, 72, 84, .34), transparent 38%), #06161e;
box-shadow: 0 18px 60px rgba(0,0,0,.62);
overscroll-behavior: contain;
}
.player-settings-header {
display: flex;
align-items: center;
justify-content: space-between;
gap: 12px;
padding: 8px 10px 14px;
border-bottom: 1px solid rgba(196, 140, 54, .34);
}
.player-settings-kicker,
.player-settings-label {
color: #adcfca;
font: 700 10px/1 system-ui, sans-serif;
letter-spacing: .18em;
}
.player-settings-header h1 {
margin: 4px 0 3px;
color: #fff0bd;
font-size: clamp(28px, 7vw, 46px);
line-height: .95;
}
.player-settings-header p {
margin: 0;
color: #9eb2b9;
font: 600 11px/1.3 system-ui, sans-serif;
}
.player-settings-close,
.player-settings-actions button {
min-height: 44px;
padding: 8px 14px;
border: 1px solid #9a6a2b;
border-radius: 9px;
background: linear-gradient(#174a50, #0a2930);
color: #ffe5a7;
font: 700 11px/1 Georgia, serif;
touch-action: manipulation;
}
.player-settings-content {
display: grid;
gap: 10px;
padding-top: 12px;
}
.player-settings-card {
padding: 14px;
border: 1px solid rgba(194, 142, 61, .46);
border-radius: 12px;
background: linear-gradient(180deg, rgba(10, 52, 61, .88), rgba(4, 24, 31, .96));
}
.player-settings-profile {
display: grid;
grid-template-columns: auto 1fr;
align-items: center;
gap: 12px;
}
.player-avatar {
width: 58px;
height: 58px;
display: grid;
place-items: center;
border: 2px solid #a06b2d;
border-radius: 50%;
background: radial-gradient(circle, #1b6062, #082b34 68%);
box-shadow: inset 0 0 0 2px rgba(239, 197, 104, .2);
font-size: 28px;
}
.player-profile-copy { display: grid; gap: 3px; min-width: 0; }
.player-profile-copy strong { color: #fff0bd; font-size: 21px; overflow: hidden; text-overflow: ellipsis; }
.player-profile-copy > span:last-child { color: #9db4ba; font: 600 11px/1.3 system-ui,sans-serif; }
.player-stat-grid {
grid-column: 1 / -1;
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 7px;
}
.player-stat-grid div {
display: grid;
gap: 3px;
padding: 9px;
border: 1px solid rgba(194, 142, 61, .3);
border-radius: 8px;
background: rgba(2, 18, 24, .72);
}
.player-stat-grid span { color: #8ca9ae; font:700 9px/1 system-ui,sans-serif; letter-spacing:.08em; }
.player-stat-grid strong { color:#f7dfa1; font:700 12px/1.2 ui-monospace,SFMono-Regular,Menlo,monospace; }
.player-settings-section-head {
display: flex;
align-items: center;
justify-content: space-between;
gap: 10px;
padding-bottom: 8px;
}
.player-settings-section-head > div { display:grid; gap:3px; }
.player-settings-section-head strong { color:#fff0bd; font-size:15px; }
.player-settings-section-head span { color:#9db4ba; font:600 10px/1.3 system-ui,sans-serif; }
.player-connection-chip {
padding: 6px 9px;
border: 1px solid rgba(194,142,61,.42);
border-radius: 999px;
color: #f7dfa1 !important;
white-space: nowrap;
}
.player-setting-row {
min-height: 58px;
display: flex;
align-items: center;
justify-content: space-between;
gap: 14px;
border-top: 1px solid rgba(194,142,61,.18);
color: #f0d9a0;
}
.player-setting-row > span { display:grid; gap:3px; }
.player-setting-row strong { color:#f5dda0; font:700 13px/1.2 system-ui,sans-serif; }
.player-setting-row small { color:#91aab0; font:600 10px/1.3 system-ui,sans-serif; }
.player-setting-row input {
width: 46px;
height: 26px;
flex: 0 0 auto;
accent-color: #1b6b69;
}
.player-settings-account {
display:flex;
align-items:center;
justify-content:space-between;
gap:12px;
}
.player-settings-account > div:first-child { display:grid; gap:4px; }
.player-settings-account strong { color:#f5dda0; font:700 12px/1.25 system-ui,sans-serif; }
.player-settings-actions { display:flex; flex-wrap:wrap; justify-content:flex-end; gap:7px; }
body.player-settings-open #mobile-controls,
body.player-settings-open #multiplayer-status { visibility: hidden; }
html.airship-reduced-motion *,
html.airship-reduced-motion *::before,
html.airship-reduced-motion *::after {
scroll-behavior: auto !important;
animation-duration: .001ms !important;
animation-iteration-count: 1 !important;
transition-duration: .001ms !important;
}
@media (max-width: 560px) {
.player-settings-shell { min-height: calc(100dvh - 18px); }
.player-settings-account { align-items:flex-start; flex-direction:column; }
.player-settings-actions { width:100%; }
.player-settings-actions button { flex:1 1 140px; }
}
`;
document.head.appendChild(style);
const fields = Object.fromEntries(
[...overlay.querySelectorAll('[data-player-settings]')].map((el) => [el.dataset.playerSettings, el]),
);
const settingInputs = Object.fromEntries(
[...overlay.querySelectorAll('[data-player-setting]')].map((el) => [el.dataset.playerSetting, el]),
);
const persistPreferences = () => {
localStorage.setItem(STORAGE_KEY, JSON.stringify(preferences));
document.documentElement.classList.toggle('airship-reduced-motion', Boolean(preferences.reducedMotion));
window.dispatchEvent(new CustomEvent('airship:settings-changed', {
detail: { ...preferences },
}));
};
const render = () => {
multiplayerState = window.airshipMultiplayer?.getState?.() || multiplayerState || {};
const profile = multiplayerState.profile || {};
const connected = Boolean(multiplayerState.connected);
const authenticated = Boolean(multiplayerState.authenticated);
const enabled = multiplayerState.enabled !== false;
const self = multiplayerState.self || latestSelf || null;
fields.name.textContent = profile.name || self?.name || (authenticated ? 'Captain' : 'Solo Captain');
fields.session.textContent = authenticated
? connected ? 'Signed in • shared skies connected' : enabled ? 'Signed in • reconnecting' : 'Signed in • multiplayer disabled'
: 'Not signed in • local flight';
fields.world.textContent = multiplayerState.worldSeed || 'SKYWARD-001';
fields.players.textContent = connected ? multiplayerState.playerCount || 1 : 1;
fields.kd.textContent = `${self?.kills || 0} / ${self?.deaths || 0}`;
fields.connection.textContent = connected ? `ONLINE ${multiplayerState.playerCount || 1}` : authenticated && enabled ? 'CONNECTING' : authenticated ? 'OFFLINE' : 'SOLO';
fields['account-summary'].textContent = authenticated
? `Arrowstack account • ${profile.name || self?.name || 'Captain'}`
: 'Play solo or sign in with Arrowstack.';
settingInputs.multiplayerEnabled.checked = enabled;
settingInputs.multiplayerEnabled.disabled = !authenticated;
settingInputs.showPlayerLabels.checked = Boolean(preferences.showPlayerLabels);
settingInputs.screenShake.checked = Boolean(preferences.screenShake);
settingInputs.reducedMotion.checked = Boolean(preferences.reducedMotion);
const authButton = overlay.querySelector('[data-player-settings-action="auth"]');
authButton.textContent = authenticated ? 'SIGN OUT' : 'SIGN IN';
const accountButton = overlay.querySelector('[data-player-settings-action="account"]');
accountButton.disabled = !authenticated;
};
const open = () => {
render();
overlay.hidden = false;
document.body.classList.add('player-settings-open');
};
const close = () => {
overlay.hidden = true;
document.body.classList.remove('player-settings-open');
};
for (const [key, input] of Object.entries(settingInputs)) {
input.addEventListener('change', () => {
if (key === 'multiplayerEnabled') {
window.airshipMultiplayer?.setEnabled?.(input.checked);
render();
return;
}
preferences = { ...preferences, [key]: input.checked };
persistPreferences();
render();
});
}
overlay.querySelector('.player-settings-close').addEventListener('click', close);
overlay.querySelector('.player-settings-backdrop').addEventListener('click', close);
overlay.querySelector('[data-player-settings-action="auth"]').addEventListener('click', () => {
if (window.airshipMultiplayer?.isAuthenticated?.()) window.airshipMultiplayer.logout();
else window.airshipMultiplayer?.login?.();
});
overlay.querySelector('[data-player-settings-action="account"]').addEventListener('click', () => {
if (!window.airshipMultiplayer?.isAuthenticated?.()) return;
window.open('https://auth.arrowstack.dev/realms/dev/account/', '_blank', 'noopener,noreferrer');
});
window.addEventListener('airship:settings-open', open);
window.addEventListener('airship:multiplayer-state', () => {
if (!overlay.hidden) render();
});
window.addEventListener('airship:multiplayer-snapshot', (event) => {
latestSelf = event.detail?.self || latestSelf;
if (!overlay.hidden) render();
});
window.addEventListener('keydown', (event) => {
if (event.key === 'Escape' && !overlay.hidden) close();
});
window.airshipSettings = {
get: () => ({ ...preferences }),
open,
close,
};
persistPreferences();

View File

@ -4,6 +4,32 @@ import { readFile } from 'node:fs/promises';
const read = (path) => readFile(new URL(`../${path}`, import.meta.url), 'utf8'); const read = (path) => readFile(new URL(`../${path}`, import.meta.url), 'utf8');
test('player settings owns account, multiplayer and local flight preferences', async () => {
const [entry, settings, multiplayer, game] = await Promise.all([
read('src/game-entry.js'),
read('src/player-settings.js'),
read('src/multiplayer.js'),
read('src/game-v4.js'),
]);
assert.match(entry, /import '.\/player-settings\.js'/);
assert.match(settings, /Player Settings/);
assert.match(settings, /data-player-setting="multiplayerEnabled"/);
assert.match(settings, /data-player-setting="showPlayerLabels"/);
assert.match(settings, /data-player-setting="screenShake"/);
assert.match(settings, /data-player-setting="reducedMotion"/);
assert.match(settings, /window\.airshipMultiplayer\?\.setEnabled/);
assert.match(settings, /window\.airshipMultiplayer\.logout\(\)/);
assert.match(settings, /realms\/dev\/account/);
assert.match(multiplayer, /airship:settings-open/);
assert.match(multiplayer, /const setEnabled = \(enabled\) =>/);
assert.match(multiplayer, /getState/);
assert.match(multiplayer, /\/api\/me/);
assert.match(multiplayer, /⚙ ONLINE/);
assert.match(game, /window\.airshipSettings\?\.get\?\.\(\)\.screenShake/);
assert.match(game, /showPlayerLabels/);
});
test('startup shows a real progress loading screen until the Phaser scene is ready', async () => { test('startup shows a real progress loading screen until the Phaser scene is ready', async () => {
const [index, game, multiplayer] = await Promise.all([ const [index, game, multiplayer] = await Promise.all([
read('index.html'), read('index.html'),